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Friends, it's time to share my walkthrough of the campaign - 566 AD - Day of Fiery Tears (included in the EWA compilation).
So, the campaign has been completed, albeit with great difficulty! My sincere thanks and respect to the author. Overall, the campaign turned out great - an interesting plot, dynamics, quests, several storylines, and alternative development options. My comments on the game:
Walkthrough of the 2nd mission
I must admit, it wasn't easy to complete the 2nd mission on Hero difficulty. It was quite challenging. Strong neutral creatures, some of which practically mowed down my troops, constantly stood in my way. Yes, there are about 3 ways to complete this mission, and the author has put in the effort, but whichever option you choose, believe me - you will have to play extremely carefully, practically without making any mistakes. I would add that I only managed to complete this mission thanks to well-planned battles, tactically speaking, without any losses. But the most difficult was the last battle with the advanced elite squad of demons, who blocked my hero's path. The demons refused to retreat (although they were supposed to according to the script), and I had to accept a battle that was extremely unfavorable for me, but there were no other options! The battle was long - almost on the verge, and it took a great deal of effort to achieve victory, but at what cost!!!! Less than 5% of the army remained!
Walkthrough of the 3rd mission:
1. At the beginning of the mission, the hero has only 4 assassins, who must destroy 36 Ancient Ents (otherwise, it is impossible to proceed). Question to the author: what is the purpose of such an unreasonably high difficulty at the initial stage? It was very difficult to destroy them, and only after a large number of attempts.
2. Unjustifiably high difficulty in capturing the castle in one week (too large an army as a guard for the castle). I got stuck for a long time on the third mission. It is very difficult to complete.
Features of the campaign as a whole:
1) An extraordinary number of scripts; practically every object on the maps is scripted.
2) Many secondary quests.
3) Depending on your playthrough, you will be given additional quests. It is impossible to complete all the quests created in the campaign during one game!
4) There are some other factors that depend on your playthrough.
5) The plot begins long before the events described in the official campaign - in 566 AD.
6) You will play as a hero of the forest alliance and a necromancer, taking control of the troops of the high and dark elves, Inferno, and the Order.
7) In none of the missions is the hero's level limited.
8) There are more than 3 ways to complete the same game moments.
[What would I like to see improved?
It would be desirable to reduce the difficulty level, especially in the third mission:
Overall, the campaign is created for masters of Heroes, because there is nothing for warriors to do in it (at least in the third mission).