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#1
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Tournament Regulations.
This tournament is an official rated tournament.
Tournament dates are determined based on the number of registrants, 1 week is given per 1 game.
Game Schedule.
1st game: 27.04.-06.05.2018
2nd game: 07.-13.05.2018
3rd game: 14.-20.05.2018
4th game: 21.-27.05.2018
5th game: 28.05.-03.06.2018
6th game: 04.-10.06.2018
7th game: 11.-17.06.2018
8th game: 18.-24.06.2018
9th game: 25.06.-01.07.2018
10th game: 02.-08.07.2018
11th game: 09.-15.07.2018
12th game: 16.-22.07.2018
13th game: 23.-29.07.2018
14th game: 30.07.-05.08.2018
15th game: 06.-12.08.2018
16th game: 13.-19.08.2018
17th game: 20.-26.08.2018

Please report all difficulties or delays immediately in this thread.
Tournament Dates: 27.04.2018 - 26.08.2018
Map generation is performed using IRMG version 1.7.8 or version 1.8.0.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Replacement of tournament participants for those who have dropped out is possible. The result of the dropped participant is transferred by "inheritance" to the newly joined tournament participant.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, using the Tournament Edition mod - description thread (hereinafter, TE), download mod.

The game can be played via GameRanger, Hamachi, Tungle, Remobo, COMODO EasyVPN, and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT. Each participant plays against everyone else once (1 game).

Player pairs are formed randomly by the judges for each game so that each player plays with every other player only once.

COLOR SELECTION
By mutual agreement of the players; otherwise, colors are determined by the judge. If one of the players is a judge, the other player has the right to request color selection from another person known to both players.

TEMPLATE SELECTION:
The template is selected randomly by the judges for each game between players for the entire tournament so that each player can sequentially play on all templates. Repeated use is permitted. However, there should be no repeats if 8 or fewer players are registered; up to 2 repeats for 9-16 players; 3 repeats for 17-24, and so on. The initial list of 8 templates (crown, letos, m3, mask, labyrinth, rainbow, spider, sun) restarts after a player has played through the entire template list.
Templates for IRMG. Template schemes.
Information about formed pairs and templates will be posted no later than 8:00 MSK time on 26.04.2018.

FACTION SELECTION:
Before the start of the tournament, after the information about formed player pairs and templates is posted, each participant sends the judges the faction they will play with against their opponent in the pair for the duration of the entire tournament. This faction information is sent via internet pager, internet messenger, SMS message, or any other method convenient for the player, but not by voice. The following requirement must be observed for the entire tournament.
When selecting a faction, there should be no:
- repeats if 8 or fewer players are registered;
- 2 repeats if 9-16 players are registered;
- 3 repeats if 17-24 players are registered, and so on.
Judges, if they are players, "simultaneously" send their factions to each other for a specific player for the entire tournament following the same procedure as other participants of this tournament until 12:00:00 MSK 26.04.2018, and then accept factions from the remaining participants until 22:59:59 MSK 26.04.2018. Players who do not send their lists are automatically dropped from the tournament.

In case your opponent does not respond to you, please report this immediately in the tournament thread. This may be used to assign a technical decision for the game.
If opponents cannot agree, by default the game should take place either Friday evening, Saturday, or Sunday. The judge must be notified of the inability to agree. He may personally appoint a convenient time for both or schedule the game for Friday evening, Saturday, or Sunday.
If:
- by the end of Friday evening (24:00 MSK time),
- on Saturday
- Sunday
the opponent has been unable to start and finish the game within the tour deadline, a technical defeat is assigned to them. After two technical defeats, the player is excluded from the tournament.
If both players are unable to play from Friday evening through Sunday, both players receive a technical defeat.
In exceptional cases (by decision of the judge), a Fixed Date and Time (FDT) may be (but not necessarily) appointed. If a player does not show up for the game within 1 hour of the appointed FDT, they are considered absent from the game and awarded a technical defeat. If both players fail to appear at the appointed FDT, they both receive a technical defeat and are excluded from the tournament.


4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the mods specified in the tournament regulations and programs that create virtual networks.

5. In case of a connection break or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of the connection break or crash. In case of a connection break or crash on the first day of the game, heroes are randomly rolled again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon occurrence of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player is entitled to 3 restarts with map regeneration no later than the third day (the end of the day is considered the pressing of the turn-transfer button, regardless of whether the opponent has completed their current turn or not); after a restart, the template is reset to the one determined before the restart. If a restart is taken on 1-1-1, the player has 2 days of restarts for the next map (meaning they can take another 2 restarts on 1-1-1, or 1 restart on 1-1-2). If a restart is taken on 1-1-2, the player has 1 day of restarts for the next map (meaning they can still take 1 restart on 1-1-1). If a restart is taken on 1-1-3, the player has no more restart days for the next map.

