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Posts from How to create a video for a map?

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In reply to Ment
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Ment, I'll give it a try, and by the way, I'm not just learning all this for myself, but also for my friend.
In reply to Bogdan2018
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After closing, the file isn't saved (it's not in the Dialog scene). What should I do?:(

Added 21 minutes later
No, guys, I'm done: a couple of minutes after returning the editor to normal mode, my computer froze, then it recovered, but the scroll was disabled. This has never happened before (the computer is fine). Although, I lied: it did happen after the last time I used the advanced editor. So, I'm afraid to turn it on :smile16:, I'll stick to simple card-based dialogues:o
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The file is most likely being saved. There are just some display glitches.
And the editor doesn't necessarily need to be converted back to normal mode afterward.
 

К А
Стикеры GBF в Telegram
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In Resource->RecentResource, you can find the latest videos, and by clicking ReloadTables, you can display them in the DialogScenes tab; this always works for me.
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I apologize for asking such a silly question, but if this has been discussed elsewhere, please provide a link. Why, when attempting to create a cutscene, does it always appear with a specific landscape, and specifically a steppe landscape? What can be done about this if, for example, I need grass?
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What program can be used to create a skin for Winamp? I need a non-standard skin, something modern and not square-shaped.
In reply to Ment
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If there are enough people interested, I can create a detailed guide on how to make a video: - creating a landscape for the video; - the process of directing and camera work in the video; - saving and playing videos on maps; - further work with videos (editing in Vegas); - various tricks and mechanics for further editing (chroma key, etc.) Leave your requests.
eugnazaroff
создание скриптов к HOMM V
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:) Hello everyone, I understand that there are many answers to some problems based on videos from Heroes 5. But you can explain everything using screenshots so that it is much clearer and easier to understand, without getting confused.
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Could you please advise on how to rotate a monster during a cutscene? Final Angle only does this after the move command (when the creature has already moved along the specified path). I need the monster to turn around while standing still. I've tried combining it with idle and other animations, but it doesn't work.
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create a move animation in place, i.e., in the move points, specify the coordinates where the creature is currently located.
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In reply to Gerter
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Gerter
create a move animation in place, i.e., specify the coordinates of the creature's current position in the move points.

Indeed, filling points A and B with the current cell did the trick, thank you!
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Guys, I have a problem: I created several cameras, but they don't appear in the dialogue creation window. What should I do?
Идёт разработка кампании "Месть безбожников" :smile33:
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Hello! I'm having an issue and would appreciate some help. I'm creating a cutscene in the map editor. The editor displays and plays it correctly, everything seems fine. I save the map, go back to the regular map editor, and in the property tree, under the StartScene tab, I select this scene. The path to it remains correct, and the editor recognizes it. However, when I enter the game, nothing happens; not even a black screen appears for a second – it's as if the cutscene doesn't exist. Then, I tried to launch it using the StartDialogScene script. I've made sure the path is correct, and the script seems fine too, but the console still says "DialogScene not exist." Can you please explain how the editor can see and play the cutscene, while the console claims it doesn't exist?
The script looks like this:
StartDialogScene("/DialogScenes/MyM1/S1/DialogScene.xdb#xpointer(/DialogScene)");
The path is correct, and the script seems to be as well, but the console says otherwise...

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