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In reply to Dirty_Player
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#682
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Dirty_Player
For now, if the issue is indeed related to the free shrines, the problem can be solved by addressing them, as Vick suggested.
Shrines can be disabled at the template level. This doesn't even require assistance from the developers.
#683
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you can think or not think. for comparison, Jebus Cross (not the most balanced). one has diamond golems guarding clues + chest + campfire + magic +2 or 2. the other has unupgraded demons behind air book!! what are you even talking about I have no idea.
a crowd of diamonds ends up 40, a horde of those 74 get lost folks, is mirror the only way to play, I ruin enough nerves in poker..
#684
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it's not really a problem... it just happens – it's part of the game.
In reply to De_Luxe
#685
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If the goal is to make obtaining Armageddon more difficult by moving it to level 5, then Armageddon should also be removed from the Hat of Magic of level 5 at the same time.
In reply to Sinot
#686
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Sinot
If the goal is to make obtaining Armageddon more difficult and they want to move it to level 5, then at the same time, Armageddon should be removed from the Hat of Magic of level 5.
It's easier to just ban the Hat of Magic and books altogether. They only ruin the balance :-) Stupid Warriors should suffer.
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#687
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Wouldn't it be simpler to just remove the level 4 shrines or, for example, ban teleportation, Armageddon, and Resurrection spells from them? The value of Armageddon and Resurrection scrolls could be increased. Armageddon is not that easy to obtain in a game, and it can only be built in three castles.

In my opinion, there is a much more pressing issue in the game that has been raised repeatedly (including by much stronger players) and that the developers stubbornly ignore – artifacts that reduce morale and luck simply ruin the game. When two players have negative morale in the final battle (which happens very often), the battle turns into a random event (especially if the morale is reduced by 2 or 3) and the winner will be the one whose important units have fewer bad rolls. Leadership doesn't really help here, considering the diverse nature of the army. At the very least, the artifact that reduces morale by 2 should be fixed (either removed completely or reduced to -1 morale). The same applies to luck.
In reply to socola
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#688
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socola


In my opinion, there is a much more pressing issue in the game that has been raised repeatedly (including by much stronger players) and that the developers stubbornly ignore – artifacts that reduce morale and luck simply ruin the game. When two players have negative morale in the final battle (which happens very often), the battle turns into a random event (especially if the morale is reduced by 2 or 3), and the winner will be the one whose important units fail less often. Leadership doesn't really help here, considering the diverse composition of the army. At the very least, the artifact that reduces morale by 2 should be fixed (either removed completely or reduced to -1 morale). The same applies to luck.

Nonsense, these are excellent artifacts that bring their own randomness and variety to battles (especially for Fortress battles).
Should we then ban all morale/luck artifacts?
There will always be many topics that will cause people to complain.
Nothing needs to be changed; as they say:
ckotuHa

please don't make Soda a trend!
The same applies here, but in reverse.

I have an idea to add a sound notification in the lobby to indicate when someone joins your created game, because sometimes you create something with very strict requirements (HW jc L 8-2-2 only rus 777+ rate pls) and wait, but no opponent shows up. :smile04:
icq 718927032
skype: goshanstop.ru
discord: puzzz0#3215
In reply to Puzzz0
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#689
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Puzzz0
Nonsense, these are excellent artifacts that add their own randomness and variety to battles (especially for frontline battles).
Why don't we ban all morale/luck then?
There will still be plenty of topics that will cause heated debates.
You're talking nonsense. If variety means introducing more randomness, then that kind of variety doesn't benefit the game. Specifically, with -2 or -3 morale for both players, the final battle becomes almost entirely random. And if the developers are moving towards reducing randomness (e.g., by changing resistance), then the morale debuff needs to be addressed as well. I'm not saying that morale should be removed. My point is simply that the situation where most final battles take place with both players having negative morale is a bad thing.
In reply to socola
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#690
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socola
You're talking nonsense. If diversity means introducing more randomness, then that kind of diversity doesn't benefit the game. Specifically, with a -2 or -3 morale penalty for both players, the endgame becomes almost entirely random. And if the developers are moving towards reducing randomness (e.g., by changing resistance), then the morale penalty needs to be addressed somehow. I'm not saying that morale should be removed. My point is simply that the situation where most endgames involve a morale penalty for both players is a bad thing.
LUL If you have a morale penalty, it means you should be thinking about how to fix it, besides leadership, there are a lot of artifacts that affect morale, like the amulet that gives -2 morale, which can be easily countered with a 3/3 amulet. Also, what's stopping you from using "Joy"? :) So, you're exaggerating about most endgames. Experienced players definitely won't let it get to -3 morale (for example, a Polish player :smile04:).
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skype: goshanstop.ru
discord: puzzz0#3215
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#691
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Negative morality increased the value of the leadership skill. Cyclops – increased the value of the ranged attack skill. An uncounterable berserker – increased the value of the fire magic skill. And there’s no need to even talk about resistance. And so on. This is what real diversity is. Not the rigid standard of “earth/air/logistics/offense/defense/wisdom/tactics,” where if anything else is present, the hero is considered subpar.
http://ru.twitch.tv/lizard_wt
#692
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In this case, I completely agree with Lizard. It would be great to move Resurrect to water and Oil to the area of the 3rd level (and then fix the cheaters), and then it would be a really good game.
https://www.twitch.tv/grando__
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#693
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as an alternative, you could reduce the damage from Armageddon, and when obtaining the advanced Fire skill, add a significant bonus to the spell's damage; you could also slightly increase its cost.

Added 4 minutes ago
or make Oil also a Water spell PogChamp

Added 53 seconds ago
I predict that players will start with Gellara and use Flux LUL.
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привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
In reply to saneok
#694
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saneok
as an alternative, you could reduce the damage of Armageddon, and when obtaining the advanced Fire skill, provide a significant bonus to the spell's damage.
By the way, a similar option was considered and may be implemented in the future – to tie the SP multiplier of Armageddon to the Fire skill upgrade.

In general, changing the cost and effect of spells for the HotA is more preferable than changing the school and level.
In reply to Sav
#695
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Sav
By the way, a similar option was considered and may well be implemented in the future – to tie the SP multiplier for Arcomage to the fire skill upgrade.

In general, changing the cost and effect of spells for Arcomage is more preferable than changing the school and level.
This is a very good suggestion, an ideal option that solves all the problems of early attacks with Arcomage and the attack tactics of mages using Arcomage.
For example:
Leave Arcomage (Expert) at 40*SP, Advanced at 30*SP, and Basic at 20*SP.
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#696
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As an alternative, you could make Armageddon a delayed action. For example, you cast it, but the effect only takes place at the end of the round or at the beginning of the next one. This would definitely solve the problem with the kamikaze units.
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