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Tournament Regulations.
This tournament is an official rated tournament.
Tournament dates are determined based on the number of registrants, 1 week is given per 1 game.
Game Schedule.
1st game: 27.04.-06.05.2018
2nd game: 07.-13.05.2018
3rd game: 14.-20.05.2018
4th game: 21.-27.05.2018
5th game: 28.05.-03.06.2018
6th game: 04.-10.06.2018
7th game: 11.-17.06.2018
8th game: 18.-24.06.2018
9th game: 25.06.-01.07.2018
10th game: 02.-08.07.2018
11th game: 09.-15.07.2018
12th game: 16.-22.07.2018
13th game: 23.-29.07.2018
14th game: 30.07.-05.08.2018
15th game: 06.-12.08.2018
16th game: 13.-19.08.2018
17th game: 20.-26.08.2018

Please report all difficulties or delays immediately in this thread.
Tournament Dates: 27.04.2018 - 26.08.2018
Map generation is performed using IRMG version 1.7.8 or version 1.8.0.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Replacement of tournament participants for those who have dropped out is possible. The result of the dropped participant is transferred by "inheritance" to the newly joined tournament participant.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, using the Tournament Edition mod - description thread (hereinafter, TE), download mod.

The game can be played via GameRanger, Hamachi, Tungle, Remobo, COMODO EasyVPN, and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT. Each participant plays against everyone else once (1 game).

Player pairs are formed randomly by the judges for each game so that each player plays with every other player only once.

COLOR SELECTION
By mutual agreement of the players; otherwise, colors are determined by the judge. If one of the players is a judge, the other player has the right to request color selection from another person known to both players.

TEMPLATE SELECTION:
The template is selected randomly by the judges for each game between players for the entire tournament so that each player can sequentially play on all templates. Repeated use is permitted. However, there should be no repeats if 8 or fewer players are registered; up to 2 repeats for 9-16 players; 3 repeats for 17-24, and so on. The initial list of 8 templates (crown, letos, m3, mask, labyrinth, rainbow, spider, sun) restarts after a player has played through the entire template list.
Templates for IRMG. Template schemes.
Information about formed pairs and templates will be posted no later than 8:00 MSK time on 26.04.2018.

FACTION SELECTION:
Before the start of the tournament, after the information about formed player pairs and templates is posted, each participant sends the judges the faction they will play with against their opponent in the pair for the duration of the entire tournament. This faction information is sent via internet pager, internet messenger, SMS message, or any other method convenient for the player, but not by voice. The following requirement must be observed for the entire tournament.
When selecting a faction, there should be no:
- repeats if 8 or fewer players are registered;
- 2 repeats if 9-16 players are registered;
- 3 repeats if 17-24 players are registered, and so on.
Judges, if they are players, "simultaneously" send their factions to each other for a specific player for the entire tournament following the same procedure as other participants of this tournament until 12:00:00 MSK 26.04.2018, and then accept factions from the remaining participants until 22:59:59 MSK 26.04.2018. Players who do not send their lists are automatically dropped from the tournament.

In case your opponent does not respond to you, please report this immediately in the tournament thread. This may be used to assign a technical decision for the game.
If opponents cannot agree, by default the game should take place either Friday evening, Saturday, or Sunday. The judge must be notified of the inability to agree. He may personally appoint a convenient time for both or schedule the game for Friday evening, Saturday, or Sunday.
If:
- by the end of Friday evening (24:00 MSK time),
- on Saturday
- Sunday
the opponent has been unable to start and finish the game within the tour deadline, a technical defeat is assigned to them. After two technical defeats, the player is excluded from the tournament.
If both players are unable to play from Friday evening through Sunday, both players receive a technical defeat.
In exceptional cases (by decision of the judge), a Fixed Date and Time (FDT) may be (but not necessarily) appointed. If a player does not show up for the game within 1 hour of the appointed FDT, they are considered absent from the game and awarded a technical defeat. If both players fail to appear at the appointed FDT, they both receive a technical defeat and are excluded from the tournament.


