Skip to content

Posts from Harmony - Troop Symmetry Auto-translated

5.0 (2 ratings)
In reply to SRD
User Avatar
#969
Auto-translated
Maybe I'm reinventing the wheel, but you can still congratulate me – I solved the problem with the "education" skill for the Barbarian, which caused him to retain all the bonuses even after resetting the skill. I actually had the idea of how to do this a few years ago, but I didn't have time to try it out. I tried it – and it worked! The problem lies not in the Barbarian himself, but in his duplicate "barbarian_learning" education. All I had to do was replace it with a standard education, and the problem disappeared. The only difficulty is with the perks – now the Barbarian has standard perks, not his own, but I've already fixed that. Maybe someone has already done this, but I haven't heard about it, so forgive me if I'm reinventing the wheel).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
User Avatar
#970
Auto-translated
I doubt anyone has done something like that. I wouldn't have even thought of it:))). And how can I try playing your mod? Where can I download it?
Все дело в мыслях. Мысль — начало всего. И мыслями можно управлять. И поэтому главное дело совершенствования: работать над мыслями.
Человек – продукт своих мыслей. Ибо он становится тем, о чем он думает большую часть времени! Все будет хорошо! Верь в себя, и ты пробьешься!
In reply to Rameliya
User Avatar
#971
Auto-translated
Wait, it won't be long;)
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
User Avatar
#972
Auto-translated
SRD
Wait, not long left;)
We're waiting:rolleyes:
Have you brought your dreams and ideas to life in the mod?
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
In reply to Андраил
User Avatar
#973
Auto-translated
the foundation is ready – only minor adjustments and testing remain – yesterday’s test was successful, but a couple of things either didn’t work or the game was messing with me – I’ll check it in the evening.

Added 17 hours 55 minutes ago
Hmm... there’s a problem with the second super ability of the Academy – I wanted to create an effect similar to the “Force of Nature” spell (an earth magic spell from the card game “Might and Magic: Duel of Champions”), but something went wrong... – I’ll have to think about it. There was also a problem with two other factions, but it’s solvable (minor issues due to inattention when writing the paths). Tomorrow I’ll try to fix all the flaws in the skill wheels and move on to revising the heroes. For now, there are 16 per faction, and in the future, there will be 24. In general: test battles are pleasing – 95% is implemented and works as it should. The final stretch is just around the corner!!!
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
User Avatar
#974
Auto-translated
What changes are included in the core game?
Will there be new super abilities?
Will there be new skills?
Will errors and inaccuracies in magical spells be fixed?
Все дело в мыслях. Мысль — начало всего. И мыслями можно управлять. И поэтому главное дело совершенствования: работать над мыслями.
Человек – продукт своих мыслей. Ибо он становится тем, о чем он думает большую часть времени! Все будет хорошо! Верь в себя, и ты пробьешься!
In reply to Rameliya
User Avatar
#975
Auto-translated
Rameliya
What changes are included in the core?
Will there be new super abilities?
Will there be new skills?
Will errors and inaccuracies in magical spells be fixed?
1. List of heroes, their starting abilities and specializations, skill tree, modified magic.
2. Yes
3. No
4. Can you be more specific? What are the "errors and inaccuracies in magical spells"?

Added 9 minutes ago
Regarding the symmetry of the troops: this is planned for later, as there are not so many obvious absurdities (by absurdities, I mean, for example, Hydras being on the 5th tier, and Witches on the 6th). In general, this aspect has long since moved to the background for me.

Added 10 minutes ago
And in general, complete symmetry is not feasible, for example, in contrast to Angels (7th tier), Faceless Ones (6th tier) should stand. In contrast to Black Dragons, Gold Dragons should stand (adding Dragons to Heaven is not canon). Therefore, symmetry will be present in some places, and we will compensate in others with stat increases. All this, of course, taking into account the lore (freedoms are allowed only in the case of alt-grades of new units, because the developers did not give us any information about the same Faceless Ones, for example, that is, in the case of Faceless Ones, we will get:
- Faceless One / Puppeteer / "..."
Naturally, these freedoms will not contradict the lore.

