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Title: Valley of Sky Raiders
Map name: Valley of Disaster
Map type: Scenario
Two-level map: No
Number of players: 3
Size: Extra Large
Map author: Ornstein Dragonslayer
Note: This map is a mod. After completing it, it is best to delete the "rework (4)" map from the Maps folder.
Map description: This map is set outside the HOMM universe. It tells the story of how the elite of the earthly world sends a captain on an expedition to the heavens to prevent the end of the world. It turns out that 5 villains supposedly split the single entity of the heavens into 5 elemental fragments. The Archmage Zimo took the Metal entity, the great warrior Ofotis took the Wood entity, Quinadja, the Water Queen, took the water fragment, the dark entity of Drakki, the leper dragon, absorbed the Fire entity, and the summoning researcher Gluttonix reluctantly and under pressure took the Earth element entity. In this state, the heavens cannot exist in a stable state and are about to collapse, and they have been preparing to do so for several decades, but it still hasn't happened... It is urgently necessary to save the lower world from the apocalypse!

Author's note: So, the map is large, don't try to complete it in one sitting. Also, tell me about the balance, where it is too difficult, where it is too easy... the map is not intended to be super difficult (except for the bosses). If something doesn't work, in the message of this topic, screenshot the error in the console and the quest you were doing.
I would also like to express my special thanks for the help in developing the map: Gerter, Jack_of_shadows, Ment.
Installation: Download the rework.zip archive from the link. There are 2 files in the archive. Put the file with the .h5m format into the Maps folder, and the file with the .pak format into the data folder.
Updates and fixes:
v 1.01 - Some places where neutral creatures could be bypassed have been fixed. Player 3 no longer dies after the first week.
v 1.02 - Now all valleys, except for the first one (metal), are closed. They open when the boss of the previous valley is defeated (clockwise). Some of Quinadja's abilities have been changed, and Drakki's animations have been adjusted.
v 1.03 - Fixed a bug where the game sometimes froze when Oldrick was killed. Oldrick no longer has war machines. The initial neutral creatures have been slightly strengthened. Some treasures have been removed.
v 1.04 - Test version, as I have significantly complicated the second half of the map. Let's see if it is passable or not. The lighting has also been changed to be brighter. The finish line in the "Race" quest is now more clearly marked.
v 1.05 - The armies of all citadels have been strengthened, the armies of almost all enemy heroes have been increased, and the neutral creatures of the wood and water valleys have been strengthened. The location of the portal in the wood valley has been slightly changed. Creature weeks have been canceled. A small passage has been added from the huts to the portal. Some typos have been fixed. Now you cannot get to the golden armada until the quest is completed. Some inaccuracies in the quest with the druids and goblins have been fixed. It was not possible to approach some objects - this has been fixed.
v 1.1 - final. Vampirism is banned on the map. The number of neutral creatures on the map has been changed (fewer at the beginning), the armies in the citadels have been changed, but the abilities of the defending heroes have been corrected (some previously had 4 development branches instead of 5). Zimo has been slightly weakened. Now, after the Sky Devourer has been defeated, he will return every month with an increased army. Finally, a full-fledged final boss fight has been added. The experience coefficient on the map is now 0.6 (it was 0.9). Minor bugs have been fixed.
Link to the archive on Yandex.Disk
Map name: Valley of Disaster
Map type: Scenario
Two-level map: No
Number of players: 3
Size: Extra Large
Map author: Ornstein Dragonslayer
Note: This map is a mod. After completing it, it is best to delete the "rework (4)" map from the Maps folder.
Map description: This map is set outside the HOMM universe. It tells the story of how the elite of the earthly world sends a captain on an expedition to the heavens to prevent the end of the world. It turns out that 5 villains supposedly split the single entity of the heavens into 5 elemental fragments. The Archmage Zimo took the Metal entity, the great warrior Ofotis took the Wood entity, Quinadja, the Water Queen, took the water fragment, the dark entity of Drakki, the leper dragon, absorbed the Fire entity, and the summoning researcher Gluttonix reluctantly and under pressure took the Earth element entity. In this state, the heavens cannot exist in a stable state and are about to collapse, and they have been preparing to do so for several decades, but it still hasn't happened... It is urgently necessary to save the lower world from the apocalypse!

Author's note: So, the map is large, don't try to complete it in one sitting. Also, tell me about the balance, where it is too difficult, where it is too easy... the map is not intended to be super difficult (except for the bosses). If something doesn't work, in the message of this topic, screenshot the error in the console and the quest you were doing.
I would also like to express my special thanks for the help in developing the map: Gerter, Jack_of_shadows, Ment.
Installation: Download the rework.zip archive from the link. There are 2 files in the archive. Put the file with the .h5m format into the Maps folder, and the file with the .pak format into the data folder.
Updates and fixes:
v 1.01 - Some places where neutral creatures could be bypassed have been fixed. Player 3 no longer dies after the first week.
v 1.02 - Now all valleys, except for the first one (metal), are closed. They open when the boss of the previous valley is defeated (clockwise). Some of Quinadja's abilities have been changed, and Drakki's animations have been adjusted.
v 1.03 - Fixed a bug where the game sometimes froze when Oldrick was killed. Oldrick no longer has war machines. The initial neutral creatures have been slightly strengthened. Some treasures have been removed.
v 1.04 - Test version, as I have significantly complicated the second half of the map. Let's see if it is passable or not. The lighting has also been changed to be brighter. The finish line in the "Race" quest is now more clearly marked.
v 1.05 - The armies of all citadels have been strengthened, the armies of almost all enemy heroes have been increased, and the neutral creatures of the wood and water valleys have been strengthened. The location of the portal in the wood valley has been slightly changed. Creature weeks have been canceled. A small passage has been added from the huts to the portal. Some typos have been fixed. Now you cannot get to the golden armada until the quest is completed. Some inaccuracies in the quest with the druids and goblins have been fixed. It was not possible to approach some objects - this has been fixed.
v 1.1 - final. Vampirism is banned on the map. The number of neutral creatures on the map has been changed (fewer at the beginning), the armies in the citadels have been changed, but the abilities of the defending heroes have been corrected (some previously had 4 development branches instead of 5). Zimo has been slightly weakened. Now, after the Sky Devourer has been defeated, he will return every month with an increased army. Finally, a full-fledged final boss fight has been added. The experience coefficient on the map is now 0.6 (it was 0.9). Minor bugs have been fixed.
Link to the archive on Yandex.Disk