For now, if the issue is indeed related to the free shrines, the problem can be solved by addressing them, as Vick suggested.
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For now, if the issue is indeed related to the free shrines, the problem can be solved by addressing them, as Vick suggested.
If the goal is to make obtaining Armageddon more difficult and they want to move it to level 5, then at the same time, Armageddon should be removed from the Hat of Magic of level 5.
In my opinion, there is a much more pressing issue in the game that has been raised repeatedly (including by much stronger players) and that the developers stubbornly ignore – artifacts that reduce morale and luck simply ruin the game. When two players have negative morale in the final battle (which happens very often), the battle turns into a random event (especially if the morale is reduced by 2 or 3), and the winner will be the one whose important units fail less often. Leadership doesn't really help here, considering the diverse composition of the army. At the very least, the artifact that reduces morale by 2 should be fixed (either removed completely or reduced to -1 morale). The same applies to luck.
please don't make Soda a trend!
Nonsense, these are excellent artifacts that add their own randomness and variety to battles (especially for frontline battles).
Why don't we ban all morale/luck then?
There will still be plenty of topics that will cause heated debates.
You're talking nonsense. If diversity means introducing more randomness, then that kind of diversity doesn't benefit the game. Specifically, with a -2 or -3 morale penalty for both players, the endgame becomes almost entirely random. And if the developers are moving towards reducing randomness (e.g., by changing resistance), then the morale penalty needs to be addressed somehow. I'm not saying that morale should be removed. My point is simply that the situation where most endgames involve a morale penalty for both players is a bad thing.


as an alternative, you could reduce the damage of Armageddon, and when obtaining the advanced Fire skill, provide a significant bonus to the spell's damage.
By the way, a similar option was considered and may well be implemented in the future – to tie the SP multiplier for Arcomage to the fire skill upgrade.
In general, changing the cost and effect of spells for Arcomage is more preferable than changing the school and level.