4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the mods specified in the tournament regulations and programs that create virtual networks.

5. In case of a connection break or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of the connection break or crash. In case of a connection break or crash on the first day of the game, heroes are randomly rolled again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon occurrence of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player is entitled to 3 restarts with map regeneration no later than the third day (the end of the day is considered the pressing of the turn-transfer button, regardless of whether the opponent has completed their current turn or not); after a restart, the template is reset to the one determined before the restart. If a restart is taken on 1-1-1, the player has 2 days of restarts for the next map (meaning they can take another 2 restarts on 1-1-1, or 1 restart on 1-1-2). If a restart is taken on 1-1-2, the player has 1 day of restarts for the next map (meaning they can still take 1 restart on 1-1-1). If a restart is taken on 1-1-3, the player has no more restart days for the next map.

Simultaneous turn break or desync in week 1 - technical restart (except cases where both players are ready to continue the game)
Simultaneous turn break or desync in week 2 and later - the game continues (except cases where both players are ready to start the game over)

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but not while purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. Using the same-turn spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been broken. It is also prohibited to use the same-turn spell "Astral Gates" to jump into an adjacent zone of the opponent and enter the opponent's starting zone in that same turn.

11. Pressing wait on Krag's first hit in battles with opponent heroes is prohibited; it is permitted against neutrals.

14. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button.
In the message, you must specify data for all available means of communication that the player deems necessary to provide:
- I.C.Q., qip, Miranda and similar;
- Discord, Skype and similar;
- phone, Viber, WhatsApp and similar;
- email address.

After this, send the automatically created message.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Bradiaga
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#183
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Bradiaga
The opponent decided not to continue the game, thanks for the game.
Thank you for the game.
In reply to KillAndAction
#184
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Dwellings level 2.5, found a bunch of huts and was waiting for when I could upgrade them. Kaspar went to defend the second town, and Orson was planning to go to the Treasury, but the elf didn't manage to do it. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Орсон / Orson
  • Main Hero: Орсон / Orson
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Гильраэн / Gilraen
  • Main Hero: Гильраэн / Gilraen
Map Template
маска / mask
Game Length
131 days
Game Date
5/6/2018
Reported
5/6/2018 7:20 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/6/2018 11:54 AM

In reply to Will
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#185
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Will
... thanks for the game
thank you for the game
In reply to alex_nv
#186
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alex_nv
05.05.2018 alex_nv (Red, Dungeon, Random, Erin, Erin) def Arantur (Blue, Sylvan, Random, Gilraen, Gilraen) crown 135

The opponent didn't have a good game. Thanks for the game!:(
+
Thanks to you too. It should have been rematched on turn 2...
In reply to Bradiaga
#187
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Bradiaga
We fought in the field, the anti-darkness unit. The Orc fell. Thanks for the game.
Throughout the entire game, no one offered an anti-darkness unit, not even the mentor helped.
Thank you for the game.
In reply to Will
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#188
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Dwell 5. Went to Razak. The guildmates bailed on me, but I was lucky enough to find regen in the industrial zone, which made things easier. I also got a log, which was a nice bonus. On the third level, I defeated my own second-tier creature and ended up in the third level at the beginning of the fourth. Since I found a second-tier creature, I decided to hold out, as the orc wasn't in a hurry to attack. In the end, the orc came, but the mage was already too strong to kill. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Раззак / Razzak
  • Main Hero: Раззак / Razzak
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Хаггеш / Haggash
  • Main Hero: Хаггеш / Haggash
Map Template
маска / mask
Game Length
215 days
Game Date
5/6/2018
Reported
5/6/2018 6:04 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/6/2018 8:57 PM

In reply to Yaugen
#189
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Yaugen
Dwelled on map 5. Went to Razak. My guildmates bailed on me, but I was lucky enough to find regen in the industrial zone, which made things easier. I also got a log, which was a bonus. On the third day, I defeated my own second hero and ended up in the third zone at the beginning of the fourth day. Since I found a second hero, I decided to prolong the game, as the orc wasn't in a hurry to attack. In the end, the orc arrived, but the mage was already too strong to kill.
Thanks for the game.