Simultaneous turn break or desync in week 1 - technical restart (except cases where both players are ready to continue the game)
Simultaneous turn break or desync in week 2 and later - the game continues (except cases where both players are ready to start the game over)

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but not while purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. Using the same-turn spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been broken. It is also prohibited to use the same-turn spell "Astral Gates" to jump into an adjacent zone of the opponent and enter the opponent's starting zone in that same turn.

11. Pressing wait on Krag's first hit in battles with opponent heroes is prohibited; it is permitted against neutrals.

14. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button.
In the message, you must specify data for all available means of communication that the player deems necessary to provide:
- I.C.Q., qip, Miranda and similar;
- Discord, Skype and similar;
- phone, Viber, WhatsApp and similar;
- email address.

After this, send the automatically created message.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to reHHaDuu
#243
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they fought in gold against the opponent, the mage Myth turned out to be stronger, thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Джалиб / Galib
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Марбас / Marbas
  • Main Hero: Марбас / Marbas
Map Template
солнце / sun
Game Length
225 days
Game Date
5/13/2018
Reported
5/13/2018 10:17 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/15/2018 5:10 PM

In reply to chudo_ud0
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#244
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Turns 1, 5, 5. I immediately saw that my opponent had Dugal, but I decided to play. Vitka started, then Rutger arrived, and he went second, aiming for the first position. In the middle of the game, I was clearing the treasure, and Dugal suddenly appeared with monks and archers. I gathered troops, attacked – minus 30 monks and about 80 archers for Dugal; he retreated, and I took some minor losses. Before the final turn, Rutger was level 30, and there was only 1 wood left in the Mine Town to level up Rutger. Vitka was level 31, and he had a support hero. Rutger had better stats, but Vitka was also strong. In the end, Vitka won; he turned out to be stronger. Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Random
  • Main Hero: Рутгер / Rutger
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Random
  • Main Hero: Дугал / Dougal
Map Template
корона / crown
Game Length
223 days
Game Date
5/13/2018
Reported
5/13/2018 10:57 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/13/2018 11:34 AM

In reply to BOLIVAR
#245
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Opponent has surrendered. Thanks for the game.
Battle Report Discarded
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Гильраэн / Gilraen
  • Main Hero: Гильраэн / Gilraen
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Map Template
солнце / sun
Game Length
221 days
Game Date
5/13/2018
Reported
5/13/2018 11:04 AM

Discarded by organizer on 5/14/2018 3:16 AM

In reply to BOLIVAR
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#246
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BOLIVAR
Turns 1, 5, 5.
I immediately saw that my opponent had Dugal, but I decided to play.
Vitka started, then Rutger came, and he went second, anticipating the first turn.
In the middle of the game, I was clearing the treasure, and then Dugal appeared with monks and archers. I gathered troops and attacked - minus 30 monks and about 80 archers for Dugal; he fled, and I took some minor losses.
Before the final battle, Rutger was level 30, and there was 1 wood left in the Magic Tree to level him up. Vitka was level 31 and had a support skill. Rutger had better stats, but Vitka was also strong. In the end, I fought with Vitka, and he turned out to be stronger.
Thank you for the game.
By the final battle, I had all light creatures. I reduced speed and initiative with artifacts and Storm, and surprisingly, 66 knights of Isabel, archers, and royal griffins didn't survive. The odds were: 156 adept archers dealt good damage, and Vengeance punished. The battle in the opponent's treasure area decided the outcome: I lost 85 archers and 32 monks in the battle...
Thanks for the game.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Vip.rus
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#247
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Vip.rus
05/13/2018 Vip.rus (Red, Sylvan, Gilraen, Gilraen) def chudo_ud0 (Blue, Stronghold, Krag, Krag) sun 221

Opponent surrendered. Thanks for the game.
I refute the report; they don't understand where the information comes from:smile26: I didn't surrender; I just expressed my dissatisfaction with the game and the situation, with no complaints about you. You said you were tired and asked to save, I saved and went back to my turn, in the game I wrote that I saved and that I don't like the game, where did I say that I surrendered?
In reply to BOLIVAR
#248
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Dwells 3, 4, 5

Irbet from the start, the other heroes are nothing special, went with her, against Necro there's no time to think long. Immediately cleared both adjacent zones, sand, snow, the tempo was lost, had to hit the center. In the center at the start of the third week we met the Necro, an Engineer with Wasps and also 4 Phoenixes. The Phoenixes greatly changed the balance, but the opponent made a mistake and fielded 24 Vampires, although just the Phoenixes alone would have been enough to send me to the tavern. In the end, I traded 40 Assassins for 24 Vampires.

