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#1
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Tournament Regulations.
This tournament is an official rated tournament.
Tournament dates are determined based on the number of registrants, 1 week is given per 1 game.
Game Schedule.
1st game: 27.04.-06.05.2018
2nd game: 07.-13.05.2018
3rd game: 14.-20.05.2018
4th game: 21.-27.05.2018
5th game: 28.05.-03.06.2018
6th game: 04.-10.06.2018
7th game: 11.-17.06.2018
8th game: 18.-24.06.2018
9th game: 25.06.-01.07.2018
10th game: 02.-08.07.2018
11th game: 09.-15.07.2018
12th game: 16.-22.07.2018
13th game: 23.-29.07.2018
14th game: 30.07.-05.08.2018
15th game: 06.-12.08.2018
16th game: 13.-19.08.2018
17th game: 20.-26.08.2018

Please report all difficulties or delays immediately in this thread.
Tournament Dates: 27.04.2018 - 26.08.2018
Map generation is performed using IRMG version 1.7.8 or version 1.8.0.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Replacement of tournament participants for those who have dropped out is possible. The result of the dropped participant is transferred by "inheritance" to the newly joined tournament participant.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, using the Tournament Edition mod - description thread (hereinafter, TE), download mod.

The game can be played via GameRanger, Hamachi, Tungle, Remobo, COMODO EasyVPN, and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT. Each participant plays against everyone else once (1 game).

Player pairs are formed randomly by the judges for each game so that each player plays with every other player only once.

COLOR SELECTION
By mutual agreement of the players; otherwise, colors are determined by the judge. If one of the players is a judge, the other player has the right to request color selection from another person known to both players.

TEMPLATE SELECTION:
The template is selected randomly by the judges for each game between players for the entire tournament so that each player can sequentially play on all templates. Repeated use is permitted. However, there should be no repeats if 8 or fewer players are registered; up to 2 repeats for 9-16 players; 3 repeats for 17-24, and so on. The initial list of 8 templates (crown, letos, m3, mask, labyrinth, rainbow, spider, sun) restarts after a player has played through the entire template list.
Templates for IRMG. Template schemes.
Information about formed pairs and templates will be posted no later than 8:00 MSK time on 26.04.2018.

FACTION SELECTION:
Before the start of the tournament, after the information about formed player pairs and templates is posted, each participant sends the judges the faction they will play with against their opponent in the pair for the duration of the entire tournament. This faction information is sent via internet pager, internet messenger, SMS message, or any other method convenient for the player, but not by voice. The following requirement must be observed for the entire tournament.
When selecting a faction, there should be no:
- repeats if 8 or fewer players are registered;
- 2 repeats if 9-16 players are registered;
- 3 repeats if 17-24 players are registered, and so on.
Judges, if they are players, "simultaneously" send their factions to each other for a specific player for the entire tournament following the same procedure as other participants of this tournament until 12:00:00 MSK 26.04.2018, and then accept factions from the remaining participants until 22:59:59 MSK 26.04.2018. Players who do not send their lists are automatically dropped from the tournament.

In case your opponent does not respond to you, please report this immediately in the tournament thread. This may be used to assign a technical decision for the game.
If opponents cannot agree, by default the game should take place either Friday evening, Saturday, or Sunday. The judge must be notified of the inability to agree. He may personally appoint a convenient time for both or schedule the game for Friday evening, Saturday, or Sunday.
If:
- by the end of Friday evening (24:00 MSK time),
- on Saturday
- Sunday
the opponent has been unable to start and finish the game within the tour deadline, a technical defeat is assigned to them. After two technical defeats, the player is excluded from the tournament.
If both players are unable to play from Friday evening through Sunday, both players receive a technical defeat.
In exceptional cases (by decision of the judge), a Fixed Date and Time (FDT) may be (but not necessarily) appointed. If a player does not show up for the game within 1 hour of the appointed FDT, they are considered absent from the game and awarded a technical defeat. If both players fail to appear at the appointed FDT, they both receive a technical defeat and are excluded from the tournament.


4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the mods specified in the tournament regulations and programs that create virtual networks.

