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Posts from Duel map for Heroes of Might and Magic III.

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I decided that I will post my "creations" in this thread as I create them. The focus will, of course, be on the dueling aspect of these "creations" :)

For now, I offer you the following (a dueling map for 3 heroes) map: I and my shadow.h3m /I and My Shadow/. You can download the map here. If the page loads with incomprehensible characters, you need to either choose save as on the link, or copy the link into any download manager.

The map is ABSOLUTELY symmetrical.
I would like to hear feedback/criticism about this map. As well as what is missing in this map "for complete happiness".

P.S. The map was specifically made for the final of the past online tournament for 3 heroes "Seasons of the Year: Spring", but due to technical reasons, the organizer was unable to put it on the tournament.

05.09.07 I am adding a newer version of my map.
16.10.07 Added 8 map realism. (18.10.07 - Wisdom bug fixed!)
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The map page isn't displaying for me.
Мудрость должна найти применение в твоей жизни,иначе она заржавеет,как меч,который ни разу не пустили в дело.
Первооткрывательница,советник по делам мира Клана "E pluribus unum":rolleyes:

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K0Lb@zzeR;97714

I would like to hear feedback/criticism about this map. Also, what is missing from this map to make it “perfect.”
It looks like a good map. I'll play it and then give you more detailed feedback.
Svercha;97733
The page with the map is not displaying for me...
Try right-clicking on the link and selecting save as.
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Wow, how did you make it perfectly symmetrical? I think it would be quite suitable for a duel, but maybe you should add more decorations.
The map page might not display correctly in Opera; just copy the link into any download manager.
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SandroXXL;98142
Wow, how did you make it perfectly symmetrical? I think it's quite suitable for a duel, but you should add more decorations.
The map page might not display in Opera; just copy the link into any download manager.
There is no page; it's a file! ...rar
If a page with incomprehensible characters loads, you need to either choose save as on the link or, after opening the page, click save as.
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So, I'm using Opera, I open the page, there's a download link, and it says: click the link to download, and there's a link to a .rar file. When I click it, it tries to load something for a while, but then nothing happens. If I click "Save target as," it gives me the option to save it as a .htm file, but if I copy the link into a download manager, the download goes through without any problems. That's what I meant. And still, **K0Lb@zzeR**, how did you make an ABSOLUTELY symmetrical map?
Просто еще один
In reply to SandroXXL
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SandroXXL;98183
Okay, I'm using Opera, I open the page, there's a download link, and it says: click the link to download, and there's a link to a .rar file. When I click it, it tries to load something for a while, but then nothing happens. If I click "Save target as," it gives me the option to save it as a .htm file, but if I copy the link into a download manager, the download works without any problems. That's what I meant. And still, K0Lb@zzeR, how did you make an ABSOLUTELY symmetrical map?
I'm using Opera 9.20, and I have no problems. It immediately offers to download.
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I have version 7.54 – there’s a problem. Okay, let’s brainstorm something about the map itself. ;)
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2. K0Lb@zzeR
Indeed, that's interesting... Could you share a link to the utility for copying a section of the map to a new location? It's a useful tool...

P.s. I also created a duel map back in the day (but only on the WoG engine). I had to perform the balancing manually because it was very difficult to create symmetrical enemy respawn points. In the end, it worked, but it took a lot of effort... As far as I know, there are no map copying scripts for WoG...
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

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2 All: I didn't use any external programs; everything was done in the editor... and the decorations were also made manually. It took me about 70-80 hours of real time to create this map. P.S. Let's not go off-topic in this thread; I'll add the download issues and their solutions to the first post. :)
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K0Lb@zzeR;97714
I decided that I will post my "creations" in this thread as I make them. The focus will, of course, be on the "dueling" aspect of these creations. :)

For now, I offer you the following map (a dueling map for 3 heroes): I and my Shadow.h3m. You can download the map here. If the page loads with incomprehensible characters, you need to either choose save as on the link, or copy the link into any download manager.

The map is ABSOLUTELY symmetrical.
I would like to hear feedback/criticism about this map. Also, what is missing from this map "for complete happiness".

P.S. The map was specifically made for the final of the past online tournament for 3 heroes "Seasons: Spring", but due to technical reasons, the organizer was unable to put it on the tournament.

The map is good, but you need to add a few more decorations. And also, it seems to me that you have overdone it a bit with the guards. The Legion's rear is guarded by 200 Storms, the teleport - by 20 Acid Dragons. It turns out that it will only be possible to rush normally after a couple of months. And the game between two players may drag on indefinitely. It will take a month just to get to the opponent's castle.

P.S. But in general, well done. A lot of work is needed to create a map manually. I tried it once, but I didn't have enough patience and I abandoned the idea.
In reply to Quaker
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Heh... I played a map as a Necromancer... (Galtran) gathered a ton of skeletons... I was taking down 6-8 Rusty Nazars...
The map is cool, but it's really long for duels...
In reply to Quaker
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Quaker;98585
The map is not bad, but it needs a few more decorations. Also, I think you overdid the guards a bit. The legion's rear is guarded by 200 storms, and the teleport by 20 acid dragons. This means that rushing will only be viable after a couple of months. And a game between two players could drag on indefinitely. It would take a whole month just to reach the opponent's castle.
And did anyone say it was easy :) As for the guards, I simply have my own system here; I don't look at individual artifacts, but rather at what the player can get by completing a set—in this case, the Statue provides an advantage over its individual pieces, which is why the guards are like that.

P.S. In general, the map was designed so that you have to choose between two development paths (movement toward other towns), and each town has growth and resource "bonuses," though they are implemented differently.
:smile13: [ТУРНИР] "Гонка за Лидером" :smile13:
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16: "Быстрая смерть" - "Fast Death" :smile16:
In reply to K0Lb@zzeR
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K0Lb@zzeR;110822
I would like to ask the participants of this tournament to leave feedback about the map here.
In the form it was presented at the 8th stage of the Kanigem tournament, I already wrote about it there – it could have been recommended for the Best Of Best 2007. But now it's too late, because it has already been played on.

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