There was a cowardly mage hiding in the castle, with an army almost twice as large as mine, and he wouldn't come out to fight. Thanks for the game.
In reply to Yaugen
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#190
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Yaugen
Dwell 3. The opponent couldn't handle the portal, and the load was wasted.
Thanks for the game.


That happened.
Everything went wrong at the portal – blue bows appeared, and Wing's special ability didn't help.
Thanks for the game.
In reply to Will
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#191
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two dwellings, 2, 5
on the third turn, he headed towards the treasure room
by mistake, he entered the city and saw his own second-tier dwelling
he decided to build up to avoid rushing to the gnome.
and then it became closer to run to the treasure room to the gnome than to his own.
in the end, by the end of the fourth turn, he completely cleared the treasure room
by the time the gnome entered it.
he retreated and ran to the second-tier dwelling
he received full rewards from weeks 4 and 5 from the second-tier dwelling
he didn't find any mentors, so he went as is, without antimagic, to the gnome,
plus he bought a few weeks from the astrologer.

a lot of meat solved the problem: https://ru.files.fm/u/awz8gh62

thank you for the game
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Эрлинг / Erling
  • Main Hero: Эрлинг / Erling
Map Template
солнце / sun
Game Length
224 days
Game Date
5/7/2018
Reported
5/7/2018 3:48 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/7/2018 10:28 AM

In reply to dwp1970
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#192
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So, the first checkpoint has been successfully completed by everyone, and all participants have played the required games. Next week, we expect at least one more game from everyone. Since one week was given for additional player registrations for the tournament, and today is the last day, and no one else will be able to join the tournament except as a replacement, we present to you a new participant in the tournament to increase the intrigue, and that will be... Executor, please welcome him., Also, please send me your favorite faction immediately (as I will do, and I recommend choosing stronger factions :smile42:) or wait for the templates, and send it to me within 3 days via ICQ.
The template draw with Executor has been completed:
s_e_r_e_g_a - Labyrinth, Vip.rus - Labyrinth, dexterwar - Letos, BOLIVAR - M3,
Arantur - Rainbow, h82w8 - Spider, sir_moz - Sun, KillAndAction - Spider, alex_nv - Crown, dwp1970 - M3, Davnii11 - Rainbow, Will - Mask, Stefandmy - Crown, Bradiaga - Letos, reHHaDuu - Letos, Yaugen - Mask, Dmitrik - Sun
In reply to dwp1970
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#193
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dwp1970
Dwellings 2, 5
On the third one, I headed towards the Treasury.
By mistake, I broke through to the City and saw my own secondary dwelling.
I decided to build up my forces so as not to rush to the Gnomish city.
And then it turned out that it was closer to run to the Treasury to the Gnomish city than to my own.
In the end, by the end of the fourth week, I completely cleared the Treasury
by the time the Gnomish city entered it.
I retreated and ran to my secondary dwelling.
I received full reinforcements from the 4th and 5th weeks from my secondary dwelling.
I didn't find any mentors, so I went as is, without antimagic, to the Gnomish city,
plus I bought a few weeks' worth of troops from the Astrologer.

A lot of meat helped me win: https://ru.files.fm/u/awz8gh62

Thank you for the game.