Added 1 minute ago
PS: The mod didn't change its name to "Harmony" for no reason.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
User Avatar
#976
Auto-translated
We are not only talking about errors in spells, but also in the game as a whole:

https://www.youtube.com/watch?v=UfgR_5iIWbM
https://www.youtube.com/watch?v=AgnVvDo0Bvs
Все дело в мыслях. Мысль — начало всего. И мыслями можно управлять. И поэтому главное дело совершенствования: работать над мыслями.
Человек – продукт своих мыслей. Ибо он становится тем, о чем он думает большую часть времени! Все будет хорошо! Верь в себя, и ты пробьешься!
In reply to Rameliya
User Avatar
#977
Auto-translated
no (I have no idea how to fix this)

Added 2 hours 8 minutes ago
Question about the "Pillage" perk.
The perk's mechanics: enter a building, collect a resource, get on a ship, without spending movement points.
Definition of the term "Pillage"
Pillage (from French maraudeur "robber," from marauder "to rob") is a military crime, the essence of which lies in the secret or open theft on the battlefield (including in areas subjected to bombing and shelling) of items belonging to killed and wounded military personnel or civilians. Pillage also refers to the theft of items from the wounded during evacuation. In international law, the concept of pillage is considered more broadly and also includes the robbery of residents of enemy territory. Pillage is often accompanied by acts of violence.
There is a mismatch between the perk's mechanics and its name. In the game, there is only one perk that is more or less similar to real pillage - the perk that gives resources after winning battles - "Spoils."
If we refer to the game's resources, the "Pillage" perk is called "Snatch," which can be translated as follows:
- to grab, snatch, seize, pluck, pilfer, snatch, seize, grip, nip
- to steal, to pilfer
- to seize, to take away, to cling
- to tear off, to tear away
- to grab, to seize
What do you think would be a good name for this perk? (it definitely won't remain "Pillage")
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
User Avatar
#978
Auto-translated
Accelerated march?
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
User Avatar
#979
Auto-translated
What do you think would be a good name for this perk? (It definitely won't be called "Marauding".)
Supply? As an option, "Supply Master."
The point is that supply is essentially what people usually spend their time on in such situations. Distribute goods among the caravans, distribute food from the caravans to the ships, and assign everyone to their places, etc. I think we should think in this direction.
"Accelerated March" is also not bad, but it evokes associations with the march of golems.
 

К А
Стикеры GBF в Telegram
In reply to Андраил
User Avatar
#980
Auto-translated
Andrail
Accelerated march?
Not suitable.
In general, the name that is in the game's resources ("Snatch") actually fits the perk's mechanics quite well (the translation is in my message above); we just need to phrase it in a way that it fits concisely.
P.S.: "Logistics" will be renamed to "Research".
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
User Avatar
#981
Auto-translated
Actually, the name found in the game's resources ("Snatch") fits the perk's mechanics quite well (the translation is in my message above); we just need to refine it so that it fits concisely.
"Capture," "quick grab"?
 

К А
Стикеры GBF в Telegram
In reply to Ment
User Avatar
#982
Auto-translated
Ment
Supplies? As an option, "master of supplies."
The point is that supplies are essentially what takes up most of the time in such situations. Distribute goods among the caravans, distribute food from the caravans to the ships, and assign everyone, I think you should think in this direction.
"Accelerated march" is also not bad, but it evokes associations with the march of golems.
I would like to somehow connect it with dexterity, speed, possibly with thievery (very remotely)
this perk will be located in the scouting branch:
"scouting"->"silent pursuer"->"Snatch"
in addition, this branch will be completely or partially (up to "silent pursuer") one of the combat branches of the tactical enchantment "Coordination" (as in Heroes 7, it gives a second strike)

Added 1 minute ago
Ment
"Capture," "quick grab"?
Oh! Already closer!!!
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
User Avatar
#983
Auto-translated
As an alternative, "Adventurer." The logic behind the name is that adventurers get into everything and come out unscathed (let's assume), and they know how to quickly find and loot a treasure. This ability to gather resources without spending a turn is well-associated with that.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"