Posts from Let’s come up with new “war machines.”
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
demons have ballistas that shoot with spikes and fire (although it's almost like that anyway)) elves have ballistas overgrown with bushes)) mages could even have a cannon)) since they came up with it for the gremlins, a ballista will be the same))
Yeah )) give everyone ballistae, but with different designs)
Demons have ballistae that shoot with spikes and fire (although it's almost like that anyway)) Elves have ballistae that shoot with thorny bushes)) Mages can even have a cannon)) since they came up with the gremlins, the ballista will be the same))
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
That’s a cool idea! Besides dealing damage, all ballistae will also inflict various additional effects. The Elven ballista will entangle enemies. The Mage ballista will cast one of the curses each time, changing it up. The Dark Elf ballista will inflict poison. The Human ballista will deal +15% damage, and also, if there is a positive magic effect on the creature it attacks, it will be removed. The Dwarf ballista will inflict negative runes (runes backward:D)! The Necromancer ballista will cast the Plague spell. The Demon ballista will inflict fire, like that of Delaeb. The Orc ballista is weaker; it uses magic on the creatures it shoots at.
But no, you're going too far! :smile31: Engineers are already powerful, and if you buff them even more... :smile21: You especially overdid it with the Sylvan faction! :smile31:
So that we don't go too far:smile31:, the ballista won't fire immediately, but only after upgrading a special skill, which should be available after a certain hero level:smile36: (the main thing is not to ruin the game balance:smile23:).
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
It's possible to create bridges that span the moat, and mines that would blow up the wall. Of course, it would need to be weakened first – for example, it explodes after a few turns and can severely injure its own creatures, while the bridges can only support one unit or break after a few turns... Something like that.
The idea of a bridge is interesting :smile20:, but mines would be unnecessary, as catapults already handle this task well. :cool:
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
Off-topic about the new update! For each faction, you could: - upgrade units, thereby strengthening them and giving them special abilities;
- randomly assign skills;
- add an extra attack;
- reduce initiative. etc.
As suggested here, it would be better not to reinvent the wheel, but rather to slightly improve the old one. Therefore, let's create alternative upgrades for the siege weapons of each race, naturally, their appearance will now be different for each race:
1) Elves. The tent gains the "Swarm of Wasps" spell (it will look like a beehive; you can heal your own units or cast the spell on the enemy). The ballista gains a 15% chance to blind the target it shoots at. The cart should not receive an alternative upgrade at all.
2) Humans. The tent gains the ability to inspire. The ballista's damage is increased by the "Retribution" ability.
3) Demons. The tent can summon imps (the number depends on the skill in siege weapons). The ballista adds the "Fireball" spell to its damage.
4) Mages. The tent summons elementals. The ballista fires a magical arrow that pierces through targets, like mages.
5) Necromancers. The tent revives undead. The ballista casts the "Plague" spell.
6) Warlock. The tent casts antimagic on one of the units for three turns (once per battle). The ballista adds elemental damage to its damage.
Think of something for the Dwarves...
For the Dwarves: a cannon with few shots but good damage and accuracy. The ballista fires grapeshot at a crowd.
The ballista knocks out everyone's teeth! (just kidding:D)
Yeah, you're right... I didn't think about that. But we could add some special projectiles for the catapult.
For variety, sure, but what kind of special projectiles?:confused: