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Posts from [ТУРНИР-HotA] Hard Choice

4.3 (3 ratings)
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Should we implement a rule that limits excessively long battles by introducing a timer?
51 voters
Single choice Public votes Closed 2018-08-16
This poll is closed.
Yes. The battle ends quickly if it lasts longer than 5 minutes after the timer expires
19.6% 10 votes
Yes. The battle ends quickly if its duration exceeds 10 minutes after the timer expires
27.5% 14 votes
Do not enter
52.9% 27 votes
Announcement
#1
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Hard Choice




There aren't many Tournaments on the map, and this one has been long overdue.

Rules:

1. Each participant plays with only one Castle throughout the Tournament (specified during registration).
2. The Tournament will be held on version HotA 1.5.3 + latest HD mod version; tournament rules are enabled in all templates.
3. Standard HotA rules apply. Chess clock timer is used.
4. Players bargain for color choice rights. If identical Castles are chosen, they additionally bargain for hero selection, except for mirror match templates.
5. Template selection is done by banning. A coin flip determines who bans first; the player who guesses correctly chooses who bans first.

In BO3 series, there are special template selection rules. In the first game, standard banning applies. In the second game, the played template is removed from the list of available templates, and the loser of the first game starts the ban (i.e., bans one more template). If the score is 1:1, two previously played templates are not available in the third game.

6. Players may mutually agree to make any changes to the rules, except for changing the starting Castle.
7. For each completed match, participants must submit a report and confirmation in this thread, created automatically.
Saves from all matches must be saved until the end of the Tournament and provided upon request by the Tournament organizer or any member of the AC (Administration Committee).
8. If, after the time on the timer expires, a player is in battle for more than 10 minutes, their opponent has the right to demand that they finish it (quick battle Q or retreat).
9. The preferred time for games is daytime (12-24 Moscow time) on weekends and evening (19-24 Moscow time) on weekdays. If a participant cannot play at this time, the absence of a game result will be interpreted by the tournament organizer as a win for their opponent.
If an agreement on the game time could not be reached within the first week, you need to write to the organizer to schedule an ODD (One Day Delay). If no suitable time can be found, an ODD will be scheduled for Saturday at 6:00 PM Moscow time.

Templates:

6lm10a, Spider, Kerberos_1x1, Nostalgia, Jebus Cross, Diamond (roads), Mini-Nostalgia.
For identical pairs, the following are added to the list: h3dm1, mt_Jebus.

On the mt_Jebus template, blue player chooses the starting hero first (bargaining only for color). Rematches are allowed once.

On h3dm1, red player can ban from 0 to 3 starting heroes; then, blue player selects from the remaining heroes first (bargaining only for color). If any of the banned heroes appear on turn 111 in a tavern with troops, it is considered a technical rematch. Rematches are allowed once.

On Kerberos_1x1, the timer applies as with other HLs (High Level maps). The default version of the template has been changed for 1v1 games: the center 20k passage points have been reduced to 12k.
Installation instructions: copy the "Kerberos_1x1" folder (extract the archive) from the attachment into the HotA_RMGTemplates folder (only rmg.txt should be inside).

On Nostalgia, computer selection works as on Mini-Nostalgia.

The attached Diamond includes mandatory roads with respawn points. Currently, this version is not installed by default; you will need to add it yourself.
Installation instructions: copy the "Diamond (roads)" folder (extract the archive) from the attachment into the HotA_RMGTemplates folder (only rmg.txt should be inside).

You can study the templates in more detail using the "RMG Template Editor," which is located in the game's folder. You need to run it and open the text files of the templates you are interested in through it, which are located in the HotA_RMGTemplates folder.

Regulations:

All participants are divided into 3 groups of 16 people each.
The Tournament consists of two stages.
1) Preliminary round - BO1 match between players from group 2 and 3. The winner plays a BO1 match against a player from group 1.
2) Playoffs - Double Elimination. The winner of the preliminary round enters the upper bracket (16 players). Both losers in the preliminary round enter the lower bracket (32 players). Games in the upper bracket are BO3. In the lower bracket, they are BO1. Grand final is BO3 if the score is 1:0.

