Skip to content

Posts from Current questions and answers regarding the map editor. Auto-translated

5.0 (12 ratings)
User Avatar
#4814
Auto-translated
inQizitOr, check the Editor\H5MMods\MAP_NAME folder. Unpack the archive of your map and compare it with the contents of that directory (for example, using tools from Total Commander like "Synchronize Directories" and "Compare Files by Content"). Analyze the differences and try to combine the two into a working version.
РПГ-сценарий для HoMM5: Путь героя
ЧаВо по созданию карт для HoMM5: ЧаВо
In reply to Jack_of_shadows
User Avatar
#4815
Auto-translated
Jack_of_shadows
inQizitOr, check the Editor\H5MMods\MAP_NAME folder. Unzip the archive of your map and compare it with the contents of that directory (e.g., using tools from Total Commander like "Synchronize Directories" and "Compare Files by Content"). Analyze the differences and try to combine the two into a working version.
Unfortunately, for some unknown reason, the map does not appear in this folder.
...И справедливость я несу
На острие меча.


Кампания "Искупление" - 15%



О кампании

"Искупление" - это мой амбициозный проект. Давняя мечта. С детства играя в героев, я восхищался персонажами и ландшафтами, сюжетом и стилем оригинальной трилогии, я мечтал привнести что-то свое в эту игру,  и наконец, более-менее освоив нелегкий труд картостроителя, взялся за воплощение мечты. Кампания расскажет о будущем выживших рыцарей Кровавой Стали, о пути, который они избрали, и о том, куда этот путь их приведет. К слову, мне нужен тестер-оценщик. Если хочешь принять участие в создании и есть определенный опыт, то - добро пожаловать!



User Avatar
#4816
Auto-translated
I need help with the terrain; I can't seem to get anything right – the attempts are shown in the screenshots. Can you suggest how to create the terrain better? Are there any secrets or subtleties? Which tools and size should I use? And how can I create a terrain similar to the developers' maps, as their terrain options are the most optimal for me.
This is the nonsense I ended up with.

This is what I tried to recreate – from the Prologue of Heroes of Might and Magic: Tribes of the East.
...И справедливость я несу
На острие меча.


Кампания "Искупление" - 15%



О кампании

"Искупление" - это мой амбициозный проект. Давняя мечта. С детства играя в героев, я восхищался персонажами и ландшафтами, сюжетом и стилем оригинальной трилогии, я мечтал привнести что-то свое в эту игру,  и наконец, более-менее освоив нелегкий труд картостроителя, взялся за воплощение мечты. Кампания расскажет о будущем выживших рыцарей Кровавой Стали, о пути, который они избрали, и о том, куда этот путь их приведет. К слову, мне нужен тестер-оценщик. Если хочешь принять участие в создании и есть определенный опыт, то - добро пожаловать!



User Avatar
#4817
Auto-translated
I like your work with the terrain... Perhaps you could smooth out the roads a bit so it's clear that they can be traversed, rather than just being hills. And in general, if a place is too steep, and there was supposed to be some kind of object or similar idea in that area, smooth it out. It seems you also know how to use the rnd tool, which is good.
 

К А
Стикеры GBF в Telegram
In reply to Ment
User Avatar
#4818
Auto-translated
Ment
I like your work with the terrain... Maybe smooth out the roads a bit so it's clear that you can walk on them, and not just hills. And in general, if there's a steep slope in a place where some object or a similar idea was planned, smooth it out.
It seems like you also know how to use the rnd tool, which is good.
Thank you for restoring my confidence! :o
Here's what I came up with, take a look:


...И справедливость я несу
На острие меча.


Кампания "Искупление" - 15%



О кампании

"Искупление" - это мой амбициозный проект. Давняя мечта. С детства играя в героев, я восхищался персонажами и ландшафтами, сюжетом и стилем оригинальной трилогии, я мечтал привнести что-то свое в эту игру,  и наконец, более-менее освоив нелегкий труд картостроителя, взялся за воплощение мечты. Кампания расскажет о будущем выживших рыцарей Кровавой Стали, о пути, который они избрали, и о том, куда этот путь их приведет. К слову, мне нужен тестер-оценщик. Если хочешь принять участие в создании и есть определенный опыт, то - добро пожаловать!



In reply to inQizitOr
#4819
Auto-translated
inQizitOr
Thank you for restoring my confidence! :o
Here's what I came up with, please rate it.



Excellent:)

Added 3 minutes later
So, now my question: is it possible to create music (without changing the existing ones) and make it play during a specific battle?
User Avatar
#4820
Auto-translated
If I'm not mistaken, there's a way to import music. I saw a guide on importing models into the editor, and I think music can be imported in a similar way. In the battle arena settings file, there's an option to set the music.
Нет войне.
User Avatar
#4821
Auto-translated
Alternatively, you can assign it to a hero (it will sometimes be used during battles involving that hero, either for or against them).
 

