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Valley of the Marauders

#13
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Completed the map with a hero in 150 days, earning the Thunderlord badge. Comments: 1. The speedrun challenge was not recognized for some reason. I completed it the next day, obtained the artifact, and received the rewards. 2. The darkness significantly detracts from the experience. Running around a large, black room and searching for something unclear! I almost stopped playing halfway through, but I returned and finished it as quickly as possible. 3. Balance. Initially, there are some natural difficulties, but later, both neutral creatures and heroes become mere formalities. The exception is the unicorns on the 3rd castle. Without Darkness, I wouldn't have been able to complete it. 4. I didn't understand the purpose of the non-white and non-black dragons at all. 5. In the green ending, I didn't kill the enemy; I took the 5th castle and reached the designated location. If this is a valid way to end the game, then why was the green enemy even necessary? 6. The author's suggestion to play the map in a circular manner is reasonable in terms of the scenario, but illogical in terms of the requirement. The alternative path should be closed off, at least with the same barriers. Overall, the map is interesting and worth playing!

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