Posts from UNIT - Creature Balance + Visual Changes
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ColouredText - список заклинаний и их уровень в описании существ-колдунов
Because a Hydra at tier 5 is nonsense.
In general, the reason for these inconsistencies with monster levels is that in Heroes of Might and Magic III, the health and damage of creatures from levels 2-5 usually differed by no more than a factor of two. At the same time, no one really thought about the fact that a 4th-level mage, a 5th-level monk, and even a 6th-level sorcerer existed, or that a Crusader was stronger than a Fanatic and even the same Sorcerer in some situations, and sometimes a Royal Griffin was preferable to all of them. In Heroes of Might and Magic IV, the number of levels decreased, and a paradigm emerged in which a creature of a higher level must necessarily be stronger than a creature of a lower level. In Heroes of Might and Magic V, the number of levels returned to the level of Heroes of Might and Magic III, but the paradigm of mandatory separation of creature strength by level remained. As a result, the Monks, remaining at level 5, began to look strange with stats similar to a Hydra:smile04: How they managed to put a Hydra at level 5 is a separate question. Perhaps simply because they didn't know where else to put it. After all, the prototype for the Dark Elf Witches was the Sorceress from the Heroes of Might and Magic IV expansion – also a top-tier creature, like Hydras, although not as durable.
I'm getting zombies raised from my nomadic centaurs. Is this happening only to me?
-The undead raising table has been changed. (The level of the raised undead is now equal to the level of the killed creature. More details at /topic/at/912459/)
I personally extracted a new raising table from the mod; I don't like it.
Centaur, level 3
Oh, yes, in the UNIT file itself, they've been moved to level 3. Okay, then it's clear what the problem is. As I understand it, there's also a separate level-up table that exists independently of the UNIT file, and it seems the author didn't synchronize their changes with it.
Frozensoull, please fix this oversight.
A second fix pack will be created as soon as enough data is collected about other possible bugs or issues.
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Recently, I've been receiving more and more feedback that combat machines have become overpowered (mainly referring to the ballista). I would like to hear users' opinions on this.
Does the ballista really create a noticeable imbalance at the start now, due to its increased damage?
[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.
[Модификация]VisualFix-Устрание визуальных багов.
Карты для Heroes V 3.1:
[Карта][1x1]The Last Stand - Дуэльная карта финальных битв
Группа VK:
https://vk.com/club176978884
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...