DWP is being modest - it was the Gnomish city that had to go to the Orcish city - he saw that I had a secondary dwelling. And Krag was already coming to meet me. A battle in the field, when the Orcish city has one and a half to two times more troops - that's a real challenge. In the castle, I'm sure the outcome would have been different, despite the Orcish city having "March of the Dead" (Krag hit hard, but there was no stunning attack, and the units wouldn't have been able to take out one stack at a time, plus Erling would have been able to cast spells normally).
Well, here in the final, I probably made a few mistakes, but they weren't decisive - in the field, my chances were very slim.
About my game.
At level 21, I wasn't offered an attack even once (I was focused on ranged units from the very beginning). At level 22, they put light units in the last stack, which were completely useless, given the lack of regeneration and resurrection in the city or shops. And as a cherry on top - there was no resurrection rune.
Resource - grass, industrial zone - sand, main town - sand, Treasury - sand. The artifacts in the shops were terrible, with the exception of the Necropolis staff, which was bought in the Orcish city's gold zone, one day before the final. I'm actually surprised that the Gnomish city reached level 29 without significant losses.
Before entering the Treasury, there was only the lower level of darkness, which was good, but without "Battle of Divinity and Purity," the Gnomish city couldn't attack everything. That's why I entered my own Treasury a little late, where I bought some summoned creatures.
Well, in general, DWP did a great job, there's nothing to say - to break into my Treasury through his secondary dwelling so early - that also takes some effort. Maybe the guards there were weak, but still.
Thank you for the game.

P.S. Who came up with these secondary dwellings...
In reply to Will
#194
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Dwells 1, 2, 4. I was playing Orson, who quickly caught Logu and Lukru. We couldn't decide who would be the main hero. Stefan changed the pace but couldn't complete passage 60. Thanks for the game and for the quick mirror match, as I don't like them, especially not against Necropolis.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Некрополис / Necropolis
  • Start Hero: Орсон / Orson
  • Main Hero: Орсон / Orson
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Наадир / Naadir
  • Main Hero: Наадир / Naadir
Map Template
летос / lethos
Game Length
126 days
Game Date
5/7/2018
Reported
5/7/2018 12:13 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/7/2018 12:40 PM

In reply to Will
#195
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Will
Playing as Dwellings 1, 2, and 4, I drafted Orson, who quickly caught Logu and Lucru. We couldn't decide who would be the main hero. Stefan tried to change the pace but couldn't manage to pass level 60. Thanks for the game and for the quick mirror match, as I don't like them, especially against Necropolis.
It was.
On portal 10-19, 9 Thunderbirds and 18 Giants were deployed, totaling 18. Fenya managed to kill 12 of them. 24 Tier 7 Vampires clearly couldn't handle it.
Thanks for the game.
In reply to Will
#196
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Nyura kept sending me to the tavern on the map; I had to put her in shackles. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Некрополис / Necropolis
  • Start Hero: Лукреция / Lucretia
  • Main Hero: Лукреция / Lucretia
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Нура / Nur
  • Main Hero: Нура / Nur
Map Template
корона / crown
Game Length
215 days
Game Date
5/7/2018
Reported
5/7/2018 2:52 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/7/2018 6:28 PM

In reply to Will
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#197
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Dwellings 1 and 7. I was very close to losing in one turn. 7 dwellings is terrible for Necropolis, but the start was normal, and then everything went wrong. There was no logic; I jumped into a minor treasure, then into a zone with an exit to a major treasure, but my opponent was much closer to it. By the time I got there, he already had the handcuffs and had cleared the major treasure. He killed my horseman with a small reinforcement. I had to run away from him. I had no money and no artifacts until the end of the game; I only had a +2 staff and boots of earth. I gave up and ran through the Gate of the Underworld to die, but I ambushed a hero without handcuffs and dealt a good blow to his army. After that, I ran to the castle without an army, and the Dungeon hero came to me again. The following week, I realized that I had nothing to lose, so I attacked him myself. I barely had enough to buy ghosts; I couldn't buy messengers, I didn't upgrade the dragons, and I didn't buy all of them. In the end, I micro-managed as much as I could, and somehow, with the ghosts, I managed to win, even though the troops were falling apart due to morale and cursed. That's how I fought, and I reached the final with 2 artifacts, a staff of magic, and boots of earth. Thank you for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Влад / Vladimir
  • Main Hero: Влад / Vladimir
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Таланар / Talanar
  • Main Hero: Таланар / Talanar
Map Template
радуга / rainbow
Game Length
212 days
Game Date
5/7/2018
Reported
5/7/2018 5:14 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/8/2018 11:58 AM

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