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Tournament Regulations.
This tournament is an official rated tournament.
Tournament dates are determined based on the number of registrants, 1 week is given per 1 game.
Game Schedule.
1st game: 27.04.-06.05.2018
2nd game: 07.-13.05.2018
3rd game: 14.-20.05.2018
4th game: 21.-27.05.2018
5th game: 28.05.-03.06.2018
6th game: 04.-10.06.2018
7th game: 11.-17.06.2018
8th game: 18.-24.06.2018
9th game: 25.06.-01.07.2018
10th game: 02.-08.07.2018
11th game: 09.-15.07.2018
12th game: 16.-22.07.2018
13th game: 23.-29.07.2018
14th game: 30.07.-05.08.2018
15th game: 06.-12.08.2018
16th game: 13.-19.08.2018
17th game: 20.-26.08.2018

Please report all difficulties or delays immediately in this thread.
Tournament Dates: 27.04.2018 - 26.08.2018
Map generation is performed using IRMG version 1.7.8 or version 1.8.0.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Replacement of tournament participants for those who have dropped out is possible. The result of the dropped participant is transferred by "inheritance" to the newly joined tournament participant.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, using the Tournament Edition mod - description thread (hereinafter, TE), download mod.

The game can be played via GameRanger, Hamachi, Tungle, Remobo, COMODO EasyVPN, and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT. Each participant plays against everyone else once (1 game).

Player pairs are formed randomly by the judges for each game so that each player plays with every other player only once.

COLOR SELECTION
By mutual agreement of the players; otherwise, colors are determined by the judge. If one of the players is a judge, the other player has the right to request color selection from another person known to both players.

TEMPLATE SELECTION:
The template is selected randomly by the judges for each game between players for the entire tournament so that each player can sequentially play on all templates. Repeated use is permitted. However, there should be no repeats if 8 or fewer players are registered; up to 2 repeats for 9-16 players; 3 repeats for 17-24, and so on. The initial list of 8 templates (crown, letos, m3, mask, labyrinth, rainbow, spider, sun) restarts after a player has played through the entire template list.
Templates for IRMG. Template schemes.
Information about formed pairs and templates will be posted no later than 8:00 MSK time on 26.04.2018.

FACTION SELECTION:
Before the start of the tournament, after the information about formed player pairs and templates is posted, each participant sends the judges the faction they will play with against their opponent in the pair for the duration of the entire tournament. This faction information is sent via internet pager, internet messenger, SMS message, or any other method convenient for the player, but not by voice. The following requirement must be observed for the entire tournament.
When selecting a faction, there should be no:
- repeats if 8 or fewer players are registered;
- 2 repeats if 9-16 players are registered;
- 3 repeats if 17-24 players are registered, and so on.
Judges, if they are players, "simultaneously" send their factions to each other for a specific player for the entire tournament following the same procedure as other participants of this tournament until 12:00:00 MSK 26.04.2018, and then accept factions from the remaining participants until 22:59:59 MSK 26.04.2018. Players who do not send their lists are automatically dropped from the tournament.

In case your opponent does not respond to you, please report this immediately in the tournament thread. This may be used to assign a technical decision for the game.
If opponents cannot agree, by default the game should take place either Friday evening, Saturday, or Sunday. The judge must be notified of the inability to agree. He may personally appoint a convenient time for both or schedule the game for Friday evening, Saturday, or Sunday.
If:
- by the end of Friday evening (24:00 MSK time),
- on Saturday
- Sunday
the opponent has been unable to start and finish the game within the tour deadline, a technical defeat is assigned to them. After two technical defeats, the player is excluded from the tournament.
If both players are unable to play from Friday evening through Sunday, both players receive a technical defeat.
In exceptional cases (by decision of the judge), a Fixed Date and Time (FDT) may be (but not necessarily) appointed. If a player does not show up for the game within 1 hour of the appointed FDT, they are considered absent from the game and awarded a technical defeat. If both players fail to appear at the appointed FDT, they both receive a technical defeat and are excluded from the tournament.


4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the mods specified in the tournament regulations and programs that create virtual networks.

