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#3927
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Well, I was planning to write a new character in case of failure. However, I am quite ready to help the Mistwalkers. In that case, we won't even need to create new characters, since Revan will speed up the departure. The only question is whether the others are ready.
70/30 in favor of our third option. The remaining 30 are for helping the Mistwalkers. So, if the others change their minds, well, I won't object, although it won't be as interesting.
well, considering that there must be a way to heal (it's clear why)
I don't understand. Maybe it's just a way to use up the last hours of our characters? )
and if we return to the lair, we will most likely not find anything again, and maybe even people
This, of course, needs to be taken into account in order to carry out the operation as cleanly as possible.
This is how I imagined it in my head: we burst into Sharron's room with weapons through a secret passage, kill the guards (because 90% that they will become hostile and it won't be possible to negotiate, and it will also look cleaner in case of spies), and take Sharron prisoner. Then, with beautiful words/hypnosis, we convince him that we are actually good and want to launch a preemptive strike against the evil Mistwalkers, which would be impossible without our super plan. We do all this in such a way as to make sure that we are not being overheard (we should check the room for this?).
We hide the real Sharron (we can "get rid of the body," according to the idea of our quest; this is actually the difficult part).
We introduce the fake Sharron into the palace according to the plan.
At all costs, we stay alone with him or with a small number of guards who can be quickly killed, and we subdue them.
We find out all the information we can. Ideally, we ask him to lead us to the Mistwalkers' lair, and let him plan how we can do this best so that the Mistwalkers don't run away/destroy the cure. There may be a very complex system with traps, observers, and so on; we need to have an idea of all this. And the army of Sun Warriors should take control of certain points in the city in case there are additional exits from the lair, that is, we need to cover everything at once and efficiently.
In an ideal case, we arrive at the Mistwalkers' base when Arche is there and waiting for a report; he will not have time to destroy our cure in the heat of battle (if it exists, which is not guaranteed), and we win. In a slightly less ideal case, Arche manages to mess with us before his defeat, but we resurrect him, subdue him, find out the method of treatment, and we succeed again. In a completely non-ideal case, the base turns out to be empty because the Mistwalkers left immediately after giving us the quest and did not intend to stay there at all.
There is also a funny moment with our analgin, which they gave us. Most likely, it slows down the effect of the disease, yes, but it is not a fact that it does not do this for some time, and then, on the contrary, accelerates it, depriving us of our last chances... But that's okay, it's too complicated. Although it seemed too complicated with the fruits, but now it would definitely be too much, right? )
 

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