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#697
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I don't see any problems with Arcomage.
szopa666: ban JC win game Keepo
In reply to FireToSky
#698
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FireToSky
I don't see any problems with Arcomage.
They say that if you repeat the same phrase 5 times, it becomes more convincing! Let's repeat it 2 more times!:D
But in reality, you haven't encountered it, while Alex and I, for example, have faced situations where early Arcomage is practically an uncounterable overpowered unit. And even late-game Arcomage is very strong, if you think about it. Without artifacts that provide protection against magic and without upgrading units with Warlock skills. I think you understand perfectly well that getting the first speed upgrade doesn't always depend on the player... And against a Suppressor with artillery + Arcomage in the hot phase, there are almost no adequate countermeasures (the only option is to give someone Ballistics, but you also need to make sure that this hero can reach the necessary cities). Let's just say that this is a difficult option to implement in practice.
discord: LuckyF#3482
icq: 681350680
In reply to LuckyF
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#699
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LuckyF
And there are almost no adequate countermeasures against a support hero with artillery + Arcomage in a hot seat game (the only option is to give someone Ballistics.
If I remember correctly, artillery counters ballistics.
In reply to Wicc
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#700
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Wicc
If I remember correctly, artifacts counter ballistics.
That's right.
#701
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so, it seems there are no countermeasures against a support hero with artifacts and Arcomage in the game.
discord: LuckyF#3482
icq: 681350680
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#703
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LuckyF
So, it means there are no countermeasures against a support unit with Arcanum and Arcomage in the game at all.

There are. Resistance and resistance artifacts. But yes, that's not ideal either; Arcomage definitely needs to be nerfed.
http://ru.twitch.tv/lizard_wt
#704
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I don't see a major problem with Arcomage either.
There are games where Arcomage wins, but the percentage of such games is small compared to the total number of games.
In reply to De_Luxe
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#705
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De_Luxe
I don't see a major problem with Arcomage either.
There are games where Arcomage wins, but the percentage of such games is small compared to the total number of games.
I wouldn't be surprised if, after some time, a strategy involving an early Arcomage and converting the 4th Guardian into an Arcomage becomes one of the main strategies.
In reply to Dirty_Player
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#706
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Dirty_Player
I won't be surprised if, after some time, a strategy involving early Armageddon and rebuilding the 4th-level Guardian into an Armageddon unit becomes one of the main strategies.
Early Armageddon is unlikely. Too many factors need to align. And control is still more important.

However, in the late game, a strategy involving support units and Armageddon units does seem like a default strategy to me. Just like the strategy of "burn both archmages and unleash the shovel."
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#707
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Well, there's no counter to Armageddon, but I've realized here that it's not even necessary. Yes, HotA is a game of mages, supports, and Hyrans, like m200 in SoD. But that's a good thing.

Added after 8 minutes
I thought for a long time about what needs to be changed in HotA—now it seems like nothing needs to change, everything is cool, well maybe add a bit more one-time use (utop) on 6lm.

And if something were to be added—it would be to make a "SoD style" checkbox so there are even templates, changing artifacts in the Castle, move management and other things.
http://heroes3.tv/aiwe
In reply to Aiwe
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#708
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Aiwe

If anything needs to be added, it should be an option to enable "under SOD" mode.
We've been through this before :D
szopa666: ban JC win game Keepo
In reply to Aiwe
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#709
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Aiwe
Well, there's no counter to Armageddon, but I've realized that it's not even necessary. Yes, HotA is a game of mages, supports, and Khirans, like m200 in SoD. But that's actually good.

Added after 8 minutes
I thought for a long time about what needs to be changed in HotA—it seems now that nothing does, everything is cool, well maybe add a bit of Dragon Utopia on 6lm.

And if something were to be added—it would be to make a "SoD-style" checkbox so there are even templates, artifact swapping in the Castle, move management and such.
if it's possible, then for example, make at least 1 Dragon Utopia mandatory in the treasure zone as an option
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
In reply to saneok
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#710
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- introduce a new skill for a hero, a spell, or an artifact - increase the damage from a spell, artifact, or hero skill against two or more units - you can name it (spell - Fury, skill - Swiftness of Battle, artifact - Dragon's Agility) - please issue a warning when the phrase "where do such ideas come from" is used.
ICQ: 482587818

Discord ID: 346139521903230976
Nickname Discord: Fill-ua#7263
In reply to Fill-ua
#711
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The legacy of Dau lives on... I suggest we make it cheaper! :smile12:
discord: LuckyF#3482
icq: 681350680