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8 years ago
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One for All and All for One - 6


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in their maximum effort to help each other achieve the common goal - victory! To battle, friends!

Organizational Matters:

1. Tournament Lead – Sanin (ICQ - 423164784).
Co-leads: Blitz (ICQ - 206791274), Russel_lDHl (ICQ - 99717727).
Judges: Dave_HUN (ICQ - 635192642), Amiloo (ICQ - 388281368), KobRa_RR (ICQ - 286406830).
2. The tournament is official and regular, conducted according to the Rules for the organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 15.12.2017;
Captain selection 16.12.2017 - 17.12.2017;
Player draft - 19.12.2017 at 21.00 Moscow time;
Transfers: 20.12.2017 - 22.12.2017
Start of tournament games - 23.12.2017
7. Other:
- Players with unconfirmed reports will not be accepted into the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.
- The lead reserves the right to refuse a player participation in the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.

REGULATIONS

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On all templates, the reconstruction of the Mages' Guild without the library ban is enabled.

2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
Stage 1: Group stage

- Games in groups are conducted in a round-robin system in 2 rounds (each team plays every other team 2 times).
- The main criterion for advancing from the group is the number of points earned (3 points for a team victory, 1 for a draw, 0 for a loss). If several teams earn the same number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of victories.
d) Head-to-head matches between team captains.
e) Total number of victories by players who chose the game template (marked in blue in the tables).
f) Additional game between team captains on the balance M - 200% template, 4 minutes.
g) Draw (lottery).

2 teams from each group advance to Stage 2; it is possible for a team in 3rd place to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

Stage 2: Play-offs using the Olympic system

- Games are played until 2 team victories; the loser leaves the tournament.

- In the event that one match ended in a draw and the second in a victory for one of the teams, a third game is not played.

- In the final, teams play until 3 team victories.

- In the final, a victory for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, at a score of 3-2 after five games.

- For an odd number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, another deciding game is played with a swap of colors.

- For an even number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, the captains play the deciding game.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games, players cross out templates. The player marked in blue in the play-off table starts crossing out templates.

1. Balance:
- The player crossing out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player crossing out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player crossing out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1. TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Additions and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting castle is random.
- Roads: medium and fast.
- No restart upon meeting.

Additions and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- Allowed to pass by shifted guard posts.
- Redrush is allowed, as there is bargaining for color.

2. When two teams meet (for example, a team composition of 5 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
Player 5 vs Player 5

3. The blue player vetoes one of the templates (template groups), after which the red player offers a choice of three templates from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played.

4. Choice of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for the castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request a regeneration for 500 coins paid back to the opponent. If at least one castle is repeated during regeneration, the same player may (but is not obliged to) request a free regeneration until a new pair of castles is rolled.

Mirror templates: bargaining for the hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player marked in red in the table bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as the starting hero. When taking a restart, the player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Bargaining is conducted for color.
On m200 and anarchy templates, the color in the first generation is determined by a coin toss, then the color changes after each subjective restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4, 5 against 5.

7. Any changes to the game rules are allowed by mutual agreement of the players, except for the Fair Play rules.

8. In the event of a disputed situation, at the moment of its discovery, one of the players MUST STOP continuing the game, save and submit the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific game is considered resolved and the result of the game is not subject to review, even if the rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. Upon completion of registration, all tournament participants must send a list of captains to one of the leads, i.e., they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from the general list.

3. Team selection (the draw) will take place in the Skype conference chat. (if someone does not have Skype, these captains will write in ICQ). Dirty_Player also promised to broadcast the draft.

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for choosing players for their team. When it is this captain's turn, the player at the top of their priority list among those not yet chosen by previous captains will join their team.

5. With an even number of players in a team: the captain who received the fewest votes chooses first. Then the captain who took 2nd place from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, the selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, during the 3rd selection - number 4.

With an odd number of players in a team: the captain who received the most votes chooses first. Then the captain who took 2nd place chooses, and so on.

6. After the draw, teams must come up with a name and an emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer will be possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for the possibility of substituting players who remain unchosen as a result of the draft. In the event that it is necessary to replace a player from the last basket, the replacement will be taken from the bench. In the event that a replacement is needed in the 1-4 basket - a teammate from any lower-ranked basket can replace the player, in which case this player will have to play in two baskets simultaneously.

Such a player can join the team needing a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a game, agree on its resumption date.

2. If within 7 days the players are unable to agree on any game date or one player writes to the opponent and receives no answer, the lead must be notified immediately and the message history for the specific game must be provided. Dates for the games will be assigned.

3. If one of the players fails to appear for the game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, the case of awarding a technical defeat to the absent player will be considered.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or to the lead via private message in as much detail as possible 24 hours before the deadline. Any means of notification must be found (including through other players). Lack of notification is considered a failure to report (negligent attitude, as an aggravating factor).

5. If at the end of the round's deadline the game is at a save (at least one full game week from both opposing sides), the last chance to finish the game will be the established MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems for the game, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to assign an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Fog (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
One for All and All for One 5 Total Resistant (KobRa_RR, Antal_RR, caliban, Roger_ua, Wyndoc)
In reply to Dima Surmay
8 years ago
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Dima Surmay
Second round, the opponent offered templates.

For the Necropolis, I got lucky again; there weren't many objects for building an army, but bones accumulated very well thanks to the Necro Shroud. The first Utopia on day 123 gave me a few parameters; on day 125, I took a box covering the entire map with Galthran, and on day 126, I got a blue helmet from the Utopia. I passed the Town Portal to Tantu through a Sorcerer after 3 days and started looking for the opponent; I found him with handcuffs in the Treasury.
Thanks for the game!
Thanks for the game!
In reply to Faria
8 years ago
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Born on the surface, two Troglodyte external dwellings, stables, not bad on gold, got into the game. Two roads, but one costs 6k and the other leads to a corner village, and it's even blocked. On day 114, cleared a Pandora's Box with Diamond Golems against King Medusas, went through a teleport across wasteland towards the native 3k computer. In the end, I only reached it by the middle of the second week... In the first week, plenty of gold, 3 Troglodyte dwellings, a Medusa dwelling, built Medusas in the fort. By the end of the week, Luna also joined. In the second week, I open a second front via the 6k road with Luna, and it turns out to be a good crossroads and a road to the purple Conflux. I take a Pandora's Box for 10k with Luna and on the run capture the computer's castle, with guards in the form of defenders and shooters on single units. I manage to build Birds in the castle by the end of the week. I start building the Mage Guild in Conflux and on the first try get Town Portal and Dimension Door... Then I take a Dragon Utopia with magic stats and wings, and head off to the opponent.
Thanks for the game
Second round game
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Тант / Thant Main Hero Тант / Thant
Map Template
6lm10a
Game Length
137 days
Game Date
5/25/2018
Reported
5/25/2018 6:37 PM
Rating Impact Archived
Georg_ 1607 1621 +14 ↑
bubuch 1580 1566 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/25/2018 6:39 PM

In reply to Sanin
8 years ago
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I came with a lot of powerful creatures to fight my opponent. But there was a very long path from the spawn point. Eventually, I surrendered. Thank you for the game! The opponent suggested templates for the second round.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Сандро / Sandro Main Hero Сандро / Sandro
Map Template
Panic
Game Length
125 days
Game Date
5/25/2018
Reported
5/25/2018 10:47 PM
Rating Impact Archived
Xocenk 1667 1677 +10 ↑
Faria 1529 1519 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/25/2018 11:11 PM

In reply to Xocenk
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8 years ago
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Xocenk
He came with a lot of powerful units to attack. And there was a very long road from the spawn point. After that, he surrendered.
Thanks for the game!

The opponent suggested templates for the second round.

Of course, it wasn't a fair game because of the panorama, but that's how it is.
Good luck in the future!
In reply to Georg_
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8 years ago
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I was given an external dwelling of dragons and cats, so by week 1 day 2 I had 3 dragons and ran into 2 Dragon Fly Hives in a super treasure zone. On week 1 day 2, after visiting a library, I came out with huge stats for such an early stage. Then Jeditte took a Pandora's Box for 10k experience, followed by a quest for 20k experience. On week 3 day 1, he took a Dragon Utopia using summons, and by week 3 day 3, he had full control built up. The opponent's armies were always shown as higher, so I didn't risk attacking in week 3. Thanks for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Gee
Синий / Blue
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
6lm10a
Game Length
143 days
Game Date
5/28/2018
Reported
5/28/2018 5:34 AM
Rating Impact Archived
saneok 1755 1756 +1 ↑
Gee 1266 1265 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/28/2018 7:37 AM

In reply to saneok
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8 years ago
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saneok
they gave me an external dwelling with dragons and cats, as a result on day 121 I had 3 dragons and ran into a super treasure zone for 2 Dragon Fly Hives, and on day 122 after visiting the Library I came out already with huge stats for such a timeframe, then Jedid took a Pandora's Box for 10k exp and then a quest for 20k exp, on day 131 he takes a Dragon Utopia with summons, and on day 133 I built full control. the opponent's army was shown as higher all the time, so I didn't risk attacking on week 3. thanks for the game!
TFP!
In reply to Gee
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8 years ago
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Please schedule a date and time to finish the late game with TT_HNK.
The opponent said he will choose a day off when he has the opportunity to finish the game.
Saturday or Sunday – it doesn't matter to me. Time – preferably between 10:00 and 15:00, or in the evening: from 20:00 to 02:00 on Saturday; from 18:00 to 01:00 on Sunday (as I have to work on weekends).
In reply to bubuch
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8 years ago
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bubuch
U2 chose all the rest spots, and I like both of my main heroes and the hidden spot with the Elves – 4 squares away from the gate. As a result, I have 31 Elves against 111 of his units. I don't have much money, but it doesn't matter...
The overview from the respawn point reveals the brown castle and the likely path to it, so we head there, but Yura gets there first. First, we take the brown castle, and then, with the next turn and the increase in troops, we lay siege to the enemy's castle.
Thanks to the map generator, by the way.

Thanks for the game.
In reply to u2noob
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8 years ago
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The table has been updated.

