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#64
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How could you not include the most obvious, yet still effective, option of a nobleman/wannabe king who has lost his lands? The other players could be potential members of the self-proclaimed ruler's retinue, his loyal followers. However, this could lead to abuse with the "Loyalty" persuasion skill, considering that loyalty would be directed towards another player's character. Besides, this somewhat limits the scope for writing the story.
This is option 3, and it exists. As does the organization of various revolutionaries, populists, and so on, which is also option 3. Or are you talking about the fact that the rejected king can be a player character? Well, that's possible too.
Regarding the knights, that's also option 3, and it's possible, but I wouldn't say it's the most interesting option. Ples has a more interesting idea, for example.
 

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