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Tournament Regulations.
This tournament is an official rated tournament.
Tournament dates are determined based on the number of registrants, 1 week is given per 1 game.
Game Schedule.
1st game: 27.04.-06.05.2018
2nd game: 07.-13.05.2018
3rd game: 14.-20.05.2018
4th game: 21.-27.05.2018
5th game: 28.05.-03.06.2018
6th game: 04.-10.06.2018
7th game: 11.-17.06.2018
8th game: 18.-24.06.2018
9th game: 25.06.-01.07.2018
10th game: 02.-08.07.2018
11th game: 09.-15.07.2018
12th game: 16.-22.07.2018
13th game: 23.-29.07.2018
14th game: 30.07.-05.08.2018
15th game: 06.-12.08.2018
16th game: 13.-19.08.2018
17th game: 20.-26.08.2018

Please report all difficulties or delays immediately in this thread.
Tournament Dates: 27.04.2018 - 26.08.2018
Map generation is performed using IRMG version 1.7.8 or version 1.8.0.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Replacement of tournament participants for those who have dropped out is possible. The result of the dropped participant is transferred by "inheritance" to the newly joined tournament participant.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, using the Tournament Edition mod - description thread (hereinafter, TE), download mod.

The game can be played via GameRanger, Hamachi, Tungle, Remobo, COMODO EasyVPN, and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT. Each participant plays against everyone else once (1 game).

Player pairs are formed randomly by the judges for each game so that each player plays with every other player only once.

COLOR SELECTION
By mutual agreement of the players; otherwise, colors are determined by the judge. If one of the players is a judge, the other player has the right to request color selection from another person known to both players.

TEMPLATE SELECTION:
The template is selected randomly by the judges for each game between players for the entire tournament so that each player can sequentially play on all templates. Repeated use is permitted. However, there should be no repeats if 8 or fewer players are registered; up to 2 repeats for 9-16 players; 3 repeats for 17-24, and so on. The initial list of 8 templates (crown, letos, m3, mask, labyrinth, rainbow, spider, sun) restarts after a player has played through the entire template list.
Templates for IRMG. Template schemes.
Information about formed pairs and templates will be posted no later than 8:00 MSK time on 26.04.2018.

FACTION SELECTION:
Before the start of the tournament, after the information about formed player pairs and templates is posted, each participant sends the judges the faction they will play with against their opponent in the pair for the duration of the entire tournament. This faction information is sent via internet pager, internet messenger, SMS message, or any other method convenient for the player, but not by voice. The following requirement must be observed for the entire tournament.
When selecting a faction, there should be no:
- repeats if 8 or fewer players are registered;
- 2 repeats if 9-16 players are registered;
- 3 repeats if 17-24 players are registered, and so on.
Judges, if they are players, "simultaneously" send their factions to each other for a specific player for the entire tournament following the same procedure as other participants of this tournament until 12:00:00 MSK 26.04.2018, and then accept factions from the remaining participants until 22:59:59 MSK 26.04.2018. Players who do not send their lists are automatically dropped from the tournament.

In case your opponent does not respond to you, please report this immediately in the tournament thread. This may be used to assign a technical decision for the game.
If opponents cannot agree, by default the game should take place either Friday evening, Saturday, or Sunday. The judge must be notified of the inability to agree. He may personally appoint a convenient time for both or schedule the game for Friday evening, Saturday, or Sunday.
If:
- by the end of Friday evening (24:00 MSK time),
- on Saturday
- Sunday
the opponent has been unable to start and finish the game within the tour deadline, a technical defeat is assigned to them. After two technical defeats, the player is excluded from the tournament.
If both players are unable to play from Friday evening through Sunday, both players receive a technical defeat.
In exceptional cases (by decision of the judge), a Fixed Date and Time (FDT) may be (but not necessarily) appointed. If a player does not show up for the game within 1 hour of the appointed FDT, they are considered absent from the game and awarded a technical defeat. If both players fail to appear at the appointed FDT, they both receive a technical defeat and are excluded from the tournament.


4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the mods specified in the tournament regulations and programs that create virtual networks.