5. In case of a connection break or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of the connection break or crash. In case of a connection break or crash on the first day of the game, heroes are randomly rolled again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon occurrence of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player is entitled to 3 restarts with map regeneration no later than the third day (the end of the day is considered the pressing of the turn-transfer button, regardless of whether the opponent has completed their current turn or not); after a restart, the template is reset to the one determined before the restart. If a restart is taken on 1-1-1, the player has 2 days of restarts for the next map (meaning they can take another 2 restarts on 1-1-1, or 1 restart on 1-1-2). If a restart is taken on 1-1-2, the player has 1 day of restarts for the next map (meaning they can still take 1 restart on 1-1-1). If a restart is taken on 1-1-3, the player has no more restart days for the next map.

Simultaneous turn break or desync in week 1 - technical restart (except cases where both players are ready to continue the game)
Simultaneous turn break or desync in week 2 and later - the game continues (except cases where both players are ready to start the game over)

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but not while purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. Using the same-turn spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been broken. It is also prohibited to use the same-turn spell "Astral Gates" to jump into an adjacent zone of the opponent and enter the opponent's starting zone in that same turn.

11. Pressing wait on Krag's first hit in battles with opponent heroes is prohibited; it is permitted against neutrals.

14. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button.
In the message, you must specify data for all available means of communication that the player deems necessary to provide:
- I.C.Q., qip, Miranda and similar;
- Discord, Skype and similar;
- phone, Viber, WhatsApp and similar;
- email address.

After this, send the automatically created message.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to dwp1970
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dwp1970
It requires sending an SMS in ICQ, did you decide to earn some extra money?

gen7474 receives messages from verified contacts only. Please verify your account at https://icq.com/262707918/verifyphone

I'm writing here, are you available?
I'm not sure what's going on... I set everything to default... I didn't touch the settings... I just added a picture.
In reply to gen7474
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Hi everyone! It seems like everyone is playing maps right now. If anyone wants to battle in an hour, message me on ICQ. Have a great day!
In reply to KillAndAction
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dwarves 2.7
just built my 5th tower and went into the treasure room with a portal
the opponent disappeared somewhere

thanks for the game
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Грол / Grawl
  • Main Hero: Грол / Grawl
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Некрополис / Necropolis
  • Start Hero: Наадир / Naadir
  • Main Hero: Наадир / Naadir
Map Template
летос / lethos
Game Length
132 days
Game Date
6/16/2018
Reported
6/16/2018 1:32 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/16/2018 1:37 PM

In reply to dwp1970
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dwp1970
06/16/2018 dwp1970 (Blue, Inferno, Grol, Grol) def gen7474 (Red, Necropolis, Naadir, Naadir) summer 132

dwellings 2.7
just built the 5th tower and went into the treasure room with a portal
the opponent disappeared somewhere

thank you for the game
thank you for the game
In reply to dwp1970
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dwp1970
two-level, 2.7
just built my 5th Tower and went into the Treasury with a portal
and the opponent disappeared somewhere

thanks for the game

thanks for the game
In reply to a_s_s_a
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Played for 2 days, developed Helmar, quickly found a good spot for logging, and was doing well. Found another good spot for gathering resources, and on the 3rd week, I ventured into a zone where a Necropolis player was active, intending to engage in combat, but my opponent didn't fare well. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Хельмар / Helmar
  • Main Hero: Хельмар / Helmar
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Некрополис / Necropolis
  • Start Hero: Орсон / Orson
  • Main Hero: Орсон / Orson
Map Template
радуга / rainbow
Game Length
134 days
Game Date
6/16/2018
Reported
6/16/2018 1:55 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/16/2018 3:03 PM

In reply to Will
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Will
Dwelt on level 2, leveled up Helmar, quickly found a good spot to farm creatures and was doing well, found another good spot with elder creatures, and on the 3rd week, I ventured into a zone where a Necromancer was farming and was ready to fight, but my opponent didn't have a good game. Thanks for the game.
Something didn't go well.

Thanks for the game.
In reply to a_s_s_a
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We restarted to level 7. Finally, a normal game with half the map revealed. We both took a load, then the Necropolis player merged for the second time and played for a draw. After clearing the Treasury, I went to visit the Necropolis, but I forgot to bring the ring with -2 luck, and Orson had a +2 luck item. When I wanted to equip it before the attack, it wasn't there :( And I played the battle somewhat poorly. In general, I couldn't defeat the Necropolis in its castle. Thanks for the game.
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Random
  • Main Hero: Ласло / Laszlo
Ничья / Draw Ничья / Draw
  • Color: Красный / Red
  • Faction: Некрополис / Necropolis
  • Start Hero: Орсон / Orson
  • Main Hero: Орсон / Orson
Map Template
летос / lethos
Game Length
236 days
Game Date
6/16/2018
Reported
6/16/2018 7:29 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/16/2018 10:13 PM

In reply to a_s_s_a
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Dwell 5

I leveled up in the adjacent zone, got some fire spells, and by the end of the second week I went into the treasure zone. I got a tome of summoning there, and everything became much simpler, but my opponent's game didn't work out, and they surrendered.

Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Золтан / Zoltan
  • Main Hero: Золтан / Zoltan
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Джалиб / Galib
Map Template
маска / mask
Game Length
132 days
Game Date
6/16/2018
Reported
6/16/2018 9:06 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/17/2018 2:26 AM

In reply to alex_nv
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alex_nv
We restarted and reached level 7. Finally, a normal game with half the map revealed. We both took a load, then the Necropolis player surrendered for the second time and played for a draw. After clearing the Treasury, I went to visit the Necropolis, but I forgot to bring the ring with -2 luck, and Orson had +2 luck. When I wanted to equip it before the attack, it wasn't there :( And I played the battle poorly. In general, I couldn't defeat the Necropolis in its castle. Thanks for the game.

Everything was going well until I encountered Dark Knights on the other side of the portal. Four stacks of them decimated my army, or rather, quadrupled it. It was impossible to raise troops because there were no more Loaders. I decided to surrender, but my opponent offered a Loader for a draw. After that, I fought for a draw. Regarding the game: Orson performed like a tank, and even though I didn't have a log, I managed to level him up normally - speed, hide, all the dark skills, distraction. I didn't find the Treasury, and there were few artifacts, but the leveling up carried me. However, I need to check the portals, and that's what I paid for. Thanks for the game.
In reply to dmitrik
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dmitrik
Dwell 5

I lingered in the adjacent area, got some experience, and by the end of the second week, I reached the treasure room. I found a tome of summoning there, and everything became much easier, but my opponent didn't have a good run and eventually surrendered.

Thanks for the game.
Jalib does well against machines, clearing everything effectively, but I had to deal with 100 unicorns that went berserk from the curse cast on the mice. I didn't have enough mana for chaotic spells. I almost killed all the mice there, so I decided not to continue, although my generous opponent offered another load. Perhaps I should have tried going to the main town through a different adjacent area, as the monsters there were more pleasant. Thanks, Dmitry!
In reply to a_s_s_a
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Dwellings 3, 4, 4

The map had a decent number of trees, so I immediately upgraded my archers and, on day 8, got druids. In the second week, I increased the magic damage, which allowed me to break even the strongest towers and groves. At the beginning of the third week, I ventured into the second-tier zone and died, returning home for resurrection. A couple of days later, Alex conceded, refusing to continue the game.

Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Гильраэн / Gilraen
  • Main Hero: Гильраэн / Gilraen
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Грок / Grok
  • Main Hero: Грок / Grok
Map Template
летос / lethos
Game Length
135 days
Game Date
6/17/2018
Reported
6/17/2018 6:57 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/17/2018 7:06 PM

In reply to dmitrik
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dmitrik
Dwellings 3, 4, 4

Got a decent amount of trees, immediately upgraded archers, and got druids by day 8. In the second week, increased magic damage, which allowed me to break even maxed-out towers and groves. At the beginning of the third week, I ventured into the second-tier zone and got defeated, returning home for a resurrection. A couple of days later, Alex lost, refusing to load.
I don't see the point in dragging it out when they break such defenses in the second week and are 1.5 times ahead in development. It's a different league; what can you do? Thanks to you too.
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
In reply to a_s_s_a
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Dwarves 3.5, very poor start, I wasn't given any logs at all, and all adjacent tiles were sand, so I moved very slowly, but my opponent ran out of loads, so I got lucky.
Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Ингвар / Ingvar
  • Main Hero: Ингвар / Ingvar
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Марбас / Marbas
  • Main Hero: Марбас / Marbas
Map Template
лабиринт / maze
Game Length
144 days
Game Date
6/17/2018
Reported
6/17/2018 7:26 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/18/2018 5:29 AM

In reply to vovan112013
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vovan112013
Two dwellings, levels 3 and 5. A very poor start; I wasn't given any logs at all, and all the adjacent territories were sand, so I moved very slowly. However, my opponent ran out of loads, so I got lucky.
Thanks for the game.
The main Delebs were present. Marbas was just pulling in meat. At the end of the third turn, he emerged in the treasure city, went into the maximum utopia, and was defeated there due to a mistake in the battle.
Thank you for the game.

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