Posts from NAF – New artifacts with unique properties.
I haven't tested it on a clean game. Besides NAF, I also have NHF, UNIT, PRT, and MegaAI installed...
I installed the mod, put the files in the folders, and the artifacts appeared in the game, but they don't work (for example, the bag that gives 1000 gold per day can't be equipped. It just sits in the inventory and doesn't provide any money). Some artifacts are just a white square and have no description. I can't improve standard maps with the naf ms program because their location is hidden. I created a map in the map editor, first improved it with nhf ms for heroes, then with naf ms, and as a result, when creating the map in the game itself, the lobby has a blank screen, with no choice of castles/heroes or anything else. And I can't start the game either.
Yes, yes, I also encountered such quirks of this MOD!

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Yes, yes, I've also encountered such quirks in this MOD!
I must say, this is one of the most interesting mods because it doesn't change anything, but adds new content to the game – various types of changes don't appeal to everyone, but adding something new without changing the old usually pleases everyone. I'm just saying this because the mod's development inexplicably stalled – a strange phenomenon. I understand that the developer's lack of time was the reason for this, but everything seems to have completely died down here (((
Does anyone have any ideas for creating new composite artifacts?
Человек – продукт своих мыслей. Ибо он становится тем, о чем он думает большую часть времени! Все будет хорошо! Верь в себя, и ты пробьешься!
I installed the NAF, put the mod files in the folders, and the artifacts appeared in the game, but they don't work (for example, the bag that gives 1000 gold per day can't be equipped. It just sits in the inventory and doesn't give any money). Some artifacts are a white square and have no description. I can't improve standard maps with the NAF MS program because their location is hidden. I created a map in GSC, first improved it with NHF MS for heroes, then with NAF MS, and as a result, when creating the map in the game itself, the lobby has a blank screen, with no choice of castles/heroes or anything. And I can't start the game either.
The mod is still in the beta version, so there are some bugs.
Does the AI work well with the new artifacts? In my case, the game crashes periodically during the AI's turn. When I disable NAF, it loads normally (although there are empty cells instead of the new artifacts), but the AI's turn runs without problems...
I haven't tested it on a clean game. Besides NAF, I have NHF, UNIT, PRT, and MegaAI installed...
Yes, the AI works well with the new artifacts. For example, I have many different mods installed: NHF, EWA, MegaAI, and others.
Человек – продукт своих мыслей. Ибо он становится тем, о чем он думает большую часть времени! Все будет хорошо! Верь в себя, и ты пробьешься!
Can I borrow two icons and a model from this mod?
This is not a question for me, but for the authors:
Project participants:
mrHalfer - framework creation, project administrator
Dyrman - deputy project administrator
psatkha - lead designer of the project
Человек – продукт своих мыслей. Ибо он становится тем, о чем он думает большую часть времени! Все будет хорошо! Верь в себя, и ты пробьешься!
Here are a couple of artifacts that are mentioned in the plot but are not actually present in the game (they don't exist in the game) – in my opinion, it would be interesting to add them too!!!
Quote: "...Zenda began a new war with the mages of the Silver Cities. With the help of the Staff of the Dead Forest, she destroyed two Silver Cities – Al-Jamash and Al-Amal – and intended to destroy her enemies in the center of her web. Zenda used the Skull of Wayne to unleash the power of the Staff of the Dead Forest upon the lands of Erathia and destroy all enemies and allies in one fell swoop, without distinguishing between them. Only those who took refuge underground survived. Zenda, like many others, turned to dust..."
Source: http://ru.ashan.wikia.com/wiki/Зенда
Okay, but can these artifacts be included in the mod?
Added 1 minute ago
The mod is currently in the beta version, so there are some bugs.
But how long will it remain in this stage? It's been a long time, and all the mod's bugs should be fixed!
Added 3 minutes ago
Message from mrHalfer
• In Multiplayer, it is not possible to use scripts for tactical mode (battle mode). Accordingly, artifacts that prohibit spells in battle, automatically cast spells, etc., are only possible in scenarios and Campaigns.
Yes, at least in scenarios!
Человек – продукт своих мыслей. Ибо он становится тем, о чем он думает большую часть времени! Все будет хорошо! Верь в себя, и ты пробьешься!
Здесь предисловие к моему сценарию, обращаюсь к картоделам - возьмитесь за проект
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