Skip to content

Let’s come up with new “war machines.”

User Avatar
#74
Auto-translated
M4s;108945
As suggested here, it would be better not to reinvent the wheel, but rather to slightly improve the old one. Therefore, let's create alternative upgrades for the siege weapons of each race, naturally, their appearance will now be different for each race:
1) Elves. The tent gains the "Swarm of Wasps" spell (it will look like a beehive; you can heal your own units or cast the spell on the enemy). The ballista gains a 15% chance to blind the target it shoots at. The cart should not receive an alternative upgrade at all.
2) Humans. The tent gains the ability to inspire. The ballista's damage is increased by the "Retribution" ability.
3) Demons. The tent can summon imps (the number depends on the skill in siege weapons). The ballista adds the "Fireball" spell to its damage.
4) Mages. The tent summons elementals. The ballista fires a magical arrow that pierces through targets, like mages.
5) Necromancers. The tent revives undead. The ballista casts the "Plague" spell.
6) Warlock. The tent casts antimagic on one of the units for three turns (once per battle). The ballista adds elemental damage to its damage.
Think of something for the Dwarves...
For the Haven faction: Chapel +20% initiative and a random positive spell (1 unit). The ballista targets the unit standing behind the main target. The catapult is loaded with tar projectiles; when it hits a wall, tower, or fence, it sets it on fire. Damage is dealt as soon as the tower's or gate's turn comes.
For the Dwarves: a cannon with few shots but good damage and accuracy. The ballista fires grapeshot at a crowd.
The ballista knocks out everyone's teeth! (just kidding:D)
Хакер - не преступник.:smile28: Взлом - для искусства. Смысл - в свободе.