In my opinion, there is a much more pressing issue in the game that has been raised repeatedly (including by much stronger players) and that the developers stubbornly ignore – artifacts that reduce morale and luck simply ruin the game. When two players have negative morale in the final battle (which happens very often), the battle turns into a random event (especially if the morale is reduced by 2 or 3) and the winner will be the one whose important units have fewer bad rolls. Leadership doesn't really help here, considering the diverse nature of the army. At the very least, the artifact that reduces morale by 2 should be fixed (either removed completely or reduced to -1 morale). The same applies to luck.
In my opinion, there is a much more pressing issue in the game that has been raised repeatedly (including by much stronger players) and that the developers stubbornly ignore – artifacts that reduce morale and luck simply ruin the game. When two players have negative morale in the final battle (which happens very often), the battle turns into a random event (especially if the morale is reduced by 2 or 3) and the winner will be the one whose important units have fewer bad rolls. Leadership doesn't really help here, considering the diverse nature of the army. At the very least, the artifact that reduces morale by 2 should be fixed (either removed completely or reduced to -1 morale). The same applies to luck.