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Answer to a simple question: why should the timer on SMK be shorter than on HLK?
The timer is determined by the amount of work done in one turn. On HLK maps, a large amount of work occurs in the late game when many heroes have control. On Jebus, many battles and movements with 8 heroes occur from the early days. I can't imagine what could happen on SMK. In my opinion, the timer on SMK should be the same as on Balance or other similar templates.