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Awakening of Evil

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Today, I finished the third mission. While playing it, I realized that I had encountered this map before (a few years ago) and played it separately from the scenario (although it was slightly modified here). I want to note that in the scenario, it took on new colors, so I enjoyed "replaying" it. I completed it in 4 months and 22 days. I think I could have shaved off a couple of days (or a week) if I hadn't wasted time capturing mines and collecting loot (various resources and unnecessary artifacts) – I wasn't sure if they would suddenly be needed for some quest at the end of the mission. In terms of losses, I only suffered the planned ones – at the beginning of the mission, I successfully eliminated all the cannon fodder (hydras and minotaurs), but all the other combat units survived without losses (almost without losses) until the last battle. The events unfolded as follows: At the start, during the battle with the outpost of broodlings and three outposts of archdevils, I sacrificed most of the minotaurs, and almost all of the remaining ones were eliminated in the battle with the hellhounds for the fort on the hill. After capturing it, in order to defeat the Fendarians and obtain the staff (for moving around the map), I retrained the Griffins into shooting poisonous Assassins, and the Night Hags into White Witches (Shadow Lords). Then, when I returned to the Fendarians, these characters shot down the Fendarians while the hydras and the last of the minotaurs covered them. Then (after obtaining the staff), while passing by the fort on the hill again, I turned the Assassins back into Griffins, and left the White Witches as they were – they were more useful (even despite the fact that there were only 19 of them) than a thousand minotaurs. Next, after passing through the red gates, everything went according to plan – only the joining hydras died (the minotaurs were simply banished). I lost one Fury during the assault on the first Castle (which was a Fort). During the assault on the rest, a total of several dozen Griffins died. These losses could have been avoided by using regenerating Red Dragons, but I was unlucky – I didn't have the opportunity to learn either "regeneration" or "vampirism" until the very last moment. Therefore, the Castles were stormed according to the standard scenario – I had to use Griffins, Night Hags, and periodically replenishing Hydras (as a one-time tool). The Castle was breached with "Earthquake," while the Hags and Griffins hid, the Castle's inhabitants' anger was directed at the Hydras, and the Phantom Griffins wreaked havoc on everyone, while the invisible Hags managed to cast a few spells. When "invisibility" ended, there was no one left who could cause serious harm to the enemy. The most difficult part was passing the Castle (Stronghold) guarded by the malevolent Debilka with her plasma cannon; I suffered the greatest losses there (a hundred Hydras and fifteen Griffins). And only right before the assault on the last Castle in the nearest Utopia, I learned "vampirism" – it was stormed by Red Dragon-Vampires supported by invisible Night Hags – it was all over quickly and without losses. The garrisons guarding the artifacts and quest points did not cause any problems – I passed most of them without any losses at all (usually, they simply didn't have time to react), as well as the troops of the demon hero (Grok) and the ghost knight (Dominian). In the last battle with Diablo, I had to work hard to minimize losses (the battle is attached).
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Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)