Skip to content

Posts from Księga Czarodzieja (Book of the Sorcerer) - a Polish mod that adds factions. Auto-translated

5.0 (1 rating)
User Avatar
#31
Auto-translated
Menelaus is featured there, as well as Razazak (they gave him a very cool and unusual face), and various other heroes from the campaigns and lore. I really liked the butterflies, and the harpies are designed in an interesting way, better than in Shades of Darkness.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
User Avatar
#32
Auto-translated
I completed the "Book of the Magus" scenario from this mod in 8 months, with a level 33 hero and the Thunderlord icon. The map is very long, linear, and, frankly, boring. It has some interesting elements, such as a stunning location where we move along the mountain peaks among clouds and ice dragon statues, but this location is long, and besides the quest object, there is actually nothing else there. There are some obvious flights of the author's fancy, such as a psychedelic location with multicolored mushrooms and fairies. Okay, that's all fine, but the action takes place in Ashan! What mushrooms the size of a mountain??? What hobbits and a Shire-like setting from The Lord of the Rings??? Never mind. The main thing is that the map is too linear, with inactive AI, and it quickly becomes tedious, despite its size. It's incredible. There is an underground area, but I didn't find the entrance to it. The plot seems interesting, judging by the videos, but I don't know Polish, unfortunately. Unfortunately, the map also has bugs and unfinished elements. You can walk through some objects, some are inaccessible, and 45% of the map is not filled in. The landscape is normal, although the author is weak at blocking paths to elevated areas. In some places, you can climb to incredible heights... Rating: 5 out of 10.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
User Avatar
#33
Auto-translated
AstralLein, I was planning to play through this scenario myself, but after your review, I doubt I will. Another question is, if it will be possible to improve it, for example, by adding quests.
User Avatar
#35
Auto-translated
I wonder if we can download models from posts dating back to 2016. The mod is still active; the latest screenshots were posted on the page on the 6th. What year are the files we're downloading from, and where does the link lead? I couldn't find this information on the page itself.

Added 40 seconds later
And the packs from the link don't contain much.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
User Avatar
#36
Auto-translated
Remix is right, except for one thing: He doesn't know how these models are made. There can't be any physics based on the engine here!

The models are unique, and I give huge credit to the author for managing to bring novelty to his mod.
User Avatar
#37
Auto-translated
On Facebook, in the mod group, new screenshots of new creatures are regularly posted, but unfortunately, I don't know Polish. As far as I understand, a new version with these creatures hasn't been released, right? Can anyone answer, please?
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
User Avatar
#38
Auto-translated
Yeah... it's been a while since I was there (since I took the screenshots that are on the first page). Indeed, some interesting creatures have appeared – the sorceresses and angels are quite good. I don't think they'll update the mod just for two or three new models – I personally didn't translate anything from Polish, so it's just a guess – at least I didn't see any links.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to AstralLein
User Avatar
#39
Auto-translated
AstralLein
On Facebook, in the mod group, they regularly post new screenshots of new creatures, but, unfortunately, I don't know Polish. As far as I understand, there hasn't been a new version with these creatures released yet, right? Can anyone answer, please?


Yes, work on the mod is in full swing. New, quite original creatures are constantly appearing. It would be great to translate it.





















In reply to Waterfall_13
User Avatar
#41
Auto-translated
Waterfall_13
I really like your Hippos, and I would like to use them in my mod.

Can I get permission from the mod author to use them?

The mod author is not on our forum (he used to hang out on tawerna.biz, his name is menelag (as far as I remember, he stopped modding, but I'm not sure, I can't access their forum to check)).
Мои мини-моды

Мод RTF

Мои NCF существа
User Avatar
#42
Auto-translated
How do you isolate and remove the Incubus and Ice Demon?
In reply to Рон54
User Avatar
#43
Auto-translated
Ron54
How do you cut out the Incubus and Ice Demon separately?
well, I'm afraid no one will help you with that, you'll have to dig them out yourself, because poking around in a mod is tedious

each xdb file is a text file with links and settings; here are the file schemes from Esto100nec1, I've crossed out the files that don't need searching because normal people don't change them

I'll note for myself that effect files are usually located in one folder, so you MOST LIKELY won't have to search for them

in an xdb file, links to other files are written like this:
<фигня="фигня.xdb#xpointer( фигня)"> - this means that the FILE FIGNYA.xdb is in the same folder as the file you are looking at
<>folder with fignya/ФИГНЯ.xdb#xpointer(/ФИГНЯ)"/> - this means that the file ФИГНЯ.xdb is in a new folder, which is located in the same folder as the file you are looking at
<>/folder with fignya/ФИГНЯ.xdb#xpointer(/ФИГНЯ)"/> - a slash was added at the beginning, which means that the file ФИГНЯ.xdb is in a new folder, which is located in the mod

it turns out the Estonian has many good documents on file structure; now I'll be sending them to people who ask to be taught Modding) because modern modders don't understand how anything works at all! I always knew that my knowledge of Modding is like a Mechanicus's knowledge of science (not great), but sometimes I feel like a Magos talking to a servitor....
Attachments 2
2 files attached • Total size: 405.6 KB
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr
User Avatar
#44
Auto-translated
[email protected]
Well, I'm afraid no one will help you with this; you'll have to figure it out yourself because tinkering with mods is tedious.

Each XDB file is a text file with links and settings. Here are the file structures from Esto100nec1; I've crossed out the files you don't need to look for because normal people don't change them.

I'll also note that effect files are usually in the same folder, so you probably won't have to search for them.

In an XDB file, links to other files are written like this:
- this means that the FIGNYA.xdb file is in the same folder as the file you're looking at.
<>folder_with_stuff/FIGNYA.xdb#xpointer(/FIGNYA)"/> - this means that the FIGNYA.xdb file is located in a new folder, which is located in the same folder as the file you're looking at.
<>/folder_with_stuff/FIGNYA.xdb#xpointer(/FIGNYA)"/> - the slash at the beginning has been added, which means that the FIGNYA.xdb file is located in a new folder, which is located in the mod folder

Esto100nec1 has a lot of good documents on the structure of files; now I'll share them with people who ask me to teach them modding, because modern modders don't understand how things work! I've always known that my knowledge of modding is like a Mechanicus's knowledge of science (not very good), but sometimes I feel like a Magus talking to a Servitor....

A fundamental work, indeed... It's written with such a scientific approach... Just the section on how light works in a file, which describes the structure of effects, is worth something.

Сценарии:
"Холм мертвецов"
"Священное древо"