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Posts from Walkthroughs for custom maps.

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In reply to Marlo_Stanfield
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Marlo_Stanfield
10 mercury = 500 gold.
They could have just said that right away... :)
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Dandy, quickly figured it out :smile20:

It would be funny if there was also a way to get 500 coins on the first day.
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Alexandr Z, are there any major changes?
In reply to Marlo_Stanfield
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3.5
The possibility of obtaining the Grail artifact has become different for each difficulty level. Significantly.
And some minor things have been added.

I got really tired of the game lagging when capturing the Grail. There's no way to lure it. As a result, I had to seriously change the concept.

And there was a small oversight (not a bug) in 3.4 and earlier, where with some persistence, you could collect a whole bucket of Grails. I accidentally found this myself. But it seems no one noticed it.

PS. All workarounds were removed in 3.4.
aka Hazar
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My map
The Last Crusade
In reply to [igrik]
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[igrik]
Well, if we're talking about it normally, the game isn't designed for hero levels above 74. All levels above that lead to overflow and, as a result, to overall game instability.
The game isn't designed for many of the things that mapmakers have long considered the norm. That's why we're still playing it. With reasonable handling of heroes, you can do all sorts of interesting things with 108-6424 levels, so there's no need to fix anything.

I'm not even happy that you can disable stat overflow in SoD_SP, because I have a couple of things tied to that.
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By the way, what are the requirements for Last Crusade? Can you play it in HD+, or is it better to use SOD_SP with the original battlefields? Or should you avoid HD+ altogether because it's assumed that exploits, which have been fixed in HD+, will be used?
In reply to Dandy
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Dandy
I've been meaning to get to it for a while. Is there less and less free stuff available?

Well, I hope so. Although, something might seem easy to obtain. But I tried to make even the most persistent players sweat a bit.

And this... The Prospector doesn't work anymore. I poked around in the map's binary file with a stick, and it stopped reading for some reason. Oh well.
It doesn't bother me, though. I hope it doesn't put off respected players either.

After poking around in the binary file, I didn't violate any General SoD rules or introduce any bugs. I just slightly expanded the possibilities. Because even the extended WoG editor from RoseKavalier didn't contain all the features I needed.

Added 4 minutes ago
Dandy
By the way, what are the requirements for Last Crusade? Can I play in HD+, or is it better to use SOD_SP with the original battlefields? Or not use HD+ at all, because it assumes the use of bugs that have been fixed in HD+?

HD+
SOD_SP
You can use all of this without any problems.

Even the initial contradiction, when SOD_SP slightly spoiled things at the very beginning, RoseKav and I discussed it, and he fixed the bug. Now you can use everything. Although, I left the message that SOD_SP should be turned off for the first week, just in case.

I can't say anything about the original/modified battlefields. I've never artificially selected them. I've always taken them as is.

Added 4 minutes ago
Rince
The game isn't designed for many of the things that mapmakers have long considered the norm. That's why we're still playing it. With reasonable handling of heroes with 108-6424 levels, you can do all sorts of interesting things, so there's no need to fix anything.

I'm not even happy that you can disable stat overflow in SoD_SP, because I have a couple of things tied to it.

Yeah, that's quite a headache.
Sometimes you find a great idea, and then someone releases a "fix" for it. And the whole idea falls apart. It's a shame, yes.
aka Hazar
--
My map
The Last Crusade
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Yesterday, late in the evening, I encountered another interesting surprise on the "God Eater II" map. I also think it's worth sharing with those who are playing it.
The reason for this issue is that in one location (cell 2,76,0 and nearby), there are Orcs on Boars, set to be friendly to anyone who approaches them. There are 9 stacks of 4000 each. A total of 36000. And in my case, Purple took them and soon placed them all in one stack in the city of Vivian.
The game incorrectly performs the creature transfer operation if, as a result, there will be more than 32767 of them in the new location, which leads to a numerical overflow and a negative quantity.
So, after passing through the nearest monolith, I took this city by storm, and I received a negative amount of experience for killing a negative number of creatures. :) I haven't seen anything like this in regular maps yet. Fortunately, the experience reduction is relatively small, and I compensate for it by visiting the tree of knowledge, but pay attention to such moments if they occur for you.
For reference: Orcs on Boars are not required in any of the quests, so you don't need to worry about them (I checked in the Prospector).
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Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Marmot, does the AI offer any resistance through actions or aggression?
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Marlo_Stanfield How do you defeat the anti-magic garrisons with dragons on the water (37,14,1) on the Ira the Mage map? Starting with 15 dragons, I already suffer losses. And even 5 Azure Dragons don't give me a chance. I'm really stuck with this puzzle.
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DarkT1me, it's a bit difficult to describe, but here are the key points:

- dragons can ignore large stacks and attack single units instead;
- you can use a single Cerberus unit to absorb attacks from red dragons, so the dragons don't waste time attacking and instead fly forward to attack;
- in the last garrison, I relied on morale; I lost 1 Cerberus and 1 Halberdier;
- I only used Halberdiers to kill the Azure Dragons (main stack + 5 single units). In the first round, the dragons kill the single units, the Halberdiers, through morale, eliminate 2 Azure Dragons, and the remaining ones are taken down with berserk, resulting in the death of two more Azure Dragons, and we finish off the last one with Halberdiers.
In reply to tr[NEC]yo
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tr[NEC]yo
Marmot, does the AI at least put up some resistance through actions or aggression?
("God eater II")
The main villains of Brown, Green, and Blue made me work for it: I led the first one around for a few days, preventing him from taking the nearest towns (he was just short on movement points), and during that time, I bought troops (I didn't have enough resources to take them all at once). The main villain of Green was very strong due to the creatures he had recruited, but it worked in my favor that, although his army consisted of undead (I myself gave him Necropolis), he had recruited wyverns, wyvern lords, and ogres. An expert berserker did most of the work, and blindness and my archers finished the battle. Blue also had two large groups of recruited dragons, but he carelessly gave one to another hero, and I was able to defeat him. Turquoise was also strong in terms of troop strength, but all his troops were vulnerable to berserkers, which sealed his fate. Pink, due to aggressive neighbors, was weak, and I easily finished him off.
Now I have the King of the Undead Cloak, Cursed Armor, and already 58,000 liches. Of the remaining enemies, there are Purple and Orange, neither of which can come to me on their own (if you prevent cheating flights using SOD_SP). The main villain of Purple has a powerful dragon army; I'll need a berserker and a lot of liches. For now, I can "clear" everything that remains untouched in the part of the world that I control.
I will describe the rest in the report when/if I finish.

Added 5 hours 14 minutes ago
Today, the map presented another surprise: the game froze during Purple's turn, even with HD+ and SOD_SP enabled! I waited, then exited the game using the top menu. Then I restarted, disabling SOD_SP, and the AI completed its turn, and I was able to save the game. After studying the situation, I figured something out. In general, you can disable not the plugin itself, but only the "disable AI cheats" parameter. I wrote a message to RoseKavalier; maybe he can figure it out.
I'm afraid I'll have more trouble with this map as I continue playing. But, if my attitude towards it doesn't change, I still want to reach the end.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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Marmot
("God eater II")
But if my attitude towards it doesn't change, I still want to see it through to the end.
I played the map from the very start with sod_sp 1.3b, no bugs. I guess I was just lucky.
Towards the end of the game I accumulated 600k+ liches, also had 20k dragons and 80k archangels. In general, on this map I stopped buying troops by the 4th month of the game; all troops were obtained from boxes and those that joined me (I didn't take diplomacy). On a map where Cloak of the Undead King is present, I try not to trigger events with over1000 mobs in advance, so as not to lose the liches. But even with that approach, I managed to gather 160k skeletons. An army that crushes everything in its path =)

Added 34 minutes later
Marlo_Stanfield
DarkT1me, it's a bit difficult to describe, but from the key points:

- dragons can ignore strong stacks and attack single units instead;
- against red dragons you can put a single cerberus in their path so they don't waste time with wait and instead fly forward into an attack;
- in the last garrison I relied on morale, with losses of 1 cerberus and 1 halberdier;
- I killed azure dragons only with halberdiers (main stack + 5 single units), in the first round the dragons kill the single units, the halberdiers via morale take out 2 azure dragons, and we put the rest under berserk, as a result another two azure dragons die, and the last one we finish off with halberdiers.
What losses did you manage to get through the black dragons with? I had to leave only 400 halberdiers and ended up losing 35 of them. (replayed, in a quick battle it managed to converge at 19).
The last garrison is brutal. How much time did it take? You must have had morale proc for every warrior to win with such minimal losses. Morale and luck almost never proc for me, even though it's +3 everything. So far my best result is 19 crossbowmen, 57 halberdiers, 1 cerberus, or if I go back for troops and take demons, then losses come out to 117 demons and 1 cerberus. Demons will be needed, so maybe I should stick with that option?

Did you have azure dragons as a single stack? Because I have 5 azure dragons of 1 each. I used anti-magic and armageddon, losses 29 halberdiers. Is that acceptable, or is it possible to emerge victorious with just 5 halberdiers?

Red's Castle with the heretic and crystal dragons, how did you capture it?

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