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#3923
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We wanted to find out the way to the base and gather information from the fake Sharron, which the real one will need for imitation, right? Anyway, the vote has been counted.
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#3924
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but it's not a given that they'll find a cure there. They might just leave, because they had a spy or something in their palace. I wouldn't be surprised if that happened.

Be strong. Believe
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#3925
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Yes, I did consider that option. As well as the possibility that the subjugation will fail and the false Sharron will escape. It's a very unreliable plan, which I pointed out from the beginning.
In reply to Arandor
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#3926
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Arandor
well, considering that there must be a way to heal (it's clear why), it's most likely that it will become available after helping the Mist, so my vote is obvious. all other options are possible, but unlikely. I generally doubt that the fake Sharon knows anything; most likely, she's just a pawn who has to play a role, and other people will advise him. he probably doesn't know about the cure either, where to get it, and so on. and if we return to the lair, then again, we'll probably find nothing, or maybe even people
For once, Arandor is reasoning without mistakes. :smile24: :smile47: :smile16: :smile15:
Where do we go?
Where do we end up when we save the world?
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#3927
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Well, I was planning to write a new character in case of failure. However, I am quite ready to help the Mistwalkers. In that case, we won't even need to create new characters, since Revan will speed up the departure. The only question is whether the others are ready.
70/30 in favor of our third option. The remaining 30 are for helping the Mistwalkers. So, if the others change their minds, well, I won't object, although it won't be as interesting.
well, considering that there must be a way to heal (it's clear why)
I don't understand. Maybe it's just a way to use up the last hours of our characters? )
and if we return to the lair, we will most likely not find anything again, and maybe even people
This, of course, needs to be taken into account in order to carry out the operation as cleanly as possible.
This is how I imagined it in my head: we burst into Sharron's room with weapons through a secret passage, kill the guards (because 90% that they will become hostile and it won't be possible to negotiate, and it will also look cleaner in case of spies), and take Sharron prisoner. Then, with beautiful words/hypnosis, we convince him that we are actually good and want to launch a preemptive strike against the evil Mistwalkers, which would be impossible without our super plan. We do all this in such a way as to make sure that we are not being overheard (we should check the room for this?).
We hide the real Sharron (we can "get rid of the body," according to the idea of our quest; this is actually the difficult part).
We introduce the fake Sharron into the palace according to the plan.
At all costs, we stay alone with him or with a small number of guards who can be quickly killed, and we subdue them.
We find out all the information we can. Ideally, we ask him to lead us to the Mistwalkers' lair, and let him plan how we can do this best so that the Mistwalkers don't run away/destroy the cure. There may be a very complex system with traps, observers, and so on; we need to have an idea of all this. And the army of Sun Warriors should take control of certain points in the city in case there are additional exits from the lair, that is, we need to cover everything at once and efficiently.
In an ideal case, we arrive at the Mistwalkers' base when Arche is there and waiting for a report; he will not have time to destroy our cure in the heat of battle (if it exists, which is not guaranteed), and we win. In a slightly less ideal case, Arche manages to mess with us before his defeat, but we resurrect him, subdue him, find out the method of treatment, and we succeed again. In a completely non-ideal case, the base turns out to be empty because the Mistwalkers left immediately after giving us the quest and did not intend to stay there at all.
There is also a funny moment with our analgin, which they gave us. Most likely, it slows down the effect of the disease, yes, but it is not a fact that it does not do this for some time, and then, on the contrary, accelerates it, depriving us of our last chances... But that's okay, it's too complicated. Although it seemed too complicated with the fruits, but now it would definitely be too much, right? )
 

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#3928
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70/30 in favor of our third option. The remaining 30 is for helping the Mistwalkers. So, if the others change their minds, well, I won't object, although it's not as interesting.
Really? If you count the sick, it's more like 60/40, isn't it?
I don't understand. Maybe it's just a way to squeeze out the last few hours of our characters? )
Cop, it's very suggestive from a quest design point of view. Just like the inability to heal in the hospital was suggestive.
This is how I imagined it in my head.
I imagined it differently, to be honest. And I doubt even more the success of your option than the success of my own. I thought that _before_ meeting Sharon, we would subdue and find out everything from the doppelganger. And then we would talk to the last one. In any case, I completely disagree with the plan of action you proposed.
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#3929
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Ment
.
-This mercenary organization is doomed, - said Castor Celene, clutching his head with his hands.
Where do we go?
Where do we end up when we save the world?
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#3930
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There might be a rather complex system with traps, observers, and so on; you need to have a good understanding of all of it. And the army of Sun Elves should take control of certain points in the city, just in case there are additional exits from the lair, meaning you need to cover everything at once and do it effectively.
Leaving aside the fact that such a mobilization would be difficult to carry out quickly, even without taking into account the unrest in the city, all these maneuvers will alert the Foglings, and they will safely disappear.
There's also a funny thing about the analgesic they gave us. It probably slows down the disease, yes, but it's not a fact that it doesn't do this for a while, and then, on the contrary, speeds it up, depriving us of our last chances... But that's okay, it's too complicated. Although the fruit thing also seemed too complicated, but now it would definitely be too much, right? )
Unlikely. More likely, it's some kind of magical morphine that will make us addicted.

Added 3 minutes later
In short, Ment, if you want to survive, it's better to help the Fog. Because I can confidently say that our chances of success are minimal, even if we don't follow your plan.
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#3931
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It's like talking to a brick wall. We discussed it ten times in the chat, but he wouldn't budge. At least the game continued, and he'll see for himself.
Where do we go?
Where do we end up when we save the world?
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#3932
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Really? If you count the sick, wouldn't it be more like 60/40?
I mean, this is my personal inclination to act one way or another.
It feels very forced from a quest design perspective. Just like the inability to heal in the hospital felt forced.
I don't know. I try to look at the experience from a logical point of view, not from the point of view of quest design. Because the main point is the consistency of the world, isn't it?
 

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#3934
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To be honest, I had a different idea. And I doubt even more that your plan will be successful than I doubt my own. I thought that _before_ meeting Sharron, we would subdue and interrogate the doppelganger. And then we would talk to the last one. In any case, I completely disagree with the plan of action you proposed.
But how will we meet him?
 

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#3935
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After reading Mentovsky's elaborate strategy, I really felt like abandoning everything and helping the Dungeon faction...
I know that feeling.
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#3936
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After reading Mentovsky's elaborate plan, I really felt like giving up on everything and helping the Dungeon faction...
Come on, the Dungeon's elaborate plan was much more complex to implement, but it worked anyway...
 

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#3937
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But how will we meet him?
I thought that our squad would be sent through the tunnel together with the fake Sharron. Anyway, now the votes are leaning towards the fog:
For the fog - 3 (Me, Ara, Ney)
For the adventure - 2 (Ment, Alex)