5. In case of a connection break or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of the connection break or crash. In case of a connection break or crash on the first day of the game, heroes are randomly rolled again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon occurrence of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player is entitled to 3 restarts with map regeneration no later than the third day (the end of the day is considered the pressing of the turn-transfer button, regardless of whether the opponent has completed their current turn or not); after a restart, the template is reset to the one determined before the restart. If a restart is taken on 1-1-1, the player has 2 days of restarts for the next map (meaning they can take another 2 restarts on 1-1-1, or 1 restart on 1-1-2). If a restart is taken on 1-1-2, the player has 1 day of restarts for the next map (meaning they can still take 1 restart on 1-1-1). If a restart is taken on 1-1-3, the player has no more restart days for the next map.

Simultaneous turn break or desync in week 1 - technical restart (except cases where both players are ready to continue the game)
Simultaneous turn break or desync in week 2 and later - the game continues (except cases where both players are ready to start the game over)

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but not while purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. Using the same-turn spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been broken. It is also prohibited to use the same-turn spell "Astral Gates" to jump into an adjacent zone of the opponent and enter the opponent's starting zone in that same turn.

11. Pressing wait on Krag's first hit in battles with opponent heroes is prohibited; it is permitted against neutrals.

14. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button.
In the message, you must specify data for all available means of communication that the player deems necessary to provide:
- I.C.Q., qip, Miranda and similar;
- Discord, Skype and similar;
- phone, Viber, WhatsApp and similar;
- email address.

After this, send the automatically created message.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Yaugen
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#288
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Dwellings 1, 1, 2. Good start. By the middle of week 3, I was already planning to expand into a town for the Resurrection and Portal, but then I received a message that my opponent had conceded. By this point, both of us had spent the agreed-upon amount. Jalib was performing well, the stables were conveniently located, and I had access to ranged units. Thank you for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Random
  • Main Hero: Джалиб / Galib
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Random
  • Main Hero: Дэлеб / Deleb
Map Template
летос / lethos
Game Length
134 days
Game Date
5/21/2018
Reported
5/21/2018 12:29 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/21/2018 9:44 PM

In reply to Yaugen
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#289
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Yaugen
What will happen to the result of his game with Gennady? If it is annulled, then the table needs to be updated to reflect the number of games Gennady has played.
most likely that's what will happen.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to BOLIVAR
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#290
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BOLIVAR
Dweller 1, 1, 2.
Good start. By the middle of week 3, I was already planning to expand into a town for the resurrection and portal, but then I received a message that my opponent had conceded.
By this point, both of us had spent the agreed-upon amount.
Jalib was doing well, the stable was conveniently located, and I had ranged units.
Thanks for the game.
It was going well, but early on I encountered dragons with a wave that quickly killed me and lowered my morale. I passed it on the second try, and then I just got distracted. The battle was easy, but I didn't close a gap, and vampires poured in... Thanks for the game.
In reply to Arantur
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#292
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Arantir and I started playing, played for a week, and had to stop – again, the spider issue. Now, the problem is that it spawned in an area behind a minor portal, which is 2x2 in size, with no exit, a gargoyle den, and a dwarf treasure room.
I sent the template and map to Dexter and Mozu. I don't see the point in continuing the game with Arantir until the template is fixed.
Unless the judges allow us to play with a different template.

Combined with the problems when playing with Brodyaga (the same spider issue) – there were problems with the spider. And the problems remain, although of a different nature (with Brodyaga, the problem was with filling the treasure room).
In reply to BOLIVAR
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#293
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BOLIVAR
Aranthir and I started playing, played for a week, and had to quit the game – again, the spider issue. Now the problem is that I got stuck in an area behind a minor portal, it’s 2x2 in size, with no exit, a gargoyle lair, and a dwarf treasure room.
I sent the template and the map to Dexter and Mozu. I don’t see the point in continuing the game with Aranthir until the template is fixed.
Unless the judges allow us to play with a different template.

Combined with the problems when playing with the Wanderer (the same spider issue) – there were problems with the spider. And the problems remain, although of a different nature (with the Wanderer, the problem was with filling the treasure room).
What if you generate a new map?
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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#294
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KillAndAction
what if you generate a new map?