Dates:

Registration until August 18th.
Draw and start of the Tournament: August 18th.
Two weeks are given for a BO1 series, four weeks for a BO3 series.

Participants (48 players):
Rating is as of the start of the Tournament.

Group 1:
2007 LuckyF necr
1933 BISHOP cove
1933 saneok flux
1888 De_Luxe necr
1887 HellLight flux
1824 =Lizard= castle
1802 Jelen117 flux
1791 MikeM fort
1775 ЯR flux
1743 Xocenk inf
1719 u2noob necr
1702 freesha ramp
1670 battanas tower
1662 flate tower
1644 Tyranuxus dung
1643 Antal_RR ramp

Group 2:
1636 RitoSux ramp
1635 =Stinger= strong
1631 Toganash necr
1629 kolianxxxxxx inf
1606 theShevanesian fort
1597 Мирон ramp
1592 Loinz cove
1583 60pW fort
1577 genie. ramp
1534 PROger flux
1533 socola tower
1507 Al Feyn dung
1490 Benis_xDD necr
1482 Javdet cove
1480 Hi-Tech flux
1469 VovaOgo tower

Group 3:
1461 TK_Fred dung
1429 Wallys flux
1361 Limar_Rikon dung
1353 wariator fort
1312 DreadKn1ght strong
1310 Fill-ua tower
1187 Sevan_80 castle
n/r (1546) Nodl cove
n/r (1536) Ashtray castle
n/r (1497) ZOOMisBack ramp
n/r (1472) norinta castle
n/r (1439) AerinSwift strong
n/r (1432) crewgn castle
n/r (----) Pradromalo castle
n/r (----) Vazelin necr
n/r (----) dendroed ramp

You can change your Castle until the end of registration. If you change it, let me know personally.
In reply to Xocenk
#34
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Let's say, if we reduce the speed of the upgraded harpies by 1, then the workshops won't be captured without Lore. If this is true, then that's how it should be done. Besides the workshops, this will also slightly reduce the Dungeon's overall power. But the Dungeon is strong enough that this won't significantly affect it. P.S. I haven't studied this workshop issue myself yet; I'm playing as the Stronghold in "The Succession Wars," so I'm starting with "let's assume." P.P.S. As part of the tournament, we can simply state that players must use harpies with a speed reduced by 1 in the workshops – yes, it's a hassle, but it's also an exceptional situation. P.P.P.S. We should also think about nerfing the Conflux in "In the Wake of Gods").
https://www.twitch.tv/grando__
In reply to Wicc
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#35
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Wicc
It seems like there's not enough speed without Lore, and starting with Lore isn't very effective.
If you want to nerf this feature, just remove 1 speed from the upgraded harpies, so it's not 9, but 8, and then you can only get the Workshop with Lore and only in the Dungeon. That's too many factors, and relying on Lore only to get the Workshop is a big risk.
icq: 222291470
In reply to Xocenk
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#36
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Xocenk
Can you suggest how to specifically prevent this? How can you distinguish between taking a dungeon with only harpies and harpies + some other army?
Why would you even want to prevent this? Is it because some players are bad and can't take dungeons, so they want to ruin the game for others? I don't think it's overpowered, as it takes much longer to capture a dungeon in the Dungeon faction than in other factions, and they often don't surrender in the Dungeon faction, so such a capture will only happen in 5% of games in the early stages.
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
In reply to Xocenk
#37
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Please register me for the tournament.
In reply to Grando
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#38
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Al Feyn
Let's say, if we reduce the speed of upgraded harpies by 1, then the factories won't be captured without Laura.
If this is true, then that's what needs to be done.
freesha
If you want to nerf this feature, just reduce the speed of upgraded harpies by 1, so it's not 9, but 8, and then you can only capture the factory with Laura and only in the Dungeon.

