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#406
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They've become fixated on animals.
The Mandrake Order. It's a hint: don't drag us away from our cozy farm, or you'll regret it.
 

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#408
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Basically, I tried to write a code of conduct for our order. But instead of a proper code, it turned out to be something on the level of an MMO clan run by a thirteen-year-old edgelord.
We are not monsters. We do not harm civilians unless it is necessary for the effective completion of the mission. And even in such cases, we try to minimize collateral damage.
We are guided by cold reason, not emotions. The successful completion of the mission is our highest priority.
We carefully consider the consequences of our actions. Before making an important decision, it is worth weighing all the pros and cons.
We must be prepared for anything. Even if everything goes completely wrong, the battlefield is no place for panic. Even in such situations, it is necessary to remain calm and act according to the situation.
We do not make empty promises and expect the same from our employers. Breaking promises by either party is unacceptable.
We may lie to others if it is necessary to achieve our goal, but we never lie to our fellow members of the order.
I would be glad to hear your opinions and suggestions for improvements/corrections. After all, it is you who will have to abide by this code.
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#409
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It can be made more positive while preserving the meaning. For example:
We may deceive others if it serves our purpose, but we never lie to our fellow members of the Order.
We never lie to our fellow members of the Order because we believe that complete information is essential for our effectiveness.
So, what's the difference whether we can lie to others or not? If it's not forbidden, it's allowed, that's all.
By analogy:
We must be prepared for anything. Even if everything goes completely wrong, the battlefield is no place for panic. Even in such situations, it is necessary to remain calm and act according to the situation.
We must be prepared for anything. The battlefield is no place for doubt or hesitation. It is always necessary to remain calm and act according to the situation, taking into account the pre-planned tactics.
This is also slightly more positive; there's no need to mention deviations from the plan.
Overall, it's good. Perhaps it could be a bit longer; maybe include something about the principle of organization, for example.
 

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#411
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Well, it's a code of conduct, so to speak. I think it would be better to state the principle of organization separately. But I agree about being concise.
So, what's the difference whether it's okay to lie to those around you or not? If it's not forbidden, it's allowed, that's all.
Perhaps.
This is also a bit more positive; there's no need to mention disrupting plans.
And I agree with that.

Added after 34 seconds
We must be prepared for anything, even for bad rolls.
Even for the fact that our magnificent leader will die in the very first battle, and someone will have to take over his leadership.
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#412
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What is the purpose of the code? Is it just for atmosphere? Or will NPCs be able to join us later? Players can't be kicked from the party anyway (or can they???).
Also, I would add something about the distribution of funds within the order. For example, if we are saving up for something, is there a common fund, etc.?

Whatever
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#413
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But instead of a proper code of conduct, it turned out to be something on the level of an MMO clan led by a thirteen-year-old edgelord.
Unfortunately, I can't help but agree. Since our code already screams "WE ARE MERCENARIES WITH A FANCY NAME IN THE FORM OF AN ORDER," I suggest we not put on airs and instead write a short and concise text in the style of "we are professionals who always complete the job." And then we can just remove the word "order" from the name altogether, as it only confuses people.
Where do we go?
Where do we end up when we save the world?
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#414
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But why have a code of conduct? Just for the atmosphere?
Partly. Again, it would be strange if a character created an order with specific rules that the others completely ignore. In general, this is so that players have a rough idea of the organization we are presenting. We don't want to create any unpleasant surprises for anyone.
Or will NPCs be able to join us later?
They can. For example, the maps of Deycia had a similar feature.
But you can't kick players out of the party anyway (or can you?).
We'll see...
Well, I would also add something about the distribution of money within the order. Whether there's a common fund, whether they save up for something, etc.
I hate being a leader... "Crimson Dawn" didn't have anything like that! The question here is whether it's worth the effort. In general, Revan said that there will be two types of quests: in the first, each participant is paid, and in the second, a total amount is given to all members of the group. If we want to deal with finances, I suggest that in the case of the first type, a collection of 10% is made, and in the case of the second, half goes to the treasury, and the remaining half is distributed among the participants.
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#416
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Unfortunately, I can't disagree. Since our code already screams "WE ARE MERCENARIES WITH A FANCY NAME IN THE FORM OF AN ORDER," I suggest we don't put on airs, but rather write a short and concise text in the style of "we are professionals who always complete the job." And then we can just remove the word "order" from the name altogether, as it only confuses people.
I already wrote above that what I created wasn't a knightly order. I asked the others for their suggestions. No one said anything. I offered Alex leadership several times before, as it was his idea to have knights. I only received silence or the response "yes, you're the leader." And I didn't even want to be a leader.
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#417
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No, I'm not arguing against the concept itself. A knightly order would be more complex to develop and implement. Therefore, unless Alex volunteers to create a genuine knightly order, with a code of honor and a higher purpose, let's stick to mercenaries. I've even found a code:
Orden of Iron Dragon is committed to being a leading provider of high-quality training and security services, while adhering to the highest standards of ethics and integrity and complying with all applicable laws and regulations. Its values are reflected in the Code of Business Ethics and Conduct.
Seriously, you can literally make minimal changes here, and it's ready.
Where do we go?
Where do we end up when we save the world?
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#418
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Actually, I wrote the codex to show what I came up with.

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Seriously, you can literally rework the bare minimum and it's ready.
If we're playing as mercenaries, I don't think it's necessary to write a codex. As you already said, the phrase "professional mercenaries" will be enough. The name will also be simpler; you can call yourselves "Squad/Company *character's last name*".
In reply to Ple-Sen
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#419
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Ple-Sen
Actually, I wrote the code to show what I came up with.
Well, then I'll summarize my thoughts once again:
1) Either the code needs to be completely reworked to resemble a knightly code – I don't want to do this myself, nor do I encourage you to do it, since you consider it inappropriate/uninteresting (it doesn't really matter). Alex can do this if he wants, or anyone else who cares about the idea of a knightly order.
2) Or we change the wording of the code to be more dry and professional, as in the example above – this is information from the website of the well-known company Blackwater, and accordingly, we don't call ourselves a knightly order, but a mercenary company.
I vote for the second option.
Where do we go?
Where do we end up when we save the world?
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#420
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since you consider it inappropriate/uninteresting (it doesn't really matter)
I have absolutely no idea where such thoughts could have come from. I didn't say anything like that. On the contrary, I told Alex that it wasn't the worst idea. However, as I already wrote, I didn't have any specific ideas for the objectives of the order itself. And no one else suggested any. There were only phrases about the Grail, but such an order already exists in the canon.