Next, a Warlock into the treasure zone, was half a step away from the Castle. The treasure zone is nothing special, two mini Dragon Utopias and a mini Temple, from artifacts only Dwarf's Armor, the rest for sale. At the start of the fourth week I ran through ГО and the finale in the field near the Necro's Castle. The Phoenixes are fierce, of course, and the Warlock has no protection, but the Necro couldn't hold. Finale

Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Random
  • Main Hero: Ирбет / Yrbeth
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Random
  • Main Hero: Каспар / Kaspar
Map Template
паук / spider
Game Length
146 days
Game Date
5/13/2018
Reported
5/13/2018 1:18 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/13/2018 1:29 PM

In reply to dmitrik
#249
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dmitrik
Dwells 3, 4, 5

Irbet from the start, other heroes are nothing, went with her; against a necromancer there's no time to think for long. Immediately broke through both adjacent zones, sand, snow, tempo was lost, had to hit the center. In the center at the beginning of the third week met the necro, machinist with wasps and also 4 fens. Fens changed the layout significantly, but the opponent made a mistake and put out 24 vamps, although the fens alone would have been enough to send me to the tavern. In the end, traded 40 assas for 24 vamps.

Then warlock into the treasure zone, was half a move away from the Castle. Treasure zone is nothing, two mini Dragon Utopia and a mini Temple, of artifacts only dwarf armor, the rest for sale. At the beginning of week 4 ran through ГО and final battle in the field near the necro's castle. Fens are mean of course, and warlock without protection, but the necro didn't hold out. Final battle

Thanks for the game.
It happened.
Still didn't catch a distraction. Yeah, messed up on the last move - should have picked up the sixth dragon one, the hat.
Warlock own-shotted stacks with a cast through shield.
Thanks for the game.
In reply to KillAndAction
#250
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Dwelly 2, 3, and 5 quickly captured the tent of Krag, and after that, everything went smoothly. They also did well in the mercenaries' camp, with 10 assassins. Because of this, they didn't drag things out and captured the opponent's castle on the 2nd week. Later, however, they couldn't stay put and left for some reason, and Irbet took it back on the 1st day, but that didn't help Dungeon. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Ирбет / Yrbeth
  • Main Hero: Ирбет / Yrbeth
Map Template
M3
Game Length
131 days
Game Date
5/13/2018
Reported
5/13/2018 2:35 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/13/2018 4:53 PM

In reply to KillAndAction
#251
Auto-translated
The opponent got tired of wandering around the empty map without money and came to fight. My artifacts were clearly better, and I had better luck with the upgrade – with the Orb of Oblivion. I confidently defeated the Orc. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Random
  • Main Hero: Ласло / Laszlo
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Киган / Kilghan
  • Main Hero: Киган / Kilghan
Map Template
летос / lethos
Game Length
227 days
Game Date
5/13/2018
Reported
5/13/2018 4:51 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/13/2018 4:55 PM

In reply to Will
User Avatar
#252
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Will
Dwelly 2, 3, and 5 quickly captured the tent, and after that, everything went smoothly. They even had a good run in the mercenaries' camp, killing 10 units. Because of this, I didn't want to drag things out and captured the opponent's castle on the 2nd week. Later, I couldn't stay put and left for some reason, and Irbet took it back on the 1st day of the next week, but it didn't help Dungeon. Thanks for the game.

It was going well until mid-week 2 when Krag, level 19, showed up and took the castle. Irbet turned back to try and make it in time for the week change and even had some success – Krag ran out of the castle for some reason, but it didn't really save him.
Thanks for the game.
In reply to Stefandmy
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#253
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Stefandmy
The opponent got tired of wandering around the empty map without money and came to fight. My artifacts were clearly better, and I had better luck – with a blessed item.
I quite confidently defeated the Orc.
Thanks for the game.

No, I had money. I just left some troops in the town (including all the geese) and didn't teleport – I was really tired of wandering around.)))
I made a mistake on the second week with choosing a direction, and as a result, I only made it to one temple. And even though I had the maximum number of troops, they thinned me out there, and the artifacts were just worthless. I got about 2 staves from magic. The only useful thing was a ring of magic resistance. And in general, I sold about 5 of those staves during the game. Does this staff multiply or something...?
Thanks for the game.
In reply to BOLIVAR
#254
Auto-translated
Another skirmish, and the Orc had no chance against the second unit. Without that second unit, the battle would have been much closer. There were many casualties. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Гильраэн / Gilraen
  • Main Hero: Гильраэн / Gilraen
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Map Template
солнце / sun
Game Length
234 days
Game Date
5/14/2018
Reported
5/14/2018 1:38 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/14/2018 1:40 AM

In reply to Vip.rus
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#255
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Vip.rus
Another player using the "second town" strategy didn't give the Orc a chance; without it, the game would have been more balanced, but it was a tough match. Thanks for the game.
I hope this is the last time in this tournament that people lose because of an early rush for their second town. Moz promised to increase the security to prevent such random occurrences. Thanks for the game.
In reply to Vip.rus
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#256
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Vip.rus
Opponent surrendered. Thanks for the game.
The report was refuted by the opponent, as they did not surrender.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"