I've been planning to scribble a review for half a year now, but I decided to finish the game first. A brief summary of this post is here.
I played as a pyromancer; I spent the first third of the game with a katana—thankfully, there's no need to kill any more NPCs—and for the rest of the time, I mostly ran around with a Greatsword.
I think I'll start by bashing the new mechanics. Of course, I was prepared for some of this game's "features" at the moment of purchase, but that doesn't change the fact that they are shit. What's new here? First, a new spell mechanic: now we have mana. In PvE, I didn't notice much of a difference, but in PvP, magic builds have become much weaker. Overall—not the most successful innovation. Moving on, we have special skills. Well... okay, sure, but actually they aren't great either. Half are useless: I don't remember this element helping me once in PvP or PvE. Nor do I remember it helping my opponents. To top it off, most of it looks extremely pathetic: some shouting, screaming, one-second stuns, one-second balance, dancing with the wind, same-long wind-ups, constant shield lowering, and various fucked-up visual effects. Oh well, if you don't like it—don't use it. Now let's talk about something every single player will encounter: defense and balance. In the first part, armor provided very important balance and equally important protection. Wearing Havel's, damage taken was about twice as low as for "cloth-wearers," and balance allowed you to trade blows with bosses head-on. In the second part, balance was needed almost only in PvE, but defense remained proportional to weight. Everything was logical and natural. What do we have in the third part? Let's analyze an example to understand the scale of the clusterfuck: cloth gives about twenty percent resist. Havel's gives slightly more than 30, while weighing 3 times more. There is no balance in the game: playing a pyromancer in cloth but with a Greatsword, your balance isn't broken at the moment of impact. If you play in heavy armor, of course, it won't be broken either. But if you get stabbed with a dagger in Havel's set not during an attack, you'll be stun-locked. So balance doesn't depend on armor. Question: have the devs completely lost it? It seems the game mechanics department thought they were working on Bloodborne 2, not Souls 3. And finally, let's analyze another kind of balance—PvP balance. In the arena we have: a third spammers, a third with Greatswords, some percentage trying to hit-and-run with katanas, and the rest just get wrecked. Oh, where is my second part, where all opponents were completely different over 10 fights? By the way, the usable poison and bleed from the second part were also nerfed to 0.
Bottom line—all new gameplay features are either unsuccessful or disgusting. Sigh.
Since we started talking about PvP, let's talk about Multiplayer in general and covenants. The latter, having begun to degrade in the second part, plummeted into a total cesspool by the third. Minimum lore, no PvE covenants, they can be changed at any moment, and even searching for them is boring. The pathetic covenant of those who love helping blue—sorry, blue—pussies was not only kept but multiplied by two. Invasions have turned into an absolute hell. At first, it's utter darkness—because in most cases, over-leveled opponents from god knows where and how damage you (at level 15) three to four times harder, and phantoms almost always accompany them. All because the genius devs forbid an invader from having gear with a higher upgrade than the host, but for the host—there are no restrictions. Here is the best example of a low-level invasion: I invade what seems to be a novice based on equipment; he has one phantom. The host shows a very rare knowledge of etiquette for the third part, greets me and steps aside, leaving me to fight the phantom. We fight the phantom, and at the end, some blue faggot spawns and they kill me together. Reminder—this is the best of about twenty invasions at the start. Usually, two phantoms attack you immediately along with the host. It gets a bit better around Irithyll. You still fight one against two or three, but at least they are your level and have heard something about greeting gestures. At high levels, there are even good invasions with fair fights. Maybe once every ten. The majority are still gankers and blue pussies. A very sharp decline in etiquette since the second part. Of course, you'll rightly say that I'm just a scrub and a noob, and people on YouTube crush gankers by the dozens, and I might even agree to some extent, but why didn't I notice such problems in DS 1 and 2?
Bottom line—covenants are shit, invades are shit; at least there are arena fights.