5. In case of a connection break or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of the connection break or crash. In case of a connection break or crash on the first day of the game, heroes are randomly rolled again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon occurrence of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player is entitled to 3 restarts with map regeneration no later than the third day (the end of the day is considered the pressing of the turn-transfer button, regardless of whether the opponent has completed their current turn or not); after a restart, the template is reset to the one determined before the restart. If a restart is taken on 1-1-1, the player has 2 days of restarts for the next map (meaning they can take another 2 restarts on 1-1-1, or 1 restart on 1-1-2). If a restart is taken on 1-1-2, the player has 1 day of restarts for the next map (meaning they can still take 1 restart on 1-1-1). If a restart is taken on 1-1-3, the player has no more restart days for the next map.

Simultaneous turn break or desync in week 1 - technical restart (except cases where both players are ready to continue the game)
Simultaneous turn break or desync in week 2 and later - the game continues (except cases where both players are ready to start the game over)

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but not while purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. Using the same-turn spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been broken. It is also prohibited to use the same-turn spell "Astral Gates" to jump into an adjacent zone of the opponent and enter the opponent's starting zone in that same turn.

11. Pressing wait on Krag's first hit in battles with opponent heroes is prohibited; it is permitted against neutrals.

14. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button.
In the message, you must specify data for all available means of communication that the player deems necessary to provide:
- I.C.Q., qip, Miranda and similar;
- Discord, Skype and similar;
- phone, Viber, WhatsApp and similar;
- email address.

After this, send the automatically created message.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to BOLIVAR
#16
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BOLIVAR

Also, new versions of the templates have been posted in the "Templates" thread, and it's problematic for me to download them – Yandex Disk is unavailable in Ukraine. I asked them to upload them to another resource, but it seems like nothing has happened yet. Of course, I could install Opera and download them through a proxy, but uploading them to another resource would be much easier))).
Also, I agree with Dexter – the butterfly appeared suddenly and was immediately used in a tournament???
Plus, Seryoga and I played with the new templates – there are guards everywhere on the experience stones and on the mills. Is this a return to the old system? And where is the reasoning? Seryoga wrote about this in the thread, but so far, there's been no response.
My opinion is that if new features are being introduced, testing is essential. But using a tournament for testing is too much.
I'll wait and see who registers.

Damn, is the tournament just for fun? Why not test the new template in a tournament? Regarding the guards, I wasn't very happy with them being removed in the first place. And there's just too much free stuff now, completely eliminating the economic aspect. I don't remember any game where I built according to a standard, rather than based on the available resources. I can send you the templates, but I need a link to the thread; I'm too lazy to look for it)
In reply to Ayaks77
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#17
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BOLIVAR
I saw from the very beginning that Kirill launched a new tournament, but I'm sitting here wondering whether to register or not.
In my opinion, version 1.8.0 of HoMM is still not ideal. Or the templates with the 1.8.0 link are not ideal. The thing is that it is more likely to generate mountains and forests at the start, and you have to spend 3 turns at the beginning to go around them. DWP explained that empty spaces need to be filled with something. I have already expressed my opinion on this - maybe the templates need to be improved. Or maybe the generator. There needs to be normal communication between DWP and Moz.
Plus, in the "Templates" topic, they posted new versions of the templates, which are problematic for me to download - Yandex Disk is not available in Ukraine.
All links from my disk are now on Google.
Think about it, especially since there aren't many other tournaments.
If no one registers with a desire to play on the original, then it will be a TE tournament by default...
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Ayaks77
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#18
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Ayaks77
Man, is this tournament just for fun? Why not test a new template in a tournament? Regarding the guards, I wasn't very happy with them being removed in the first place. And there's just too much free stuff now; the economic aspect has completely disappeared. I don't remember any game where I built my base based on possibilities rather than standard templates. I can send you the templates, but I need a link to the thread; I'm too lazy to look for it.

