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I absolutely disagree with the term "farming," as there are many similar options in this game. If we follow that logic, we should ban taking outposts with Marksmen, capturing outposts with Tierax, and so on. There are many variations on this theme, so in my opinion, changing anything is unnecessary.
I agree that the term I used to describe what's happening might not be very pleasant. Yes, there are many similar options in this game, but most of them don't ruin the game as much as situations with the Max's Factory do. For example, let's take the Necropolis: you have a Consulate 2 and, thanks to building Vampires, you can capture it without losses. However, at the same time, you can invest the resources intended for upgrading Vampires into a Grand Magus (to gain control faster) and capture the Consulate with Bone Dragons. But if you see the Max's Factory at 1:11, it's foolish to think about saving time or taking four Gigantes at once (because you can accumulate resources again in 8 minutes). Regarding Marksmen and Tierax, much less time is required, and the benefit is not that great. In the case of Tierax, there isn't even close to the same level of "farming," at least because Wolves have morale. And yes, don't forget about protecting the Zephyr.
Finally, do you really think that it takes a huge amount of skill to capture the Max's Factory following a guide at 1:11?