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#3932
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Really? If you count the sick, wouldn't it be more like 60/40?
I mean, this is my personal inclination to act one way or another.
It feels very forced from a quest design perspective. Just like the inability to heal in the hospital felt forced.
I don't know. I try to look at the experience from a logical point of view, not from the point of view of quest design. Because the main point is the consistency of the world, isn't it?
 

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