But PvP is just fooling around. Maybe everything is fine with the single-player? Uh, no. Level design is normal, of course, not worse than before. Mobs are okay too. But the bosses are all too simple and too boring, and there aren't enough of them. There are 4 somewhat difficult bosses in the game, three of whom are optional. Only two of those are actually interesting; two are optional. If you plan to play, I highly recommend fighting the last boss of the Dragon Peak location; he really pleased me. But overall, the combat has changed, in my opinion, for the worse. Everything became kind of absurd, too bright, abrupt, and a new feature of some mobs—spamming 270-degree attacks... Apparently, this is how the devs tried to introduce difficulty, but it didn't really work; the game is quite simple.
So, combat is just so-so, it'll do, but worse than before. Well, compared to the previous points, that's already not bad.
But surely something justifies the price of 2000 rubles, right? Probably the lore, atmosphere, and characters, yeah?.. No. The atmosphere and visual part of the game are quite good, okay (except for various unnecessary effects and retarded shield-stowing behind the back by some bots). Characters are slightly less than completely dull, but that's only part of the problem. The problem is also that the characters aren't even new; a large part was blatantly ripped off from the first part by the devs. Considering we are now in an absolutely different time and place, this doesn't even look logical! And it certainly isn't interesting. Even Siegward's quest causes strong déjà vu, not just the NPC concept. The lore-plot was reshaped—some thrones and lords, unnecessary pathos; oh well, let's forget about that and accept it as a given. I didn't find the secret ending myself, so I didn't appreciate it, thus unfortunately I won't comment on it. But I lost at the finale: ГГ summons the keeper, she autistically sits before a fading bonfire, he looks and seems to say: "Heh, look what a great idea I had: you beat two dozen bosses to reach the flame, but of course, I'm not going to light it; trolled you, didn't I?"
Bottom line—not a single even slightly interesting NPC, everything is kind of forced and unnatural. Sigh.
But there is one more point that I personally cannot remain silent about, because I was seriously triggered by this. This is the fucking optimization. Initially, on medium-low settings, my FPS was around 20-25, which would have been fine, but often, especially in boss fights, it dropped to 12-15, and already jerky and abrupt fights turned into something unrecognizable. It also froze—properly, Japanese style—not just second-long stutters, but for five to ten seconds. I dialed settings down to the absolute minimum, messed around with the GPU—it helped. It started dropping to 15-20, average FPS was a stable 25. Now it's okay, let's play. Only the game decided otherwise and at one point crashed hard, took out my driver; I spent several hours trying to get the PC to work, then rolled back the system and dug through drivers. The PC was revived, but I quit playing DS for a long time. By the way, after this crash, absolutely everything lagged for a very long time (except the holy DS1, and various old games like Heroes 3), until I waited for a new driver release. After some time, I launched it again and even optimized the game to an average of 30-35 FPS, although in the Princes' area, for example, it dropped back to 20. For this, I had to cut the "native" resolution by one and a half times, which, as far as I'm concerned, is almost an unacceptable measure. But I'll note one nuance: on "medium," the game looks the same as on minimum. Almost; only the water differs significantly. So a microscopic improvement in FPS when messing with settings (except resolution) is quite logical. Just in case, I'll clarify that I wasn't running the game on a calculator—before DS 3, the laptop handled almost everything on max at 50-60 FPS. Also, the game has a "wonderful" camera and auto-lock—like in the first part, only worse.
Verdict: the game is total crap compared to previous parts. Everything in it is bad—except for the fact that it's still a Souls game. It's not worth two thousand at all. I bought it for about 600 and doubt it's even worth that. Maybe there will be a big discount on RC, I'll buy it and decide if the game was only bad in its original form, and with the expansion it's actually okay. Until then DS 1 > DS 2 >>> DS 3. The latter gets 3/10
Bonus: proof of the genius of the DS3 designers:
https://www.youtube.com/watch?v=MvYApd_X3aU
e si ieu muoir, er mi grans deliuriers








