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There aren't any bad castles; they're all cool in their own way. But still, my favorite is the RAMPART! Elves, Unicorns, Dragons, Pegasuses, and others are just super!!!:smile54:
Level 7 is weak; it can't be compared to Archangels, who can resurrect and fly very fast (seemingly faster than anyone else).
You are mistaken. Archangels are not the fastest; they are slower than Phoenixes.
Fire Snake;103597
Living cavalry is almost as good as undead cavalry, and it can be upgraded for free in the stable on the map, and its damage is increased at range.
Champions have always been inferior to Black Knights, and increased damage per cell doesn't help them. :)
Fire Snake;103597
Monks are not inferior in strength to Liches; they hit with a cloud, but what's the point? I never place my units nearby. And monks also have no meal penalty.
Monks are also weaker than Liches, and by a lot. Fire Snake;103597
The only thing that people can't definitively counter is skeletons. But you need to know how to gather them, and skeletons are very slow, and you can slow them down until "better times."
However, the first level of humans is the second strongest, second only to Centaurs :), plus skeletons in quantity, but this should be compared not with the first level, but with all of them – quantity can decide the outcome of the battle ;) Fire Snake;103597
And also, in the Castle, there is the hero Adela, with innate diplomacy.
And for the undead, there is Isra, for example!
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
I like these three Castles the most: DUNGEON, TOWER, and NECROPOLIS. In the Necropolis, I like the vampires; they can be resurrected. In the Dungeon, I like the dragons; magic doesn't affect them during battle. If you have 10 black dragons and the Armageddon spell, you're almost invincible. I like everything in the Tower, especially the djinns; they cast spells with all their might. :smile47: :smile24:
Qwerty
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2 Ley I don't quite agree about monks and liches. Liches are stronger at range, but monks perform better in melee. As for champions and dark knights, this is generally true, but with good acceleration (and if there are also speed artifacts), champions can deal a lot of damage.
Орден Феникса – харизматический :) лидер
ewgeniy
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In my opinion, the first level looks like this: without upgrades / with upgrades 1) centaur / fairy (!) 2) pikeman / to centaurs 3) gnoll or goblin / m gremlin
2 Ley I don't quite agree about monks and liches. Liches are stronger at a distance, but monks perform better in close combat.
Well, your point of view is clear; the assessment of these characters is naturally based on different criteria (everyone has their own :)), and I was talking about "1 on 1". It rarely happens that they clash in close combat... ;) Qwerty;107699
Regarding champions and dark knights - in general cases, this is true, but with good acceleration (and if there are also artifacts for speed), champions can deal a lot of damage.
Come on, even if champions have turn priority and can move across the entire map (with acceleration or artifacts), they still lose to dark knights - this is easily verifiable.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
Qwerty
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Well, I'm not considering 1v1 scenarios – they hardly reflect real gameplay, such situations are extremely rare...
They can simply deal more damage than Black Knights. And, objectively speaking, Champions should be compared to un-upgraded Black Knights (they have the same cost). Upgraded ones are generally stronger (it's just a pity that you can't cast Blessing on them).
They can simply deal more damage than the Black Knights. And, objectively speaking, Champions should be compared to un-upgraded Black Knights (the price is the same). Upgraded ones are stronger in most cases (it's a pity that you can't cast blessings on them).
Well, you said it yourself! The main principle of the Black Knights' victory over Champions is double damage, not health, for example, or stats... but where will this damage come from if they are un-upgraded? But even so, you write that "Upgraded ones are stronger in most cases." But personally, I like Champions more, it's just that some kind of dwarves in armor are riding on horses :D
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
SHOOTER
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I always played as Rampart, but now I'm in the process of switching to Necropolis. (Among other things, Necropolis has a cool look!)
Why torture the horses? Ch.r. is a champion, but the second one is quite nice, not like ch.r. with a bucket on his head :) My favorite castles are Rampart and Dungeon (which one I like more: hz).
Regarding the bucket – you're wrong. I, for example, prefer the Riders. More HP, more damage, curse, undead are immoral, I think undead can't be blinded either... correct me if I'm wrong... And champions only have two advantages - relatively cheap, free upgrade in the stable.
To Ley and Qwerty maybe, Lich and Archer are better (I don't know), but I like Fanatic (especially with teleport:rolleyes: :rolleyes:).
A champion is simply not comparable to a death knight, no matter how you look at it. Just think about it – while the champion is searching for a target further away from itself to attack with a running start (and often it makes sense to attack nearby targets, not distant ones, because getting into the thick of it can have bad consequences for the aforementioned champions), the death knight will simply strike with double damage (the probability of which is very high). And in terms of health, the champion has nothing to boast about compared to the death knight.
Personally, I really like increasing luck when I have death knights in my army; you can understand why.
А в таверне тихо плачет скрипка, Нервы успокаивая мне... И твоя раскосая улыбка В бархатном купается вине...
Чебурашка
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A Cavalier is weaker than a Black Knight. If the Black Knight curses the Cavalier, the latter has no chance. The only thing I don't like about the Black Knight is its high damage range of 15-30. However, the Cavalier's damage range is 15-25. As for Champions and Death Knights, everything has already been said, and it was said correctly.
The hero's luck only affects the probability of dealing double damage and does not affect the chance of a Death Knight dealing a double hit – it is 20%.
eXeCuToR
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In my opinion, Gremlins take first place. I don't really understand how you compare them, but the fact that they shoot gives them a huge advantage.
Second, probably Crossbowmen; their double shot makes them better than other ranged units.
Third place – I think it's Elven Archers, but the upgraded ones. If not, then maybe Golems/Cerberuses. One has constant retaliation and good defense, which makes it a good unit for drawing enemy troops and sending it into the thick of the fight. Cerberuses have unpunished attacks, as well as good speed and decent damage.
Fourth – I can't say for sure here. Vampires/Crusaders/Basilisks/Archmages.
Fifth place – probably Dendroids; they have good defense and the ability to pin down enemies. With proper use, archers in the army feel more secure.
Sixth – I can't choose between Champions/Death Knights/Nagas.
Seventh – well, I think it's Black Dragons. Magic doesn't affect them, they have good initiative, strong damage, and they fly well.
Of course, I'm not forcing anyone to agree with me
Step aside from the way of a better man than you So you fall at his feet hes the one who betrays you Its the servants devotion for the decay Stand up