Posts from Awakening of Evil
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As a result, I didn't lose a single creature throughout the entire game.
P.S. By the way, the flowers that I couldn't find grow not to the southeast of the city, but to the southeast of the exit from the labyrinth.
During the playthrough, I discovered an interesting detail: if Sigrif visits not just one, but several sections of the library, he leaves it with a full movement range. And if he returns to the main hall, he leaves the teleporter (the one at the beginning of the map) with a full movement range. This is a very useful effect, especially when the hero urgently needs to move quickly to the other end of the map. :)
As for the map itself, I didn't encounter any particular difficulties in completing it. The only relatively challenging part was the battle with Fhaiden. If I hadn't used the effect I mentioned above, I doubt I would have been able to win with such a weak army. The events unfolded as follows: I completed all the quests, teleported through the first gate, easily passed through the second gate, and then, without engaging with Fhaiden, I went to the third gate. The giant garrison of ents guarding this gate was simply blocked behind its walls and then bombarded (the battle is attached). After passing through the third gate, I realized that the turn was suddenly ending, and the prospect of fighting Fhaiden in an open field didn't seem very appealing. To avoid this "joy," I quickly bought a rune for visiting the library from a merchant near the Dungeon Castle with one of my heroes and used it to extend Sigrif's turn. As a result, I captured the castle with that turn, eliminating a couple of supporting heroes along the way, and met Fhaiden in his own lair, fully prepared :smile14: (the battle is attached).
I'm also posting the battle with a bunch of liches. The battle with the dead knights wasn't very interesting because after the battle with the liches, I received Sandro's Cloak and could control their minds. In one of the scenarios, I defeated them without the cloak by blocking their movement with summoned obstacles, but the battle becomes tedious and long, with almost all mana being used, so it's better to deal with the liches first ;) .
Because of this, I have to waste a few extra days completing the mission – because Rylag had to do everything himself – swim after the peasants (instead of receiving them from supporting heroes) and collect loot, and other heroes have to move around the lake taking detours :( instead of swimming directly.
P.S. I didn't encounter any particular problems with the gameplay itself – in two and a half months, I cleared the entire lower level of neutral monsters, completed almost all the quests (I haven't figured out how to get into the dwarves' treasure chamber yet – where the passages are blocked, and I didn't get into the hero's tomb). It will be disappointing if I have to wait a whole month before I can go upstairs, because it's getting really boring down here :cool:.
P.P.S. The zombie quest is very tedious :confused:, not because it's difficult – you can even defeat them with a single Fury led by the most insignificant hero :cool:, but it's just very monotonous (even if there are not one, but several hundred Furies, see the example).
(I haven't figured out how to get into the Dwarven treasure vault yet - where the passages are blocked, and I couldn't get into the hero's tomb).
And is it even possible to get in there?
How many days did it take you to complete the last mission? What difficulty level are you playing on?
I haven't completed it yet – I don't have much time for games (meaning physical time). I've only played on this map for two and a half months, and I've only seen two red heroes (Gabriel and Valeria) twice – I defeated them the first time with Shadia and the second time with Letos.
The difficulty level is "hero," and the version is hard.
