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Tournament Bracket:
General Judging Provisions:
1. The decision to appoint or remove a person from the position of judge is made by a collective decision of the organizers.
2. When considering an appeal from a player, the judge must support their decision with a clause from the current tournament rules.
2.1. If an appeal does not fall under any clause of the current tournament rules, judges have the right to make a decision at their own discretion.
3. A judge is not allowed to participate in the tournament as a player.
4. During a match, the judge must adhere to the standards of judicial ethics:
4.1. During a match, the judge has no right to speak in an offensive manner toward colleagues, tournament organizers, or players participating in the given match.
4.2. During a match, the judge has no right to give hints to players participating in the given match.
4.3. During a match, the judge has the right to address a player in the following cases:
4.3.1. With a request to show hero upgrades, stats, and artifacts.
4.3.2. With a request to show city development, mages' guilds, and creature recruitment screens.
4.3.3. To point out a violation of one of the current tournament rules.
4.3.4. To explain or clarify one of the clauses of the current tournament rules.
4.3.5. For the purpose of control of a player in a stalemate situation.
Tournament Regulations:
1. Matches are played on the latest actual version of the game: Heroes of Might and Magic V - Tribes of the East v3.1.
2. A judge must be present in the game, who is required to broadcast live on YouTube (Twitch, GG optionally).
3. The exact date and time of the match are discussed between both participants and the judge.
3.1. After approval of the date and time of the match, all participants and the judge must appear at the specified time with a maximum delay of 15 minutes.
3.2. In case of force majeure circumstances, a participant or judge must notify one of the organizers, providing evidence.
3.3. In case of non-appearance of one of the match participants without prior warning, the participant is given a technical defeat.
3.4. In case of technical malfunctions, the judge or participant is allocated no more than 30 minutes to resolve them.
3.4.1. If within 30 minutes a participant of the current match cannot resolve the malfunctions, they are given a technical defeat.
3.5. In case of non-appearance of both participants, the decision on the outcome of this match remains with the organizers.
4. Participants must install the following modifications and software:
4.1. Modification for eternal simultaneous turns (PEST-MOD).
4.2. GameRanger and Hamachi programs.
4.3. Discord program with screen sharing capability.
5. Participants are required to provide judges with a demonstration of their screen in Discord throughout all games.
6. Each tournament map is created based on the standard map generator with manual correction and patched with the "TBM" modification.
6.1. A newer version of the TBM mod will be used at the tournament, available only to tournament participants (a change list will be provided to players and judges).
6.1.1. Skill Wheel for the TBM mod (download by clicking the icon in the top right, and enjoy)
6.2. Map sizes: large and very large.
6.2.1. Map generation will be carried out based on TEMPLATES of the "TBM" mod
6.3. Map settings:
6.3.1. Creature strength: "strong"
6.3.2. Resources: 3.
6.3.3. Experience: 3.
6.3.4. Hidden mini-map.
6.4. Tournament maps are packed into a password-protected archive and sent to participants immediately before the start (An archiver is required to unpack the map: Winrar, 7zip or any other).
6.5. After the start, players are sent the archive password, after which they can extract the tournament map.
7. Map settings:
7.1. Turn time: 10 minutes.
7.2. Animation speed: 5.
7.3. Difficulty: "hero".
7.4. "Quick combat" option enabled.
7.5. "Autosave" option enabled.
7.6. "Simultaneous turns" option enabled.
7.7. Starting hero: "random".
7.8. Bonus selection at the participant's discretion.
8. Each participant is entitled to request one load during a game.
8.1. By personal agreement between participants, the number of loads can be increased up to three, provided that judges are notified in advance.
8.2. A participant is entitled to request a load ONLY for the current turn.
9. Each participant is entitled to request 1 restart during the match up to and including game day 3.
9.1. In case of discovery of an external creature dwelling block or prison at the starting location, the participant is entitled to request a technical restart.
9.1.1. A technical restart is possible only on the day the block is discovered.
9.1.2. The number of technical restarts is unlimited.
10. Judges are not responsible for non-compliance with personal agreements between players that are not regulated by the current tournament rules.
Tournament Format:
1. The tournament is conducted in two stages: a group stage and play-offs with a match for 3rd place.
2. In the group stage, all matches are held in bo1 format.
3. In the play-off stage, all matches are held in bo3 format.
4. Places in the group will be distributed according to priorities:
4.1. Result of the head-to-head meeting.
4.2. Total timing of all games of the participant (in days).
4.3. Number of loads and restarts taken.
Draw:
1. Draw result: https://vk.com/heroesforfun?w=wall-87790524_8198
Tournament Rules:
1. Participants are allowed to recruit neutral creatures on the map, but are forbidden from using them in any battles.
2. During the first turn with hero Krag, participants are forbidden from using the "Wait" command in battles against opponent heroes.
2.1. In case of waiting by Krag on the first turn against opponent heroes, the participant must give the "Wait" command again.
3. In case of discovery of shifted guards (i.e., it is possible to take an artifact, mine, passage to the opponent, etc., without fighting; in this case, you MUST defeat the shifted guards, and then you can collect everything they were guarding)
4. Participants are forbidden from using spiritual link on phantoms in battles against enemy heroes.
5. Participants are forbidden from watching or listening to the broadcast of their current match.
6. Participants are forbidden from attacking an opponent on the day of their discovery.
6.1. Discovery is considered as the possibility of direct contact with the enemy hero (the cursor turns into a sword when hovering over the enemy hero), regardless of whether there is a block between heroes or not.
7. Participants are forbidden from requesting a load for a turn on which a battle with any enemy heroes occurred.
7.1. In case of a crash of one of the participants during one of such turns, participants must exactly repeat all their actions up to the moment of the crash (it is allowed to clarify with the judge how the turn proceeded).
7.2. In case of 5 crashes of one player within three hours, the participant is given a technical defeat.
8. In case of connection loss or game crash, the last autosave of the game is loaded, after which participants must exactly repeat all their turns up to the moment of connection loss.
9. In case of rule violation, the offending player is forced to use a load; otherwise, they are given a technical defeat. After using a load, the player is not required to repeat all turns exactly up to the moment of violation, unless this contradicts clause 6 of the tournament rules.
10. If the winner of the game was not determined by month 3 week 2 day 1, then a stalemate situation arises in the game.
11.1. At the moment a stalemate situation arises, players are forbidden from independently performing any actions on the map without the judge's instruction.
11.2. In a stalemate situation, the judge is required to bring the two main heroes of the players together for a final battle via the safest route.
11.3. If the players have no direct safe exit to each other, the judge is required to plot the shortest route with the minimum number of battles.
11.3.1. If an equidistant two-way portal is located on the path, then each player clears their side of the portal.
11.3.2. If an equidistant land crossing is located on the path, it must be cleared by the hero who is in a higher position in the tavern.
11.3.2.1. In case of clearing an equidistant land crossing, the player performing the clear is granted an additional load for this battle.
Player Disqualification Conditions:
1. Repeated insults to organizers, judges, or other tournament participants.
2. Repeated non-appearance at a match.
3. Discovery of a proven fact of cheating in the tournament.
4. Repeated violation of current tournament rules.
Rewards for Winners:
The prize pool is formed from participant fees (6750 руб) + 1400 руб (from "Wombat Sun").
- 1st place 50% of the prize pool + 5000 руб (from sponsor Ilya).
- 2nd place 30% of the prize pool.
- 3rd place 15% of the prize pool.
- 4th place 5% of the prize pool.
Tournament Organizers and Judges:
- Organizers: Someone Unknown and Remix (Slavyan - mapmaker).
- Judges: Remix and moderators of the "Heroes for fan" channel.
Registered Participants (16 players):
— Sergey (Grey)
— Sergey (Serpent Pulsar)
— Konstantin (Biolant)
— Kostya (Grim)
— Dima (Smoker)
— Mikhail (Kurcha)
— Gokudera (Gokudera)
— Kirill (Killandaction)
— Ivan Aparin (Gluk)
— Denis (Davnii)
— Andrey (Faust)
— Nikita (Sky)
— Sergey (Czarevitch)
— Evgeny (Khristos)
— Yulia (Insigne)
— Yuri (Bezumnuixleb)
Tournament Winners:
- 1st place: Mikhail (Kurcha)
- 2nd place: Gokudera (Gokudera)
- 3rd place: Yuri (Bezumnuixleb)
- 4th place: Nikita (Sky)
Special Thanks:
- Ilya Stroganov, Konstantin Chernov, Kha-Belekh, Shaman Makhan, Sergey Selivanov (Grey), Alexander (Red-bearded streamer), Wombat Sun, Sonka.