So, in the final of the tournament, the team formed based on the rating will play – Chinese random. This means that we have a good rating that truly reflects the strength of the players :rolleyes:

The Chinese team will be opposed by the Bitard team, whose lineup looked like one of the strongest from the very beginning.

In the semi-finals, I didn't wait for the end of the first round games TT_HNK vs Russel_lDHl and Gee vs Alin. And if in the first game, Russel_lDHl wrote to me in advance that his opponent had time problems (although the game was needed more by TT_HNK than by Russel), then there was no news at all about the second game, and these games made sense only if the Bitard team lost in both. But I didn't see any initiative from the NoName team this time.

The deadline for the first three games of the final is July 16. The colors in the table for the first and third games are as they are, and for the second and fourth games, they are reversed; in the fifth game, the color scheme is default.

Just in case, I'll explain that the final is considered played:
with a score of 3:0 or 2.5:0.5 after three games;
with a score of 3:1 or 2.5:1.5 after four games;
with a score of 3:2 after five games.

Good luck to everyone :smile13:
In reply to Georg_
User Avatar
8 years ago
Started the game because i have good army on two heroes at start (6 elfs and 20+ centaurs). The roads was good, 3 ways and good gold so i played, even if my oppoent have tazar, crag and gunnar. Week 2 day 1 , cons , 2 angels and i saw the oppoent with small army *because him attack on lots magi and lost a lot because moral*. 2st round, i proposal templates.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8mm6a
Game Length
122 days
Game Date
6/9/2018
Reported
6/9/2018 8:06 PM
Rating Impact Archived
Alin 1440 1458 +18 ↑
Мирон 1532 1514 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/9/2018 8:14 PM

In reply to Alin
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8 years ago
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Alin
Started the game because I had a good army on two heroes at the start (6 elves and 20+ centaurs). The roads were good, with 3 ways and good gold, so I played, even though my opponent had Tazar, Crag, and Gunnar. Week 2, day 1, cons, 2 angels, and I saw the opponent with a small army *because he attacked lots of mages and lost a lot due to morale*. 1st round, I proposed templates.
Confirmed, everything was very poor in terms of resources. The computer was blocked, there were buggy holes in the passages, but there were three hives, on which I messed up, thinking it would be easier to kill the mages than the nagas. As a result, I lost everything on the mages, except for the lizards in the stockpile. There was no way to take the hive, and the opponent showed up in a buggy passage with angels, horns, and elves. There were no opportunities to develop further without getting help from the opponent. Thanks for the game!
In reply to Sanin
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8 years ago
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they gave Dimension Door and on the same day ГГ, 6 heroes with fulls are still trash... thx for the game! first round
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Циель / Ciele Start Hero Циель / Ciele
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
137 days
Game Date
6/14/2018
Reported
6/14/2018 5:43 PM
Rating Impact Archived
saneok 1749 1761 +12 ↑
Godofwrcrft 1672 1660 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/14/2018 5:48 PM

In reply to saneok
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8 years ago
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saneok
they gave Dimension Door and on the same day гг, 6 heroes with full is still trash... thanks for the game! first round
He was lagging behind in tempo and army, so гг was inevitable
In reply to Georg_
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8 years ago
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Torgy played it out completely; we didn't even have any restarts.
By the end of the week, he built Hydras and got a +6 shield; I saw 2 treasure zones and a couple of hives. Gunnar joined our heroes; at first, he did everything for us. Tazik wasn't very good this time, but still not critically so. Opp had Crag and Dessa. By day 123, well-leveled hero combinations started to make inroads into the Dragon Utopia. Chains, hives, a couple of Pandoras, and on day 131 – the first Dragon Utopia was taken, with an unpleasant mistake: he went to the reptiles with messed up terrain and 80 mana with Gunnar, having a resurrection scroll, but the Mage Guild was only level 3 at that moment. As a result, out of 5 Hydras, only one remained, along with Monarchs. But they were given great stats.
At one point, when I was planning to process one zone in one direction and move to the other side to take the hives, Opp suddenly appeared and treacherously took two hives near my only town with a tower under construction at 4 am. I had to change all plans and take the corner village’s treasure zone with what I had. The outcome was excellent - by the end of the day, I was already staying in a village with a Fortress and impressive stats.
Opp didn't attack, and I took his city with the Mage Guild. From that moment on, there began fierce battles for 3-5 cities a day, no matter the cost.
But time worked in my favor because it was possible not only to regain territory but also to expand the area of influence. After getting bracers, I managed to cut off Alamar, one of the jumping-running red heroes. In the end, after a week of this **madness, on day 211, Opp used the color bonus and attacked with a bunch of Vivs, birds, and angels. The battle was more of a formality, despite the difference in purchases.
Thanks for the game!!
Attachments 1
1 file attached • Total size: 149.7 KB
Battle Report Accepted
Random Faction Random
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Лакус / Lacus Start Hero Лакус / Lacus
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
8xm12a
Game Length
211 days
Game Date
6/23/2018
Reported
6/23/2018 2:43 PM
Rating Impact Archived
Russel_lDHl 1596 1615 +19 ↑
Xocenk 1699 1680 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/4/2018 9:54 PM

Statistics

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