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I'm actually considering improving the combat aspect:
by making the initial bonuses give different numbers of dragons for each level and significantly increasing the strength of the monsters. However, this is a time-consuming task. Is it worth doing? What do you think?
I would try to reduce the temptation for players to win battles against phoenixes/devils by relying on morale/fear factors for the Azure faction and damage spread, i.e., reduce the desire to engage in a fight that can potentially be won by relying on RNG. I've noticed that this streamer, and dandy, had such battles.