General Judging Provisions:
1. The decision to appoint or remove a person from the position of judge is made by a collective decision of the organizers.
2. When considering an appeal from a player, the judge must support their decision with a clause from the current tournament rules.
2.1. If an appeal does not fall under any clause of the current tournament rules, judges have the right to make a decision at their own discretion.
3. A judge is not allowed to participate in the tournament as a player.
4. During a match, the judge must adhere to the standards of judicial ethics:
4.1. During a match, the judge has no right to speak in an offensive manner toward colleagues, tournament organizers, or players participating in the given match.
4.2. During a match, the judge has no right to give hints to players participating in the given match.
4.3. During a match, the judge has the right to address a player in the following cases:
4.3.1. With a request to show hero upgrades, stats, and artifacts.
4.3.2. With a request to show city development, mages' guilds, and creature recruitment screens.
4.3.3. To point out a violation of one of the current tournament rules.
4.3.4. To explain or clarify one of the clauses of the current tournament rules.
4.3.5. For the purpose of control of a player in a stalemate situation.
Tournament Regulations:
1. Matches are played on the latest actual version of the game: Heroes of Might and Magic V - Tribes of the East v3.1.
2. A judge must be present in the game, who is required to broadcast live on YouTube (Twitch, GG optionally).
3. The exact date and time of the match are discussed between both participants and the judge.
3.1. After approval of the date and time of the match, all participants and the judge must appear at the specified time with a maximum delay of 15 minutes.
3.2. In case of force majeure circumstances, a participant or judge must notify one of the organizers, providing evidence.
3.3. In case of non-appearance of one of the match participants without prior warning, the participant is given a technical defeat.
3.4. In case of technical malfunctions, the judge or participant is allocated no more than 30 minutes to resolve them.
3.4.1. If within 30 minutes a participant of the current match cannot resolve the malfunctions, they are given a technical defeat.
3.5. In case of non-appearance of both participants, the decision on the outcome of this match remains with the organizers.
4. Participants must install the following modifications and software:
4.1. Modification for eternal simultaneous turns (PEST-MOD).
4.2. GameRanger and Hamachi programs.
4.3. Discord program with screen sharing capability.
5. Participants are required to provide judges with a demonstration of their screen in Discord throughout all games.
6. Each tournament map is created based on the standard map generator with manual correction and patched with the "TBM" modification.
6.1. A newer version of the TBM mod will be used at the tournament, available only to tournament participants (a change list will be provided to players and judges).
6.1.1. Skill Wheel for the TBM mod (download by clicking the icon in the top right, and enjoy)
6.2. Map sizes: large and very large.
6.2.1. Map generation will be carried out based on TEMPLATES of the "TBM" mod
6.3. Map settings:
6.3.1. Creature strength: "strong"
6.3.2. Resources: 3.
6.3.3. Experience: 3.
6.3.4. Hidden mini-map.
6.4. Tournament maps are packed into a password-protected archive and sent to participants immediately before the start (An archiver is required to unpack the map: Winrar, 7zip or any other).
6.5. After the start, players are sent the archive password, after which they can extract the tournament map.
7. Map settings:
7.1. Turn time: 10 minutes.
7.2. Animation speed: 5.
7.3. Difficulty: "hero".
7.4. "Quick combat" option enabled.
7.5. "Autosave" option enabled.
7.6. "Simultaneous turns" option enabled.
7.7. Starting hero: "random".
7.8. Bonus selection at the participant's discretion.
8. Each participant is entitled to request one load during a game.
8.1. By personal agreement between participants, the number of loads can be increased up to three, provided that judges are notified in advance.
8.2. A participant is entitled to request a load ONLY for the current turn.
9. Each participant is entitled to request 1 restart during the match up to and including game day 3.
9.1. In case of discovery of an external creature dwelling block or prison at the starting location, the participant is entitled to request a technical restart.
9.1.1. A technical restart is possible only on the day the block is discovered.
9.1.2. The number of technical restarts is unlimited.
10. Judges are not responsible for non-compliance with personal agreements between players that are not regulated by the current tournament rules.
Tournament Format:
1. The tournament is conducted in two stages: a group stage and play-offs with a match for 3rd place.
2. In the group stage, all matches are held in bo1 format.
3. In the play-off stage, all matches are held in bo3 format.
4. Places in the group will be distributed according to priorities:
4.1. Result of the head-to-head meeting.
4.2. Total timing of all games of the participant (in days).
4.3. Number of loads and restarts taken.
Draw:
1. Draw result: https://vk.com/heroesforfun?w=wall-87790524_8198
Tournament Rules:
1. Participants are allowed to recruit neutral creatures on the map, but are forbidden from using them in any battles.
2. During the first turn with hero Krag, participants are forbidden from using the "Wait" command in battles against opponent heroes.
