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Posts from HoMM3 HD bug reports. Auto-translated

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In reply to baratorch
#765
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A bug causes the incorrect display of a hero's movement range.
It manifests as unclickable areas appearing on the map. Sometimes, it only shows the green path, indicating how far the hero can travel that day, but nothing beyond that is clickable. Sometimes, it simply prevents movement in certain areas, even though a visible path exists. Sometimes, this is fixed after passing the turn, i.e., on my next turn, but sometimes it isn't. This bug has been observed in earlier versions of HoMM3 HD as well.
I'm attaching the map and save file; move the heroes in different directions, and you'll understand.
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In reply to wpion
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#766
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wpion
a bug with incorrect display of the hero's movement range.
It looks like this - unclickable areas appear on the map. Sometimes it only shows the green path, i.e., how far the hero will travel that day, but it's not clickable beyond that. Sometimes it's simply impossible to travel somewhere, even though a visible path exists. Sometimes this is fixed after passing the turn, i.e., on my next turn, and sometimes it isn't. This bug has been observed in earlier versions of HoMM3 HD as well.
I'm attaching a map and a save file; move the heroes in different directions, and you'll understand.

I had the same issue.
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#767
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It only shows the route to the end of the current day, right?
I've noticed this many times in offline mode with version 3 of the HD mod; thankfully, it hasn't happened once with version 5. It was fixed by simply saving the game and restarting.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#768
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Marmot, this happens to me even in the latest version.
In reply to wpion
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#769
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Dusty
Good afternoon!

1) SoD HD-mod 5.0 beta 52 (PvP battles), 2 players (blue/green), TCP/IP.
The accumulated gold of the human player (blue) = 0 on the next day. I am attaching the map and save file "money.GM2". This has been repeatedly observed on different maps. It does not occur in hotseat mode.

2) SoD HD-mod 5.0 beta 52; 1 player (green).
With the enemy speed setting "Do not show enemy movement," movements through portals (purple) are visible. The save file for the same map is "234.GM1".

3) HotA 1.5.3 HD-mod 5.0 beta 53 (PvP battles), 2 players (online lobby).
We attack a computer-controlled faction, lose our army, retreat, and both players see the message "Waiting for the remote player to level up..." (screenshot). It is not possible to continue the game because nothing on the screen can be interacted with. This happens everywhere and on all maps.

+ During battle, the "Q" key brings up a dialog about quickly ending the battle, but the battle does not end quickly (it works in hotseat).
+ The "quick battle" checkbox is randomly disabled after loading.

I will be waiting for a response!

Map, 2 save files, screenshot: https://drive.google.com/open?id=0BwZ4TETv2OA4THkzU2FJNjRLX2M

?
"Check the FAQ, as the question was about quick battles/gold bugs/computer-controlled faction level bug... etc." or something similar.
No?
In reply to Dusty
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#770
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Still relevant issues. If there are/will be any solutions, I would be grateful.
Dusty
Good afternoon!

1) SoD HD-mod 5.0 beta 52 (PvP battles), 2 players (blue/green), TCP/IP.
The accumulated gold of the human player (blue) = 0 the next day. The map and save file "money.GM2" are attached. This has been repeated multiple times on different maps. It does not occur in hotseat.

2) SoD HD-mod 5.0 beta 52; 1 player (green).
With the enemy speed setting "Do not show enemy movement," movements through portals (purple) are visible. The save file for the same map is "234.GM1."

3) HotA 1.5.3 HD-mod 5.0 beta 53 (PvP battles), 2 players (online lobby).
We attack a computer-controlled faction, lose our army, retreat, and both players see the message "Waiting for the remote player to level up..." (screenshot). It is not possible to continue the game because nothing on the screen can be interacted with. This happens everywhere and on all maps.

+ During the battle, the "Q" button brings up a dialog about quickly ending the battle, but the battle does not end quickly (it works in hotseat).
+ The "quick battle" checkbox is randomly disabled after loading.

I will be waiting for a response!

Map, 2 save files, screenshot: https://drive.google.com/open?id=0BwZ4TETv2OA4THkzU2FJNjRLX2M
In reply to Dusty
#771
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I saw on a stream in the hotel that a player was shown the skills for the Outer University via right-click menu, even before visiting it. From the discussion, it became clear that not everyone has this feature; some players see it, while others don't. It seems like this should be fixed. Also, I'm curious if anyone else has encountered this in the single-player game.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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#772
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Stable crash when attempting to load a save. Yesterday after the game everything loaded, today it crashes; moreover, it crashed both before and after the update.
I've figured this out, the mod simply doesn't remember which rules were played last.
Basically, I loaded it to check the reproducibility of a glitch from the game: in the Tower village, Mage Guild 5 was built with Flight; then I rebuilt Mage Guild 4 a couple of times and stopped when I found КЗ from the Dragon Utopia. Here is the kicker - I rebuild Mage Guild 5 and get Flight... Does this mean rebuilding other floors affects which spells drop? Or is it actually a bug?
Red AA password, blue X70 password
P.S. Tried to rebuild Mage Guild 5 immediately after construction - got Flight... During the first rebuild of Mage Guild 4, Water Walking occurred again; what is this? There was no library anywhere in sight.
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http://www.twitch.tv/mikevalentine/
In reply to Mizrael
#773
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When loading a battle save, the timer is set to the value it had at the beginning of that turn (i.e., a free timer bonus if the battle was not fought at the very beginning of the turn).
Kobra, Lizard, and zoog wrote about this bug back in September 2017. Apparently, it went unnoticed.
ICQ - 703804372
Discord - Xocenk#2473
In reply to Medium_HP
#774
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Medium_HP
I saw on a stream in the same game how a player is shown skills in an external university via right-click before visiting it.
The only thing that could explain this is the presence of Magic for the observer. I myself practically play SoD, but with some VoG features — changes to some balance, modified skills (Magic has exactly such a property), etc.
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#777
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Upon restarting during map generation, a crash occurred. The host (me) was awarded a victory (+0), and the second player received a loss (-1 to their rating).
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to sir Davos Seaworth
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#778
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I entered the thieves' lair with a hero and stayed there until I needed to delete that hero. In the same turn, I brought in another hero to the lair and spent the night there. On the next turn, I pressed the spacebar, and a transfer window appeared with the dismissed hero. I left the lair and hovered over the lair's cell, and the cursor turned into a sword. I moved, and... I attacked a dead creature (the hero was Isra; dead creatures cannot die:smile04:). During the battle, when it was the skeleton's turn, the game crashed.
Loading (thanks to the guys for the battle saves) easily fixed everything. I'm just telling you because it was a funny bug.
#779
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When playing with castles, I chose Caitlyn, and my opponent chose a random hero. As a result, he also got Caitlyn, but he couldn't use that hero. At the same time, I also couldn't use her.
艰难获胜 herolwy
#780
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There is an opinion that battle saves stopped being saved in Online mode. Let them be imperfect, but let them still be saved. They show the moment when the drop occurred.
https://www.twitch.tv/grando__
#781
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Occasionally, there are instances where the game generates scenarios with 5 opponents under the specified conditions (I always set it to 5), but the map only generates 4.
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