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#98
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I read about how Soul Memory works and came to the conclusion that this system primarily benefits griefers. As a player going through the game for the first time, who lost/spent these souls on unnecessary things, I had no chance at all; my "skill" didn't matter.
Actually, this is only true in the first few locations. Later on, everything is fine, and you can even start invading yourself. Remembering Soul Sacrifice 3, the Soul Memory mechanic was perhaps quite successful. In the later levels and in the DLC, the balance is close to perfect.
Almost all of their attacks are circular and have a huge hit box. But that's not even the worst part; what bothers me the most is the auto-targeting of their attacks. It's impossible to move out of the trajectory of their attacks, and the only options are either to rely on the i-frames of rolls or to move as far away as possible. The peak of this absurdity, I realized when I understood that even crossbow bolts and arrows auto-target the player after being fired – that is, they change their trajectory in flight, like heat-seeking missiles, lol.
I also noticed this, but I attributed it more to lag. I solved all the problems with mindless rolls backward, and it worked great, so the developers didn't even achieve the intended difficulty. We are fighting not with mobs, but with lag, roll delay, and a terrible camera. And the most difficult enemies and bosses are those that put the most strain on the system and those that disrupt the auto-aim with flight/teleportation.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers