Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
2) An organization pursuing its own goals (and contracts are just a side benefit or a means to an end). Goals: power (creating a semi-legal network to increase influence), strength (getting stronger and becoming unparalleled fighters that others must respect), something more plot-driven (searching for a specific artifact or artifacts in general), maximizing fun, sowing chaos, or other options.
How could you not include the most banal, but no less effective, option of a nobleman who has lost his lands or a wannabe king? The other players could potentially be the potential retinue of the self-proclaimed ruler, his loyal followers. However, this could open up the possibility of abuse with the "Loyalty" persuasion skill, considering that loyalty here would be to another player's character. Besides, this somewhat limits the scope for writing the story.
Added 3 minutes later
I was trying to lobby for a knight squad in the chat.
Not a bad option, although it doesn't really fit into the character types I'm planning so far. Perhaps I could adapt the strategist to fit this. But I was leaning more towards a swordsman or a mage. However, the cards could change all of this.
Let's play pretend. One of us will act as the king, and the others will be his courtiers. Together, we'll set out to find a land for our kingdom, as there's no more room on this continent.
I wanted to say that you almost always play as a psycho. But then I thought about it and decided that more often you just end up with sociopaths.
because there is no more room on this continent
I wouldn't say that this is such a big problem. On the contrary, you can get not only land for a new kingdom, but also infrastructure and slaves... citizens! Of course, the kingdom that lost its land will be somewhat disappointed by such an outcome (if it survives this adventure), but we will take care to have a large and strong friend for this occasion. He will recognize our leader as the ruler and protect us from unfriendly neighbors.
How could you not include the most obvious, yet still effective, option of a nobleman/wannabe king who has lost his lands? The other players could be potential members of the self-proclaimed ruler's retinue, his loyal followers. However, this could lead to abuse with the "Loyalty" persuasion skill, considering that loyalty would be directed towards another player's character. Besides, this somewhat limits the scope for writing the story.
This is option 3, and it exists. As does the organization of various revolutionaries, populists, and so on, which is also option 3. Or are you talking about the fact that the rejected king can be a player character? Well, that's possible too. Regarding the knights, that's also option 3, and it's possible, but I wouldn't say it's the most interesting option. Ples has a more interesting idea, for example.
you're really dreaming big here. but in reality, it'll be a squad of noob players who will be wiped out by overpowered pirates in their very first voyage.
Well, what can you do? It seems it's not meant to be. We haven't made a final decision yet; we still need to hear Nayra's opinion. And the opinions of other players, if there are any. And we need to wait for the maps.
You're really dreaming big. But in reality, it will be a squad of noob players who will be wiped out by overpowered pirates in the very first voyage.
In real life, noob players get wiped out by trivial problems; in the game, noob players get wiped out by trivial pirates.
And other players, if there are any. And we need to wait for the maps.
I could create a character just to be cannon fodder, so that Revana wouldn't have to deal with so many NPCs (although he's doing a great job with that). But I don't have the time or the desire. And escapism is already getting on my nerves.There's just nothing to replace him with(((
Небо – мольбы не ждёт Небо – угроз не слышит Небо – ведёт особый счёт Небо – тебя найдёт
And, well, I think we should talk about vampires. Just so you know, I don't mind if Mент wants to play as one, if that's what he wants. Are there any other interested players?
Will you play with me if I gain experience instead of following a pre-defined path? Although that's possible even with a pre-defined path. In theory. But it's an overpowered template to get it so easily.
I haven't delved into the setting yet, and I doubt I'll have time before the weekend (I'm just very busy today, and tomorrow I'll be working from morning till evening). I don't even have any ideas for a new character yet.
Added 1 hour 25 minutes ago
Oh, and I think we should talk about the vampires. Just so you know, I don't mind if Ment plays as one, if that's what he wants. Are there any other interested players?
Ment wants to be a vampire? I don't mind, as long as it's not another Tsukiko.