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But why have a code of conduct? Just for the atmosphere?
Partly. Again, it would be strange if a character created an order with specific rules that the others completely ignore. In general, this is so that players have a rough idea of the organization we are presenting. We don't want to create any unpleasant surprises for anyone.
Or will NPCs be able to join us later?
They can. For example, the maps of Deycia had a similar feature.
But you can't kick players out of the party anyway (or can you?).
We'll see...
Well, I would also add something about the distribution of money within the order. Whether there's a common fund, whether they save up for something, etc.
I hate being a leader... "Crimson Dawn" didn't have anything like that! The question here is whether it's worth the effort. In general, Revan said that there will be two types of quests: in the first, each participant is paid, and in the second, a total amount is given to all members of the group. If we want to deal with finances, I suggest that in the case of the first type, a collection of 10% is made, and in the case of the second, half goes to the treasury, and the remaining half is distributed among the participants.