Well, each tournament isn't just for fun. But I've gotten used to the fact that changes in tournaments are minimal. And now, it's going to be like this: the tournament starts, and we'll be fixing bugs during the tournament. I think that's wrong. And it's already happened in the league.
Here's a link to the "templates" thread - http://forum.heroesleague.ru/viewtopic.php?p=143245#143245

As for whether it was right or wrong to remove/leave the guards on mines and mills, you forgot to provide arguments. Plus, this wasn't included in the description of the changes. And the question remains: what else wasn't included? How can you put templates into a tournament in this state?
Testing templates in fun games – who's arguing? But I see that Moz isn't in a hurry to start a new tournament on the League either. Have you ever wondered why? Yes, because he wants to test things first.
In reply to BOLIVAR
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#19
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BOLIVAR


Regarding whether it was right or wrong to remove/leave the guards on the stones and mills – the arguments were forgotten. Plus, this was NOT included in the description of the changes. And the question remains – what else was not included? In this state, how can we put the templates into a tournament?
I generated a few templates and didn't notice any guards. On which templates are they present?
In reply to chudo_ud0
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#20
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chudo_ud0
I generated a few templates and didn't notice any guards. On which templates are they present?

Serega generated them; we didn't even play for a day, saw it, and decided to go back to the old templates. I don't even know what template it was.
In reply to BOLIVAR
#21
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Hey, old-timers! I'm getting the urge to play the good old Heroes of Might and Magic V again, I even wanted to register for a tournament.
But the rules are kind of awful:confused:
Kirill, hello!
Bring back TE, the polished version, and IRMG 1.7.8, let's play.
In reply to Vip.rus
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#22
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Vip.rus
Hey, old-timers! I'm getting the urge to play the good old Heroes 5 again, I even wanted to register for a tournament.
But the rules are just awful:confused:
Kirill, hey!
Bring back TE, the polished version, and IRMG 1.7.8, let's play.
You yourself played in a similar tournament in the past, but there wasn't the option to play the original version and with a mod different from TE.
Where exactly is the horror?
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Vip.rus
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#23
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Vip.rus
Hey, old-timers! I'm getting the urge to play the good old Heroes 5, I even wanted to register for a tournament.
But the rules are kind of awful:confused:
Kirill, hey!
Bring back TE, the polished version, and IRMG 1.7.8, let's play.

Playing is no problem.
Just don't organize any tournaments yourself, okay?))
In reply to BOLIVAR
#24
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BOLIVAR
Sure, go ahead and play.
Just don't organize any tournaments yourself, okay?))
The players have lost their edge, and the humor has become stale; a joke that's already been around for 30 years is being presented as something new:(

Regarding the matter at hand – what's the point of a GSC when there's IRMG? And what's the point of tailoring a tournament to beginners who, as has been noted, are at a level where they can't even get out of the group stage? They can practice in a regular season. Just to be clear, this is just my humble opinion, and I don't want to offend anyone.
In reply to Vip.rus
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#25
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The GСК and the original game with TBM could be separated into a separate tournament. My idea of specifying in the tournament format that it includes the TBM and original game + GСК was to determine how many people would be interested in playing them. If I had done this initially (separated it into 2 tournaments: TBM/original and TE), perhaps no one would have expressed interest in playing TBM/original + GСК. After all, it's no secret that there are very few players for Heroes 5, and those who do play it usually do so casually, not in a tournament, and not with the same opponents. And also: there is a possibility that registered participants for TBM/original + GСК will want to play in the next tournament on TE, as they were in the same tournament with TE players. For example, some of the players who played in the "Original-2" tournament are now willing to play on TE. So, there was a reason to specify in the current tournament the possibility of playing on the original/TBM/TE on IRMG/GСК maps. Again, if there are not enough people who want to play on the original/TBM + GСК, the tournament will remain in the TE + IRMG format.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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#26
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Wouldn't it be easier to conduct a poll to see which mods players are willing to use, and then determine the tournament format based on the results?
In reply to Yaugen
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#27
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Since there weren't enough people interested in playing on the original or TBM, we'll play TE, with the butterfly map template if the players want it. I'll post the rules later. Sign up, comrades! :smile12:
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
#28
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Please register me for the tournament.
WhatsApp: +34671241337
Viber: +34671241337
Skype: s_e_r_e_g_a___
ICQ: 604351609
In reply to KillAndAction
#29
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Please register me for the tournament. I prefer to communicate via Skype - vipmen81. My ICQ number is 444045705, but I check it very rarely.