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Posts from Walkthroughs for custom maps.

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In reply to Marlo_Stanfield
8 years ago
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Marlo_Stanfield
Is this an old post – an exercise in irony?

Of course!)

Added 4 minutes later
Nasos
Here's another interesting achievement for the future: complete it faster than 79.

I think this could be a good idea for a new super stream by Dandy (he deserves an Oscar for the Metataks stream, no joke). I suspect that improving the result on Xiedu will be more difficult than RoseKavalier's result on Metataks.
In reply to wenwell
8 years ago
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wenwell
It would be great if it were also possible to easily edit the properties of creatures and spells; then the maps would be on a completely different level. I don't know how feasible this is from a technical standpoint.

I may be wrong, but I did some research on this topic.
I think it's technically impossible for a map. It's inherent in the game itself.
For example:
I took spells that creatures use and placed them in scrolls, etc.
Sometimes it turned out to be amusing, but there's no practical benefit.
Here's where you can find it:
extra spells

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The map only contains settings for objects that are variable values in the game.

Apparently, the cost of spells and the abilities of creatures are "constants" (taking into account the environment - such as the magic level affecting the cost of spells, etc.).
In reply to Alexandr Z
8 years ago
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Alexandr Z
I might be wrong, but I did some research on this topic.
I think it's technically impossible for a map. It's built into the game itself.
For example:
I took some creature spells and put them into the scholars/scrolls, etc.
It was sometimes amusing, but it had no practical use.
Here's a link for reference:
extra spells

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The map only contains settings for objects, which are variable values in the game.

Apparently, the cost of spells and creature abilities are "constants" (taking into account the environment, such as the magic level affecting the cost of spells, etc.).

I can't seem to download that map; it redirects me to the homepage.

I also read somewhere that it might be possible to reverse the effects of spells, like casting Slow on yourself or Clone on an enemy. It would also be great to teleport enemy troops away.

There are probably some drawbacks, like it might only work until you skip a day or something. But even so, it would be great.
In reply to Nasos
8 years ago
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My old post about fire magic in the second Paragon.
Nasos

There's an opinion that the restriction on the availability of fire magic after the second day can be bypassed. The day counter on the map (as well as many other counters in the game) is represented by a 16-bit number. Therefore, after the 32767th day, the counter goes into "negative," after which events, for example, those tied to specific "dates," stop triggering - until the 65536th day (which is also the 1st day) arrives. I think that this will also work with quests that depend on deadlines, although it needs to be checked, of course.))

I tested this idea experimentally. Indeed, after 1171-1-7 (32767th day), you can pass any passage guardian limited by a non-negative deadline, i.e., less than 32768 days. In the attached save, the guardian allows passage up to day 112, but on 1171-2-1, it can be passed. Thus, all such timings, except for direct failure for a specific deadline/direct victory for the companion, become irrelevant)
Yes, this trick also allows you to create guardians limited by a condition not only "no later" but also "no earlier" - if only someone in their right mind would come up with a map for 1170+ months)
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In reply to wenwell
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8 years ago
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wenwell
If it were also possible to easily edit the properties of creatures and spells, then the maps would be on a completely different level. I don't know how this would work from a technical point of view.
In my opinion, this is already too much for SoD.
Nasos
I tested this idea experimentally. Indeed, after 1171-1-7 (32767 days), you can pass any passage guard limited by a non-negative time, i.e., less than 37268 days. In the attached save, the guard allows passage up to 112, but it can still be passed on 1171-2-1. Thus, all such timings, except for direct defeat within a certain time/direct victory for the computer, become irrelevant)
Yes, this feature also allows you to create guards limited not only by the condition "no later than," but also "no earlier than" - if only someone in their right mind would come up with a map for 1170+ months).
Interesting, but it is unlikely that this can be adequately applied in practice.
8 years ago
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It might be possible to learn 200% fire magic on Paragon in the distant future. Perhaps **Rince** will make version 3.0 so challenging that completing it in this way will already be an achievement).
In reply to Nasos
8 years ago
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Nasos
My old post about fire magic in the second Paragon.

I tested this idea experimentally. Indeed, after 1171-1-7 (day 32767), you can pass any passage guardian limited by a non-negative time, i.e., less than day 37268.

There are quite a few creatures there now.
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8 years ago
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Given the complexity of the map, we likely won't have the opportunity to skip days on such a large scale without significant consequences.
In reply to Marlo_Stanfield
8 years ago
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Well, take Metataxер, for example; it's not that complex, and you can complete it without even worrying about battles, as you'll accumulate an army of more than sufficient size after 1000+ months. And with a companion that provides a large bonus to city growth, you can wait until the stacks reach a negative number and easily eliminate them.
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8 years ago
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In that case, the map creators need to make maps without castle growth or with a losing condition: not being able to complete it in time.
8 years ago
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That's what I mean.

Of course, I'm just kidding, but it's nice to know that even in a 20-year-old game, you can still find some obscure (to most) features.
8 years ago
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Well, this feature is definitely suitable for trolling.
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8 years ago
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I looked at the post dates in that Xiedu walkthrough for 79 days. It took the author exactly two years: from 2013-3-9 to 2015-3-9. That's intense. Also, I noticed that Nila's troops have 333 units in each stack, not 555, as in my version of the map. There might be other differences as well.
In reply to Nasos
8 years ago
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Nasos
You can learn fire magic to 200% on Paragon in the distant future. Maybe Rince will make 3.0 so challenging that just completing it will be an achievement.
I am flattered, but I don't think veterans of Metataker and connoisseurs of Chinese culture have anything to fear.
8 years ago
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Too bad, we were all hoping for a super-mega-hardcore experience with a 3-year in-real-life playthrough.

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