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Those axes are from a test version without textures; here's the new version with textures.
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Could someone take the spider queen’s body from the Księga Czarodzieja (Book of Wizards) mod and attach the legs (torso) of spiders from the Skull of Shadows (SoS) mod to create something like this
And then, recolor everything in green tones instead of purple and upload it as an NCF file!!!:smile45:
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Does anyone happen to know where I can find models of these creatures?
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Could someone increase the size of creature model 557? And could creature model 330 (arch demon) be given a scythe from the banshee instead of an axe?
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In reply to Валера 111
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Valera 111
Those axes are a test version without textures; here's the new one with textures.
Valera 111
Here are the screenshots.

Could you make an axe only for the Barbarians? (check your inbox!!!)
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Here are the Warriors.
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In reply to Валера 111
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Hey, can anyone suggest a mod that visually overhauls the "Devils" and "Archdevils" to make them look more canonical, like in Heroes 3? Otherwise, they seem a bit chubby and cartoonish. Here, I found a mod with many interesting models from HoMM 5 Chaos Theory: https://www.moddb.com/mods/homm-5-chaos-theory/images/priestess#imagebox. Can you tell me how to get them and create mod files? Thanks in advance!
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Could someone create a Witch Hunter unit based on the Disciples 2 or 3 games?
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In reply to wolfcat
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Please help, I can't open the DDS files in the textures of the black dragon. The texture file is from the wyvern, and the portraits won't open either, not with Photoshop and a plugin, nor with Paint.NET. I read that it might be DDS2, but I installed the plugin for Paint.NET and still couldn't open it. **Could someone resave them in a regular DDS format?** Also, the dragon textures are ruining the texture of the poisonous wyvern (its wings are being used), so the wyvern ends up with no texture at all. I haven't been able to find where this dependency is defined in the files; I renamed the paths in the XDB files and the files themselves, but it didn't help. **Could someone redo them or suggest how to make the wyvern textures display correctly?** The mod itself
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wolfcat
Please advise, I can't open the DDS textures of the black dragon and portraits, neither with Photoshop and a plugin, nor with Paint.NET. I read that it might be DDS2, but I installed a plugin for Paint.NET and still couldn't open them. Could someone resave them in a regular DDS format? Also, the dragon textures are corrupting the texture of the poisonous viper (its wings are being used). As a result, the viper has no texture at all. I couldn't find where this dependency is specified in the files. I renamed the paths in the XDB files and the files themselves, but it didn't help. Could someone redo them or suggest how to make the viper's textures display correctly?
The mod itself
These are regular *.dds files; it's a game from 2006, so where would new technologies come from?
Also, does your Photoshop startup window look like this when you open *.dds files?

The round areas indicate the bit depth in which you are opening the texture; the picture shows the default setting, and you don't need to know the other areas; this is enough to open textures from Heroes 5.
Regarding the issue where a certain texture is not displayed in the game. If you saved the *.dds file in the DXT_3 compression format, but the *.xdb file specifies 8888, then the texture will either be displayed incorrectly or not displayed at all.

In general, I still don't fully understand what dependency you are talking about and where you specified it.
Уроки по моддингу Heroes на youtube
Мои файлы по HoMM_V, по M&MH_VII
Здесь я всегда на связи Discord
In reply to Esto100nec1
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Esto100nec1
Those are standard *.dds files; the game is from 2006, so where would new technologies come from?
Also, is your startup window in Photoshop like this when you open a *.dds file?

The circular areas indicate the bit depth at which you're opening the texture; the image shows the default setting. You don't need to know what the other areas are for; this is enough to open textures from Heroes 5.
Regarding the issue of a texture not displaying in the game: if you saved the *.dds file in the DXT_3 compressed format, but the *.xdb file specifies 8888, the texture will either display incorrectly or not at all.

In general, I still don't fully understand the relationship and where you specified it.
I didn't mean the black dragon's texture; I meant the wyvern's texture. In the mod's archive, there's a "corа 2" folder from which the wings for the black dragon were taken. The mod isn't mine. Standard dds files, and what you wrote is understandable – it's the standard. Maybe someone has a converter for dds formats to other formats? But I still haven't found the dependency with the wyvern's texture so I can fix it. The texture itself is saved correctly, but it's now linked to dragons, and in the game, the wyvern is now without a texture.
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16
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wolfcat
I didn't mean the black dragon texture; I meant the wyvern texture in the mod archive, specifically in the "corа 2" folder from which the wings for the black dragon were taken. The mod isn't mine. Standard DDS files and what you wrote are understandable – that’s standard :). Does anyone have a converter to convert DDS formats into other formats? But I still haven't found any dependency related to the wyvern texture so I can fix it. The texture itself is saved correctly, but now it's linked to dragons, and in the game, the wyvern is now without a texture.
Photoshop supports many image formats, even more with plugins, and you can even edit 3D models there.
The texture isn't tied to anything. One texture can be used on two game objects.
You can check out these manuals here; you might learn something new for yourself: Modding FAQ
Уроки по моддингу Heroes на youtube
Мои файлы по HoMM_V, по M&MH_VII
Здесь я всегда на связи Discord

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