2.1. In case of waiting by Krag on the first turn against opponent heroes, the participant must give the "Wait" command again.
3. In case of discovery of shifted guards (i.e., it is possible to take an artifact, mine, passage to the opponent, etc., without fighting; in this case, you MUST defeat the shifted guards, and then you can collect everything they were guarding)
4. Participants are forbidden from using spiritual link on phantoms in battles against enemy heroes.
5. Participants are forbidden from watching or listening to the broadcast of their current match.
6. Participants are forbidden from attacking an opponent on the day of their discovery.
6.1. Discovery is considered as the possibility of direct contact with the enemy hero (the cursor turns into a sword when hovering over the enemy hero), regardless of whether there is a block between heroes or not.
7. Participants are forbidden from requesting a load for a turn on which a battle with any enemy heroes occurred.
7.1. In case of a crash of one of the participants during one of such turns, participants must exactly repeat all their actions up to the moment of the crash (it is allowed to clarify with the judge how the turn proceeded).
7.2. In case of 5 crashes of one player within three hours, the participant is given a technical defeat.
8. In case of connection loss or game crash, the last autosave of the game is loaded, after which participants must exactly repeat all their turns up to the moment of connection loss.
9. In case of rule violation, the offending player is forced to use a load; otherwise, they are given a technical defeat. After using a load, the player is not required to repeat all turns exactly up to the moment of violation, unless this contradicts clause 6 of the tournament rules.
10. If the winner of the game was not determined by month 3 week 2 day 1, then a stalemate situation arises in the game.
11.1. At the moment a stalemate situation arises, players are forbidden from independently performing any actions on the map without the judge's instruction.
11.2. In a stalemate situation, the judge is required to bring the two main heroes of the players together for a final battle via the safest route.
11.3. If the players have no direct safe exit to each other, the judge is required to plot the shortest route with the minimum number of battles.
11.3.1. If an equidistant two-way portal is located on the path, then each player clears their side of the portal.
11.3.2. If an equidistant land crossing is located on the path, it must be cleared by the hero who is in a higher position in the tavern.
11.3.2.1. In case of clearing an equidistant land crossing, the player performing the clear is granted an additional load for this battle.
Player Disqualification Conditions:
1. Repeated insults to organizers, judges, or other tournament participants.
2. Repeated non-appearance at a match.
3. Discovery of a proven fact of cheating in the tournament.
4. Repeated violation of current tournament rules.
Rewards for Winners:
The prize pool is formed from participant fees (6750 руб) + 1400 руб (from "Wombat Sun").
- 1st place 50% of the prize pool + 5000 руб (from sponsor Ilya).
- 2nd place 30% of the prize pool.
- 3rd place 15% of the prize pool.
- 4th place 5% of the prize pool.
Tournament Organizers and Judges:
- Organizers: Someone Unknown and Remix (Slavyan - mapmaker).
- Judges: Remix and moderators of the "Heroes for fan" channel.
Registered Participants (16 players):
— Sergey (Grey)
— Sergey (Serpent Pulsar)
— Konstantin (Biolant)
— Kostya (Grim)
— Dima (Smoker)
— Mikhail (Kurcha)
— Gokudera (Gokudera)
— Kirill (Killandaction)
— Ivan Aparin (Gluk)
— Denis (Davnii)
— Andrey (Faust)
— Nikita (Sky)
— Sergey (Czarevitch)
— Evgeny (Khristos)
— Yulia (Insigne)
— Yuri (Bezumnuixleb)
Tournament Winners:
- 1st place: Mikhail (Kurcha)
- 2nd place: Gokudera (Gokudera)
- 3rd place: Yuri (Bezumnuixleb)
- 4th place: Nikita (Sky)
Special Thanks:
- Ilya Stroganov, Konstantin Chernov, Kha-Belekh, Shaman Makhan, Sergey Selivanov (Grey), Alexander (Red-bearded streamer), Wombat Sun, Sonka.
Мой канал по героям 5 - "Heroes for Fan"
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
Будьте осторожны со своими желаниями. Иногда они исполняются.