К А
Стикеры GBF в Telegram
In reply to Gerter
#4822
Auto-translated
Gerter
If I'm not mistaken, there's a way to import music; I saw a guide on importing models into the editor, and it seems music can be imported in a similar way. There's an option in the battle arena settings file to specify music.

Where exactly is this configured if you load an arena?

Added 2 minutes later
Ment
Alternatively, you can assign it to a hero (it will sometimes play during battles involving that hero).

Same question. It seems you can set music for a hero on the map: AdventureMusic.
User Avatar
#4823
Auto-translated
In data/Scenes/CombatArenas, you can find the xdb files for the arenas; there is a "Music" section there.
Нет войне.
User Avatar
#4824
Auto-translated
By the way, you don't need to import the music (unlike sounds). You need to put it in the folder with the rest of the music in the game; it should be called "music."
Then, in the advanced editor, you can conveniently select the "music" item from the drop-down menu, click "add," and enter all the information (primarily the path to the music). This is similar to how you would handle other objects like "music."
After all these steps, you just need to assign the music to where you want it to play. As you correctly noted, heroes have "adventuremusic," but that's not what you want; it doesn't play during battles. There should be a separate option called "battleMusic" or "CombatMusic."
But I can't give you a precise answer on this point because I don't remember the exact details.
 

К А
Стикеры GBF в Telegram
In reply to Ment
User Avatar
#4825
Auto-translated
Ment
By the way, you don't need to import music (unlike sounds). You just need to put it in the folder with the rest of the game's music, which is usually called "music."
Then, in the advanced editor, you can conveniently select the "music" item from the drop-down menu, click "add," and enter all the necessary information (primarily the path to the music). This is similar to how you handle other objects like music.
After all these steps, you just need to assign the music to where you want it to play. As you correctly noted, heroes have "adventuremusic," but that's not what you need; it doesn't play during battles. There should be a separate option like "battleMusic" or "CombatMusic."
But I can't give you a definitive answer on this point; I don't remember the specifics.
What about sounds? Wouldn't it be easier to record sounds as music if it's simpler to add music to the game?

Added 10 minutes later
Ment
By the way, you don't need to import music (unlike sounds). You just need to put it in the folder with the rest of the game's music, which is usually called "music."
Then, in the advanced editor, you can conveniently select the "music" item from the drop-down menu, click "add," and enter all the necessary information (primarily the path to the music). This is similar to how you handle other objects like music.
After all these steps, you just need to assign the music to where you want it to play. As you correctly noted, heroes have "adventuremusic," but that's not what you need; it doesn't play during battles. There should be a separate option like "battleMusic" or "CombatMusic."
But I can't give you a definitive answer on this point; I don't remember the specifics.
By the way, how do you add your own arenas to the map so that battles take place on them under certain conditions or in certain territories?
...И справедливость я несу
На острие меча.


Кампания "Искупление" - 15%



О кампании

"Искупление" - это мой амбициозный проект. Давняя мечта. С детства играя в героев, я восхищался персонажами и ландшафтами, сюжетом и стилем оригинальной трилогии, я мечтал привнести что-то свое в эту игру,  и наконец, более-менее освоив нелегкий труд картостроителя, взялся за воплощение мечты. Кампания расскажет о будущем выживших рыцарей Кровавой Стали, о пути, который они избрали, и о том, куда этот путь их приведет. К слову, мне нужен тестер-оценщик. Если хочешь принять участие в создании и есть определенный опыт, то - добро пожаловать!



User Avatar
#4826
Auto-translated
What about the sound? Wouldn't it be easier to record sounds as music, since it's easier to integrate into the game?
Well, I did that, and yes, it's simpler, but it's not always possible, and you risk getting a very large map installer.
That is, all kinds of sound effects must be exported.
And theoretically, sounds for videos can be overlaid on the music for that video, but the result is not very good.
I can't say anything about the landscape right now, my poor internet isn't loading.
 

К А
Стикеры GBF в Telegram
User Avatar
#4827
Auto-translated
Evaluate the fine detail of the map. Are there too many or too few objects? Does it resemble the original maps created by the developers?










...И справедливость я несу
На острие меча.


Кампания "Искупление" - 15%



О кампании

"Искупление" - это мой амбициозный проект. Давняя мечта. С детства играя в героев, я восхищался персонажами и ландшафтами, сюжетом и стилем оригинальной трилогии, я мечтал привнести что-то свое в эту игру,  и наконец, более-менее освоив нелегкий труд картостроителя, взялся за воплощение мечты. Кампания расскажет о будущем выживших рыцарей Кровавой Стали, о пути, который они избрали, и о том, куда этот путь их приведет. К слову, мне нужен тестер-оценщик. Если хочешь принять участие в создании и есть определенный опыт, то - добро пожаловать!