Posts from Ideas and suggestions.
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I don't see any problems with Arcomage.
But in reality, you haven't encountered it, while Alex and I, for example, have faced situations where early Arcomage is practically an uncounterable overpowered unit. And even late-game Arcomage is very strong, if you think about it. Without artifacts that provide protection against magic and without upgrading units with Warlock skills. I think you understand perfectly well that getting the first speed upgrade doesn't always depend on the player... And against a Suppressor with artillery + Arcomage in the hot phase, there are almost no adequate countermeasures (the only option is to give someone Ballistics, but you also need to make sure that this hero can reach the necessary cities). Let's just say that this is a difficult option to implement in practice.
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And there are almost no adequate countermeasures against a support hero with artillery + Arcomage in a hot seat game (the only option is to give someone Ballistics.
If I remember correctly, artifacts counter ballistics.
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I don't see any problems with Arcomage.

So, it means there are no countermeasures against a support unit with Arcanum and Arcomage in the game at all.
There are. Resistance and resistance artifacts. But yes, that's not ideal either; Arcomage definitely needs to be nerfed.
I don't see a major problem with Arcomage either.
There are games where Arcomage wins, but the percentage of such games is small compared to the total number of games.
I won't be surprised if, after some time, a strategy involving early Armageddon and rebuilding the 4th-level Guardian into an Armageddon unit becomes one of the main strategies.
However, in the late game, a strategy involving support units and Armageddon units does seem like a default strategy to me. Just like the strategy of "burn both archmages and unleash the shovel."
Added after 8 minutes
I thought for a long time about what needs to be changed in HotA—now it seems like nothing needs to change, everything is cool, well maybe add a bit more one-time use (utop) on 6lm.
And if something were to be added—it would be to make a "SoD style" checkbox so there are even templates, changing artifacts in the Castle, move management and other things.
If anything needs to be added, it should be an option to enable "under SOD" mode.
Well, there's no counter to Armageddon, but I've realized that it's not even necessary. Yes, HotA is a game of mages, supports, and Khirans, like m200 in SoD. But that's actually good.
Added after 8 minutes
I thought for a long time about what needs to be changed in HotA—it seems now that nothing does, everything is cool, well maybe add a bit of Dragon Utopia on 6lm.
And if something were to be added—it would be to make a "SoD-style" checkbox so there are even templates, artifact swapping in the Castle, move management and such.


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=

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