Well, I generated a new one when playing with Wanderer (or rather, Wanderer generated it – just in case I was doing something wrong).
We got to the third week – and the same thing happened again. And this happened in two games.
We've been playing for a week now – and the game is also going down the drain. And these aren't just fun games; these are tournaments, and I have a different attitude and mindset towards tournaments. But what kind of mindset can I have now if I know that there are flaws in the template, and what's the point of struggling if a flaw pops up at some point, and the game ends up being scrapped again? I'd rather play fun games with Wanderer instead, without the spider, because the problem has been identified in this template; it just needs to be fixed.
And here I'm telling Moz about the problem, and he tells me, "It's just clumsy hands; I generated 100 maps, and everything was fine." Well, that's the end of the conversation if it's clumsy hands. I don't know who he meant, but I think my hands are fine.
In reply to BOLIVAR
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#296
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BOLIVAR
Arantir and I started playing, played for a week, and had to abandon the game – again, the spider. Now the problem is that it spawned in an area behind a minor portal, the area is 2x2, with no exit, a gargoyle lair, and a dwarf treasure chamber.

I won't judge whether the problem lies with the map generation itself,
but this is 100% a sign that either the template was incorrect
or there was an issue with the generator.
For example:
- incorrect size parameters
- an incorrect template version compared to the generator.
- simultaneous generation of multiple maps in different windows
- corrupted rounding error, recommended value is 1.5%
- and so on, there are many things that could have been set incorrectly.

In none of the spider map versions were there any errors with the area sizes.
The generator always adjusts the area size to match the values specified in the template; it spends time on this during the first phase, and it has always been this way.
And it was this way before me, and I haven't changed it since the version I released myself.
P.S. The probability of such a bug (with the size) is very low; I think it's less than 10 to the power of -5
In reply to sir_moz
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#297
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sir_moz
if you have any problems, just ask to generate someone else.

Moz, personally, I don't have any problems. I mean, in life.
When we get together to play with Arantir, we'll ask you to generate [a map].
We need two maps (Arantir has one reroll left for 1 day).
So, you guarantee that there will be no bugs? And if there are? What do we do then? Do we just scrap the fourth game? Isn't that too much for tournament games?


Added 5 minutes later
dwp1970
I'm not going to judge about the hands, but
this is 100% a sign that either the template was incorrect
or there was an incorrect use of the generator
for example:
- incorrect size parameters
- incorrect template version vs. generator version.
- simultaneous generation of multiple maps in different windows
- corrupted rounding error, recommended 1.5%
- and so on, there are many things that could have been set

in none of the spider versions were the zone sizes messed up
the generator basically adjusts the zone size to the values specified in the template, and this is what it spends time on in the first phase, and it has always been this way
both before me and I haven't changed it since the version I released myself.
PS. the probability of such a bug (with the size) is very small, I think less than 10 to the power of -5.

DWP, I generated the maps.
That is, the size parameters are correct, they were set a long time ago, and I haven't changed them.
The spider template version is from May 9 of this year, the latest.
The IRMG version is 1.7.8.
I generated the maps in one window.
Rounding error is 1.5%, set a long time ago, and I haven't changed it.
Regarding "and so on" - there were no "and so on". Damn, I've generated so many maps (without the spider) with these parameters in this and other tournaments, and even in fun games, that it's clearly more than Moz's 100 maps. And everything was fine - with the size of the zones and the presence of an exit in the zone.
If necessary, I can upload the map with the template to a file sharing service again in the evening and provide a link.

When we had problems with the Wanderer when playing on the spider map, Moz also said that this was impossible. But it turned out to be very possible. And as a result, Moz released the spider version from May 9.

We can continue to ping-pong back and forth for another week - measuring who has the bigger... But I don't want to play a tournament game for the fourth time on a broken, uncorrected template. Up to and including having a technical loss counted against me.
In reply to KillAndAction
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#301
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they used a couple of restarts and gave the opponent 2+2+5 (.......). That’s rough. But the spells worked, and the Oracle leveled up nicely, reaching level 142 and entering the treasure room with excellent spells (fan, resurrection) and strong defense. There was fog and storm, so I think even with those disadvantages, I could have put up a good fight, considering how strong my Oracle was, but the opponent surrendered!!
Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Ора / Jhora
  • Main Hero: Ора / Jhora
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Ласло / Laszlo
  • Main Hero: Ласло / Laszlo
Map Template
радуга / rainbow
Game Length
143 days
Game Date
5/25/2018
Reported
5/25/2018 7:18 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/27/2018 4:51 AM

In reply to BlackDaun
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#302
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BlackDaun
Please register me for the tournament
741645004
only in case of replacing a player who has withdrawn.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"