Incorrect. With a certain level of skill and a lot of time spent, the factory can be captured with harpies at 9 speed. That is, any hero in the Dungeon can capture it, even if their speed is reduced. It seems that Lizard is talking about such long captures.
discord: Nodl#5086
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#41
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The issue of harpies capturing workshops isn't a problem with the harpies themselves, but a problem with the workshops. Add morale to golems in the workshops, for example.
discord matador99

In reply to Freeman
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#42
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Please register me for the tournament. Aaaarrrr. Cove.
discord: Nodl#5086
In reply to Nodl
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#43
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Out of the suggested changes, only the ban on generating workshops in the Dungeon seems ideologically acceptable.
In reply to Wicc
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#44
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Wicc
Of the suggested changes, only the ban on generating workshops in the Dungeon seems ideologically acceptable.
Should golems be split into 6 slots, like in the Necropolis?
discord: Nodl#5086
In reply to Wicc
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#45
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I think it would be easier to change the timer mechanic. For example, when the time runs out, it could finish playing out a quick battle. Also, the timer itself could be modernized somehow, maybe like this: 25-6-1, it's not very elegant, but it will at least help a little against this kind of stalling.
icq 718927032
skype: goshanstop.ru
discord: puzzz0#3215
In reply to Puzzz0
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#46
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Puzzz0
I think it would be easier to change the timer mechanic. For example, when the time runs out, it could finish playing out a quick battle. Also, the timer itself could be modified somehow, maybe like this: 25-6-1, it's not very elegant, but it would at least help a little against this kind of "farming."
I absolutely disagree with the term "farming." There are many similar options in this game, so then you would have to ban taking marks with the Markas, taking outposts with the Tirasor, etc. There are many possible variations on this theme, so in my opinion, changing anything is unnecessary.
icq: 222291470
In reply to Freeman
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#47
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freesha
I absolutely disagree with the term "farming," as there are many similar options in this game. If we follow that logic, we should ban taking outposts with Marksmen, capturing outposts with Tierax, and so on. There are many variations on this theme, so in my opinion, changing anything is unnecessary.
I agree that the term I used to describe what's happening might not be very pleasant. Yes, there are many similar options in this game, but most of them don't ruin the game as much as situations with the Max's Factory do. For example, let's take the Necropolis: you have a Consulate 2 and, thanks to building Vampires, you can capture it without losses. However, at the same time, you can invest the resources intended for upgrading Vampires into a Grand Magus (to gain control faster) and capture the Consulate with Bone Dragons. But if you see the Max's Factory at 1:11, it's foolish to think about saving time or taking four Gigantes at once (because you can accumulate resources again in 8 minutes). Regarding Marksmen and Tierax, much less time is required, and the benefit is not that great. In the case of Tierax, there isn't even close to the same level of "farming," at least because Wolves have morale. And yes, don't forget about protecting the Zephyr.

Finally, do you really think that it takes a huge amount of skill to capture the Max's Factory following a guide at 1:11?
icq 718927032
skype: goshanstop.ru
discord: puzzz0#3215
In reply to Puzzz0
#48
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I think we need to implement something in the tournaments that depends on the player rating, not just seeding (to increase the importance of the rating and generate more interest in earning it)...
I don't have many ideas, but for example...

We could create 2 brackets (based on rating), let's say an upper bracket for the top 8 and a lower bracket for the next 16. Then, we could take the top 2 players from the upper bracket and have them compete against the top 2 players from the lower bracket, and then have a final (this is just an example, I'm not very good at designing brackets)...
In reply to De_Luxe
#49
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At first glance, what De Luxe wrote would actually decrease the importance of the rating. Because those with a low rating will end up in the lower bracket and still have excellent chances to climb out of it, without even risking encountering the top 8. And the top 8 will be battling each other, not just long before the final stages, but from the very first round. :smile11: Here are my suggestions: 1. For groups. Absolutely standard, even distribution into tiers. The number of tiers is equal to the number of places in the group. Like in the FIFA World Cup. Consequence: the lower your rating, the greater the chance of playing against stronger opponents, and vice versa. 2. For the playoffs. At each stage, everyone is divided into three groups. "Top-1/3" is guaranteed to play against "Bottom-1/3". "Middle-1/3" plays among themselves. If it doesn't divide evenly, it's easy to round to one side or the other. For example, for 32 people: the top 10 will play against the bottom 10, and the middle 12 will play among themselves.
https://www.twitch.tv/grando__