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Dwellings 1 and 7. I was very close to losing in one turn. 7 dwellings is terrible for Necropolis, but the start was normal, and then everything went wrong. There was no logic; I jumped into a minor treasure, then into a zone with an exit to a major treasure, but my opponent was much closer to it. By the time I got there, he already had the handcuffs and had cleared the major treasure. He killed my horseman with a small reinforcement. I had to run away from him. I had no money and no artifacts until the end of the game; I only had a +2 staff and boots of earth. I gave up and ran through the Gate of the Underworld to die, but I ambushed a hero without handcuffs and dealt a good blow to his army. After that, I ran to the castle without an army, and the Dungeon hero came to me again. The following week, I realized that I had nothing to lose, so I attacked him myself. I barely had enough to buy ghosts; I couldn't buy messengers, I didn't upgrade the dragons, and I didn't buy all of them. In the end, I micro-managed as much as I could, and somehow, with the ghosts, I managed to win, even though the troops were falling apart due to morale and cursed. That's how I fought, and I reached the final with 2 artifacts, a staff of magic, and boots of earth. Thank you for the game.