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#102
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I didn't like absolutely everything they did with the combat – it felt like the developers were trying to make the game "difficult" for the sake of difficulty, completely ignoring the authenticity that was present in, for example, the first game.
On the contrary, it seemed casual to me. After playing through it several times and trying out different builds, the third game didn't surprise me at all. You walk around the mob on the side and hit it, and it just stands there and turns around like a dummy. You repeat this in every part. This is the essence of a very interesting, hardcore, and authentic combat system.
If you decide to play, I highly recommend fighting the last boss in the Peak of Dragons location; he really impressed me.
I actually dropped the game after that. I played through almost everything up to the credits (as I believe), and then I went to fight that guy. I ran around, died a few times, and then I quit and never went back; there was no motivation to even finish the main storyline.
What I disliked the most was the dull world. I've never cared much about the "plot": some campfires, kings, rogues, and various items, knights who are not clearly different from each other, NPCs spouting two incredibly important and interesting lines – it's not that I'm not a fan of this format, but if it doesn't come to me, I won't bother sweating and delving into it. But the world itself – graphically and in terms of level design – is completely gray and uninteresting. Besides the villagers (sort of cool-looking, but ultimately still dull) and the centipede-like creatures, nothing else really stood out. Oh, and there were also creepy giant crabs.

However, I also dropped the first game at one point, after playing quite a bit. Again, I just didn't have the motivation to continue at some point – I had already explored everything many times over. I played one build, passed the initial learning curve, ran around the shortcuts, died on the bosses = I played it all. There's nothing left to learn, and it won't be interesting anymore. In this regard, I think I was lucky that I started with the second game – it seemed to have a special, cozy atmosphere, not least because of the nice hub, which the other two games can't boast.
And then you want to play the other parts and relive those feelings, but it doesn't work anymore because the concept is one-time. You sit there without much satisfaction, with a face like this:
My sword, my trusted ally, unphased by my aspect.