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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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Do we need Ashan?
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#3037
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And on which faction do you plan to create Liches and Vampires?
У меча предназначения два острия, одно из них ты.

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2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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#3038
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Well, if you don't try to be overly ambitious and don't make every map based on the principle of "the bigger, the better," with lots of extra quests and cutscenes like a full-fledged movie, then I wouldn't say it's something extraordinary.

Added after 32 seconds
Interested
And on whom are you planning to create liches and vampires?

On liches and vampires, isn't it?
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#3039
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Currently, the situation is as follows: either Liches move two cells and are Vampires, or I will manage to create Spiders, and then the role of Vampires will be taken over by Death Knights, and Liches will become single-cell creatures.
Мои мини-моды

Мод RTF

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#3043
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Spiders are great, but we also don't want to lose vampires as separate creatures. If the larvae resemble liches from Heroes of Might and Magic VII, then one tile would be fine. And by the way, in your mod, are the Necromancers actually Voidwalkers?
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
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#3044
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Only alt-greyd and level 3, level 6

Added 3 minutes later
AstralLein
Oops... is it for the seventh game?
In the seventh game, liches aren't exactly weak, to be honest.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
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2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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#3045
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I haven't thought about liches yet; I had the idea to make them based on the Alaric model, but then they would move like humans, and you would have to cast spells for the Death effect. I think the best solution is to reduce the width of the skirt of the standard lich.

The spider from zahar0z has one difference: all the legs are separate models and move while running.
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Мод RTF

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#3046
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Does Alaric's model differ significantly from the monks'?
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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#3049
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AstralLein
By the way, could the spider death animation be improved?
In theory, you can apply effects to any model with a suitable death animation, but it's unclear how the spider models will behave (sometimes they change scale, but this rarely happens). A new death animation can only be created on a different model – for example, a centaur falls on its side.
Мои мини-моды

Мод RTF

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#3050
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AstralLein
Well, if you don't try to be overly ambitious and don't make each map based on the principle of "the bigger, the better," with tons of additional quests and cutscenes like a full-fledged movie, then I wouldn't say it's something extraordinary.

Added after 32 seconds


Aren't liches and vampires a good fit?
You can take liches from Chaos Theory

Added after 3 minutes
and, if you want, you can even pull more liches from Disciples and create an alternate version (Astral can help with this, as he knows Disciples very well).

Added after 5 minutes
Regarding spiders: can't they be made on Cerberuses? A spider could spit poison or web, and the death animation is suitable; you just need to attach the legs, and otherwise...

Added after 2 minutes
If you make vampires occupy 4 squares, they need to be large, really huge, like Landsknechts; then they will look relatively normal, or medium-sized, but with some kind of cloak, etc., so that half of the squares aren't empty.

Added after 3 minutes
Regarding the plot: you can create a couple of non-intersecting campaigns that intertwine at the end, like in the original Heroes 5. First, there's Isabel, then Agiroil appears at the end, then demons and humans appear without any connection, and then Markel appears, and only with the elves does there start to be a relative intertwining. Before that, the plot lines only slightly touch each other
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь