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8 years ago
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One for All and All for One - 6


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in their maximum effort to help each other achieve the common goal - victory! To battle, friends!

Organizational Matters:

1. Tournament Lead – Sanin (ICQ - 423164784).
Co-leads: Blitz (ICQ - 206791274), Russel_lDHl (ICQ - 99717727).
Judges: Dave_HUN (ICQ - 635192642), Amiloo (ICQ - 388281368), KobRa_RR (ICQ - 286406830).
2. The tournament is official and regular, conducted according to the Rules for the organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 15.12.2017;
Captain selection 16.12.2017 - 17.12.2017;
Player draft - 19.12.2017 at 21.00 Moscow time;
Transfers: 20.12.2017 - 22.12.2017
Start of tournament games - 23.12.2017
7. Other:
- Players with unconfirmed reports will not be accepted into the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.
- The lead reserves the right to refuse a player participation in the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.

REGULATIONS

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On all templates, the reconstruction of the Mages' Guild without the library ban is enabled.

2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
Stage 1: Group stage

- Games in groups are conducted in a round-robin system in 2 rounds (each team plays every other team 2 times).
- The main criterion for advancing from the group is the number of points earned (3 points for a team victory, 1 for a draw, 0 for a loss). If several teams earn the same number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of victories.
d) Head-to-head matches between team captains.
e) Total number of victories by players who chose the game template (marked in blue in the tables).
f) Additional game between team captains on the balance M - 200% template, 4 minutes.
g) Draw (lottery).

2 teams from each group advance to Stage 2; it is possible for a team in 3rd place to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

Stage 2: Play-offs using the Olympic system

- Games are played until 2 team victories; the loser leaves the tournament.

- In the event that one match ended in a draw and the second in a victory for one of the teams, a third game is not played.

- In the final, teams play until 3 team victories.

- In the final, a victory for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, at a score of 3-2 after five games.

- For an odd number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, another deciding game is played with a swap of colors.

- For an even number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, the captains play the deciding game.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games, players cross out templates. The player marked in blue in the play-off table starts crossing out templates.

1. Balance:
- The player crossing out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player crossing out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player crossing out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1. TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Additions and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting castle is random.
- Roads: medium and fast.
- No restart upon meeting.

Additions and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- Allowed to pass by shifted guard posts.
- Redrush is allowed, as there is bargaining for color.

2. When two teams meet (for example, a team composition of 5 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
Player 5 vs Player 5

3. The blue player vetoes one of the templates (template groups), after which the red player offers a choice of three templates from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played.

4. Choice of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for the castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request a regeneration for 500 coins paid back to the opponent. If at least one castle is repeated during regeneration, the same player may (but is not obliged to) request a free regeneration until a new pair of castles is rolled.

Mirror templates: bargaining for the hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player marked in red in the table bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as the starting hero. When taking a restart, the player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Bargaining is conducted for color.
On m200 and anarchy templates, the color in the first generation is determined by a coin toss, then the color changes after each subjective restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4, 5 against 5.

7. Any changes to the game rules are allowed by mutual agreement of the players, except for the Fair Play rules.

8. In the event of a disputed situation, at the moment of its discovery, one of the players MUST STOP continuing the game, save and submit the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific game is considered resolved and the result of the game is not subject to review, even if the rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. Upon completion of registration, all tournament participants must send a list of captains to one of the leads, i.e., they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from the general list.

3. Team selection (the draw) will take place in the Skype conference chat. (if someone does not have Skype, these captains will write in ICQ). Dirty_Player also promised to broadcast the draft.

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for choosing players for their team. When it is this captain's turn, the player at the top of their priority list among those not yet chosen by previous captains will join their team.

5. With an even number of players in a team: the captain who received the fewest votes chooses first. Then the captain who took 2nd place from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, the selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, during the 3rd selection - number 4.

With an odd number of players in a team: the captain who received the most votes chooses first. Then the captain who took 2nd place chooses, and so on.

6. After the draw, teams must come up with a name and an emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer will be possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for the possibility of substituting players who remain unchosen as a result of the draft. In the event that it is necessary to replace a player from the last basket, the replacement will be taken from the bench. In the event that a replacement is needed in the 1-4 basket - a teammate from any lower-ranked basket can replace the player, in which case this player will have to play in two baskets simultaneously.

Such a player can join the team needing a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a game, agree on its resumption date.

2. If within 7 days the players are unable to agree on any game date or one player writes to the opponent and receives no answer, the lead must be notified immediately and the message history for the specific game must be provided. Dates for the games will be assigned.

3. If one of the players fails to appear for the game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, the case of awarding a technical defeat to the absent player will be considered.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or to the lead via private message in as much detail as possible 24 hours before the deadline. Any means of notification must be found (including through other players). Lack of notification is considered a failure to report (negligent attitude, as an aggravating factor).

5. If at the end of the round's deadline the game is at a save (at least one full game week from both opposing sides), the last chance to finish the game will be the established MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems for the game, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to assign an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Fog (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
One for All and All for One 5 Total Resistant (KobRa_RR, Antal_RR, caliban, Roger_ua, Wyndoc)
In reply to Georg_
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8 years ago
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No nuggets appeared, but necropolis and a huge respawn did; in the middle of the week, Galtran also showed up. On the roads, only one exit to the adjacent zone through a Medusa block, a lot of necro units. The adjacent zone is poor but has a Recanter; there was a nearby exit to the treasure zone with good artifacts, Dragon Scale Armor and Sword of the Dragon. I barely fought them off, but didn't go further — few skeletons remained. I leveled up a bit, raised some more necro units, and also built GM5, unfortunately without controls. I returned to the treasure zone, where I found Griffin Conservatory 4, Hives, and a Dragon Utopia with Wings. I collected everything I could, restructured control, and went to take the opponent's adjacent zone. By that time, Gosha had 1k skeletons. After that, with Dimension Door on haste, I jumped into his main, where Ivor was sitting with an army. The Skeleton Slayer defeated 46 griffins and 6 angels. Thank you for the game!
This was round 1; I suggested the templates.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
2sm4d(3)
Game Length
217 days
Game Date
7/1/2018
Reported
7/1/2018 1:41 PM
Rating Impact Archived
Мирон 1487 1503 +16 ↑
Alin 1517 1501 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/1/2018 2:17 PM

In reply to Мирон
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8 years ago
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Miron
Didn't get any nooks, but got Necro and a huge respawn, and in the middle of the week also Galthran, only one exit to the adjacent zone through a Medusa block on the roads, a lot of Necro creatures, the adjacent zone was poor but with a Recanter, there was a nearby exit to a treasure zone with good artifacts, Dragon armor and sword, barely managed to claim them, but didn't go further, had few skeletons left, leveled up and raised some Necro creatures, also set up Fort 5, but unfortunately without controls, returned to the treasure zone, found Griffin Conservatory 4, beehives, and a Dragon Utopia with wings, collected everything I could, rebuilt control, went to claim the opponent's adjacent zone, by that time Gosha had 1k bones, then with Dimension Door on speed boost jumped into his main, where Ivor was sitting with an army, the Skeleton chopper defeated 46 griffins and 6 angels, thanks for the game!
This was round 1, I proposed the templates.
Without Recanter the game was different. Thanks for game!
In reply to Alin
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8 years ago
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Tazar took 4 Dragon Utopia against 2, a reasonable army with Castles, but Tazar rashly spent the night in the main (without Mage Guild) on flies and died, although without artifacts. One more turn and GG.

Thanks for the game!

1 turn game, my templates.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
145 days
Game Date
7/2/2018
Reported
7/2/2018 6:25 AM
Rating Impact Archived
Roger-ua 1819 1828 +9 ↑
Georg_ 1663 1654 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/15/2018 9:11 AM

In reply to Russel_lDHl
8 years ago
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Bought the Castle+color expensive, but have a lot of money for resupply. Birds on the first level, GM near the tower. When they gave me the DD, the supports weren't fully upgraded yet. The opponent with control from the Mermaids and huge stats in the early third game took the tower. It turned out there were about 5 Mermaids in one corner zone of the opponent's base.
Thanks for the game!

Game of the first round.
In reply to Xocenk
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8 years ago
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Xocenk
06/23/2018 Russel_lDHl (Blue, Random, Fortress, Tazar, Tazar) def Xocenk (Red, Conflux, Lacus, Kreg Heg) 8xm12a 211

He bought the castle and color advantage early, but didn't have much gold for reinforcements. He had birds on the first level, and a GM near the tower. When he got the DD, his support units weren't fully upgraded. The opponent, with control units from the Swamp and huge stats, took the tower early in the third round. It turned out there were about 5 Swamp units in one corner zone of the opponent's castle.
Thanks for the game!
This was the first round, and Xocenk offered three templates.
In reply to Alin
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8 years ago
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On turn 1, I attacked with 1 hydra and 3 conscripts (1+2+3). On turn 3, I captured a town, which turned out to be the GM's town. I approached the opponent with 17 archers, captured the town, and successfully attacked Kreg and Shakti without an army. GG. Thank you for the game! Game 2, turn 2.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
6lm10a
Game Length
143 days
Game Date
7/5/2018
Reported
7/5/2018 7:21 AM
Rating Impact Archived
Roger-ua 1829 1837 +8 ↑
Georg_ 1653 1645 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/15/2018 10:07 AM

In reply to Alin
8 years ago
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Game of the 2nd round.
Thanks for playing!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
6lm10a
Game Length
145 days
Game Date
7/11/2018
Reported
7/11/2018 2:50 AM
Rating Impact Archived
Antiplayer 1891 1904 +13 ↑
herolwy 1830 1817 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/11/2018 3:08 PM

In reply to Antiplayer
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8 years ago
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Antiplayer
Round 2 game.
Thanks for playing!
In reply to Alin
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8 years ago
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Despite both players losing 111 points and having 5 heroes each. Red takes the purple player, and I take the brown player?! I place Ifrits in a double stack. In the second turn, Dessa arrives with 12 grand monks and 13 grand ogres, kills Nagash, takes the brown player, and establishes a Castle. I attack with Aiden (level 0, but with decent stats thanks to artifacts), 8 Ifrits, 150 skeletons, and some Gogs and Imps as meat shields. After flying to the Castle, the Ifrits get completely wrecked and take a beating, and victory in the battle slips away. But the walls fall at the right time, and the skeletons contribute, sending Dessa to the tavern. Only Gunar remains with grand birds, although my army consists of 5 Ifrits and 80+ skeletons. With the 4th upgrade, I get a Town Portal and Armageddon spell. On the 4th turn, I take Utopia, 3 minus 10 Sultans, but also a Teapot and a Hat of +5. I start taking cities. I see Gunar with 1 Angel, 28 Wyverns, and a few Wolves. I steal Utopia with a +12-3 sword and Chain Shield. I check Gunar - he has a lot of mana. I attack with Chain Shield and Shackles, with superior stats and an army of 19 Wyverns, 6 Sultans, 350+ skeletons, 12 Imps, and a few other units. Everything looks good until the Wyverns, with a lucky streak, destroy 11+ of my Wyverns. The battle seems lost again, but the ballista shoots down 2 Wyverns. The Wolves can't really retaliate because they move before the Wyverns. I manage to retaliate and attack with Wyverns and Sultans. GG. Maybe I shouldn't have rushed the attack, but with the next upgrade, Gunar would have gotten Dragon Riders, and it's unclear who would have won.

Thanks for the game! It was fun!

Game 3, my standard build.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Моандор / Moandor Main Hero Моандор / Moandor
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
6lm10a
Game Length
146 days
Game Date
7/12/2018
Reported
7/12/2018 7:05 AM
Rating Impact Archived
Roger-ua 1837 1845 +8 ↑
Georg_ 1645 1637 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/15/2018 10:28 AM

In reply to Georg_
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8 years ago
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Lakering surrender, 4 Dwarf Cottages, Griffin Conservatory near the city and 2 Dragon Fly Hives on 12 and 8 ducks in the adjacent zone, the respawn was very rich with an external market, deployed angels on the first and on the second, after collecting all the dwarf cottages, deployed archs on 124, with the Conservatory I had 4 archs + 1 on the third, quickly spread out to all adjacent zones, except for tres, grabbed the Dragon Fly Hive and artifacts from the ground, also dug up another Conservatory, which turned out to be a four, with 4 angels, 5 archs and 20 ducks arrived at the opponent, who had only a Conservatory one and the starting army as objects, thanks for the game!
Round 3
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
Panic
Game Length
136 days
Game Date
7/13/2018
Reported
7/13/2018 5:10 PM
Rating Impact Archived
Мирон 1486 1502 +16 ↑
Alin 1511 1495 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/13/2018 6:04 PM

In reply to Мирон
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8 years ago
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Myron
Laker's surrender, 4 Dwarf Cottages, Griffin Conservatory near the town and 2 Hives on 12 and 8 Duck ponds in the adjacent zone, the respawn was very rich with an external market, I placed Angels on the first week, and on the second, after collecting all the Dwarf Cottages, I placed Archangels at 124, with the Griffin Conservatory I had 4 Archangels + 1 on the third week, quickly spread out to all adjacent zones except for three, took the Dragon Fly Hives, and artifacts from the ground, also dug up another Griffin Conservatory, which turned out to be a four, with 4 Angels, 5 Archangels and 20 Duck ponds I arrived at my opponent, who had only a level-one Griffin Conservatory and his starting army, thanks for the game!
my zone was very bad. nothing to help me with . Thanks for game
In reply to Alin
8 years ago
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We spent a very long time running around. At first, I couldn't find the Dragon Utopia at all. Gradually, they were found in the corners. With a larger number of supports and Kirryu, I out-looted the opponent.
Thanks for the game!

Third circle game
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Фиур / Fiur Start Hero Фиур / Fiur
Фиур / Fiur Main Hero Фиур / Fiur
Map Template
6lm10a
Game Length
216 days
Game Date
7/14/2018
Reported
7/14/2018 10:49 PM
Rating Impact Archived
Xocenk 1656 1670 +14 ↑
Russel_lDHl 1627 1613 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/19/2018 8:42 AM

In reply to Roger-ua
8 years ago
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Roger-ua
Tazar took 4 Dragon Utopias vs 2 , a decent army with a Captain's Shield , but Tazar recklessly stayed the night in the main (without a Mage Guild) on flyers and died , albeit without artifacts. One more turn and it's game over.

Thanks for the game!

Round 1 game , my templates.

Tough start, difficult fights with heavy losses, little gold, two underground opponents, but good roads. A quest artifact was gifted to me by the second opponent, which I retrieved from under bugged Efreeti, it turned out to be on Greater Demons, which at least added some tempo. Not a single artifact for logistics, no stables, and logistics came late for Tazar, resulting in very low tempo. I built control fast enough, but wasn't able to make use of it right away due to the lack of artifacts for knowledge and mages.
My scout hero was one move short of reaching a dwelling and therefore couldn't TP Tazar in. I knew my opponent had air control and Conflux, there were no safe dwellings, and I didn't want to spend the night in a tavern on the 4th speed either, since I knew I was already falling behind.
Revealing turned out to show Kyrre with an ideal level-up of 4k moves , and a support with 2700 moves and two jumps, which left me little chance.
Thanks for the game
In reply to Roger-ua
8 years ago
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Roger-ua
On the first Hydra, on turn 123, 3 conscripts, 1+2+3. On turn 3, I captured a city with a Grand Mage. I came to the opponent with 17 Archmages, captured the city, and successfully took out Kreg and Shakti without an army. GG.

Thank you for the game!

Game 2, turn.

While I was gathering cities and villages, and building a Grand Mage, the opponent gathered 16 Angels and, with control from Pandora and Utopian, came to me. On the next level, Kreg didn't use his wisdom wisely, so I couldn't learn the explosion spell in the Grand Mage and, with doubled mana, give any kind of fight. As a result, I had to give up the village with the Grand Mage and look for happiness in the treasure, but soon the opponent came with stats and Archmages.
Thank you for the game.
In reply to Roger-ua
8 years ago
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Roger-ua
Despite both players having 5 heroes and losing 111 gold, the Red player takes the Purple player's Castle on turn 1, while I take the Brown player's Castle. I place Ifrits in a double formation. On turn 2, Dessa arrives with 12 Grand Monks and 13 Ogres, killing Nagash, taking the Brown Castle, and placing a Castle there. I attack with Aiden (level 0, but with decent stats due to artifacts), using 8 Ifrits, 150 Skeletons, and some Gogs and Imps as meat shields. After teleporting the Ifrits to the Castle, they get completely wrecked and suffer heavy losses, and victory in the battle slips away. However, the walls fall at the right time, and the Skeletons contribute, sending Dessa to the tavern. Only Gunar remains with a group of flying units, although my army consists of 5 Ifrits and 80+ Skeletons. With 4 upgrades, I get a Town Portal and Armageddon spell. On turn 4, I take Utopian Castle, using 3 units and losing 10 Sultans, but I also gain a Teapot and a Hat of +5. I start taking cities. I see Gunar with 1 Angel, 28 Wyverns, and a few Wolves. I steal the Utopian Castle with a +12-3 sword and Crossbow. I check Gunar - he has a lot of mana. I attack with Crossbow and Shackles, having superior stats and an army of 19 Wyverns, 6 Sultans, 350+ Skeletons, 12 Imps, and a few other units. Everything looks good until the Wyverns, with a stroke of luck, destroy 11+ of my Wyverns. The battle seems lost again, but the Ballista shoots down 2 Wyverns. The Wolves can't deal much damage because they move before the Wyverns. I manage to retaliate and attack with Wyverns and Sultans. GG. Maybe I rushed the attack, but in the next turn, Gunar would have gotten Dragon Riders, and it's unclear who would have won.

Thanks for the game! It was fun!

Game 3, my build order.

Very good start, lots of money, a Stable, Gunar in addition to Dessa, Monks with a bonus, Ogres with a bonus. The key moment at 124: I rush Dessa and take the opponent's Brown Castle. Instead of attacking Gunar, who is rushing with 3k movement points, killing the Rogues and scattered army, I place a Castle and defend. As a result, the opponent attacks with Rogues and his entire army, and I lose Dessa and the entire army.
Thanks for the game

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