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The initial analysis of the map revealed the following aspects:
1. The presence of archers on the first level of magic in the home Castle, while the computer-controlled Castles do not have archers on the first level of magic.
2. Goblin and Orc recruitment is located near the home Castle, and archer and dwarf recruitment is located near the Necropolis Castle.
3. A treasure row is located above the Castle: an artifact +2, a chest, and a gazebo.
4. Jezebel has Logistics on the first level, and Logistics on the second level! Moreover, she is born WITHOUT Orcs, which is important for speed on the first day.
5. Ary and one or two other mage heroes have Logistics on the first level!
Scouting revealed the following:
1. It is not necessary to build a Guild in the home Castle - you will achieve more with troops, and it will be faster.
2. One of the knight heroes has an unpleasant tendency to go up and take 20 dwarves.
3. No troops are needed to capture the Necropolis Castle - the main thing is to break through the elementals, and then you can take archers.
Thus, an idea for a walkthrough gradually formed, with the fifth or sixth hero going up on the second day, collecting all the good stuff. I even considered the idea of not having the main hero possess the necessary parameters, but instead sending a "specially trained" pawn for this purpose.
But then I accidentally saw something, and Mona Lisa smiled at me...
So!
On the first day, I took more starting gold, bought Ary, and sent him to the right, towards the knight. I also bought Jezebel, of course. I felt a little sorry for the Orcs, but I had to kill them.
On the second day, I bought another hero and... sent him after Ary's troops, to the left, towards the knight! Why? To implement a wonderful plan.
Third day.
And here is the plan. Only two heroes are playing. Asymmetrically symmetrical walkthrough. Two Castles - two heroes. Two heroes on each side - two heroes for the computer. 2*1=2, 2 squared = 2*2 = 2+2. One Castle against two, one hero against two. One hero for each Castle!
After that, everything is simple.
Jezebel tears through the elementals like a hot knife through butter, DOES NOT go to the gazebo, takes archers, captures the Horseshoe (extremely important for experience), breaks through the archers. After that, she dismisses her archers.
Ary breaks through almost without losses against the elementals, goes along the path, not being distracted by the centaurs near the Fairy Tree, and kills the goblins without losses.
Fourth and last day!
At night, Jezebel was attacked by a necromancer, so I had to kill him and get Logistics level 2.
Jezebel goes to the Necropolis Castle, stands on the path in front of the Castle, kills the last necromancer, and manages to take the last step into the Castle!
And here it is, the highlight, the reason why I started all this.
At night, one of the knight heroes ended up in the home Castle. He must have fought the wrong opponent. Ary attacks the Castle with the knight hero inside and takes it. After that, without entering the captured Castle, he takes the last step to the last knight hero! Well, there I didn't deny myself the pleasure of a beautiful feint with one goblin running behind the peasants, although the battle would have been won without it. By the way, the centaurs finished off the peasants with the last, eighth shot, but that's just an extra touch.
That's what I came up with...