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This is almost impossible because you need to create a separate map for each game, which naturally no one will do. Besides, the beauty of the game on fixed maps lies in exploring and implementing some interesting plan/strategy (as in offline mode).
A huge number of maps have already been created, enough for a lifetime, even if you play every day...
Added 4 minutes later Studying the map in advance is a huge mistake. Each map is for one game; it's like in life...
Do you think an author's map can be very similar to a random one? Of course, it can. That is, an author's map can be made at least as interesting. And it can be made much more interesting!
That is, you can make an author's map at least as interesting. And you can make it much more interesting!
So, what's the hold-up? Go ahead and do it! Make at least ten maps, each of which the not-so-large community of Heroes players will play once, and they should all be "much more interesting" and also different... What, how, do you feel that inspiration and the desire to immediately start are overwhelming you?
so, what's the real problem? Just do it! Make at least ten maps, each of which the not-so-large Heroes community will play once, and they all should be "much more interesting" and yet different... Do you feel inspired and eager to start immediately?
Once again - thousands of maps have already been made, play as much as you want. The community consists of thousands of people; if each of them plays an author's map once, that's already a definite success for the map's author.
Trying to beat Zemsta mutare. 95% of the map is very easy, but at the end of the map, the issue arises of breaking through the Anti-Magic garrisons: 2 garrisons with 3333x7 units and 1 garrison with 9999x7 units. While the first two can be breached with losses, the third one is impossible. How do you beat this map, or is there a bug to get past such garrisons without losses? The Armor of the Damned and Cloak of the Undead King cannot be assembled, only the Angelic Alliance is available, but it’s of little use when stats are already at 99.
Trying to beat Zemsta mutare. 95% of the map is very easy, but at the end of the map there is the problem of breaking through the anti-magic of 2 garrisons of 3333x7 each and 1 garrison of 9999x7. The first two can be breached with losses, but the third one is impossible. How to complete this map, or is there a bug to get through such garrisons without losses? The Armor of the Damned and Cloak of the Undead King cannot be assembled, only the Angelic Alliance is available, but it's of little use when stats are already 99.
I wrote earlier on the forum that for these garrisons, you need to level and use only an armor specialist: Tazar (better) or Mephala. Tazar must also have tactics and offense (this is a must-have in an anti-magic garrison). You can only break through the 9999 garrison with skeletons farmed throughout the entire map (I had about 180k of them, but more is possible). Skeletons on prayer can break through, especially using the terrain. Also take a bone dragon and an arch devil into the garrison to give the garrison -2 morale, which will also help a lot. I don't know any other way to break through the 9999 garrison; gathering forces for 12-20 months or more is a bad option. Oh yes, I forgot to add that in the 9999 garrison there is an "external dwelling" where you can hide a strike stack so that only 1-2 enemy stacks hit it, no more, which will save losses.
I wrote on the forum before that you should only level up and train armorers for these garrisons: Tazarr (better) or Mephala. Tazarr must also have tactics and attack (this is a must-have in an anti-magic garrison). And you can only break through a garrison with 9999 defense by using skeletons farmed throughout the entire map (I had about 180,000, but you can have more). These skeletons, especially when using the terrain, can break through, particularly when they are in a prayer formation. Also, take a bone dragon and an archdevil to the garrison to lower the garrison's morale by -2, which will also help a lot. I don't know any other way to break through a garrison with 9999 defense; accumulating strength for 12-20 months or more is a bad option. Yes, I forgot to add that in the 9999 garrison, there is a "stash" where you can hide your main stack so that it is hit by only 1-2 enemy stacks, no more, which will save on losses.
That's rough. The map creator is a drug addict. The entire map can be completed on a beginner level, and then there's this huge hit at the end of the game. And there's no hint from the author that you need to farm skeletons. And I even saved the first hero, Deis, and bought him on the first day and played through the entire game with him :smile04:.
Thanks for the advice, but I won't replay the entire map from the beginning just for this scenario.
DarkT1me, from what I understand from the comments on the map, the author is just a lazy person, and the map is completed due to an unplanned coincidence that he wasn't even aware of.
Added 3 minutes later wenwell, I bet that at best, he will go underground and get hopelessly stuck there.
DarkT1me, based on the comments about the map, it seems the author is just lazy, and the map is completed due to an unplanned coincidence that he wasn't even aware of.
Added 3 minutes later wenwell, I bet that at best, he'll go underground and get hopelessly stuck there.
Considering that there are a couple of events and objects with errors on the map, I suspect that the author is indeed lazy, and that the map was completed by me on skeletons not "thanks to," but "in spite of" the author's intentions.
I can't help that much anymore)) I also have my own life)) Although, what am I talking about...
Added 3 minutes later I'm actually thinking about improving the combat aspect: by making the initial bonuses give different numbers of dragons for each level and significantly increasing the strength of the monsters. Of course, this is a time-consuming task. Should I do it? What do you think?
I'm actually considering improving the combat aspect: by making the initial bonuses give different numbers of dragons for each level and significantly increasing the strength of the monsters. However, this is a time-consuming task. Is it worth doing? What do you think?
I would try to reduce the temptation for players to win battles against phoenixes/devils by relying on morale/fear factors for the Azure faction and damage spread, i.e., reduce the desire to engage in a fight that can potentially be won by relying on RNG. I've noticed that this streamer, and dandy, had such battles.